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Mark Watson
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Chess » Forums » Reviews
In Defense Of Chess
Our own Shannon Appelcline (not to pick on him in particular as I quite enjoy his writing and analysis) has said that Chess is: "A boring abstract game that requires too much thought and too much reliance on memorizing specific moves." I'm never going to change Shannon's mind, I suspect. I would, however, like to challenge the opinions of some BGGers who seem to believe that chess is a flawed and horrible game that we ought to be very snooty towards (as we are enlightened gamers) -- a game about three steps or so away from the gold-standard of awful, monopoly.

I am not a good chess player. In fact, I might be a horrible chess player. But I really enjoy it. Furthermore, only in the last few years, (well after my encounter with the broader world of boardgames) have I become seriously interested in the game. Yes, I played chess as a child and played a tournament or two in grade school -- but, aside from looking at one of my father's opening manuals in confusion and flipping through "Bobby Fischer Teaches Chess" while sick, I never really got into the game... although I often wished that I was a better player.

I have divided my thoughts on why I think chess is interesting/unfairly maligned into a series of short statements. My hope is to provoke an interesting discussion of this classic game.

Analysis Paralysis

Sure, it's a game without hidden information and analysis is the heart of the game. But in years of playing chess, I can't recall playing a game that took more than a couple hours and hundreds that took less than half an hour. I suppose it is possible to spend days playing a single game, but I have never encountered it, and in the real world of chess, the game is played with a clock, which adds a very exciting element to the game. When you are winning on the board but losing on the clock, you really start to sweat. And there are several variants of how to treat the clock, each with their own particular feel. Yes, analysis paralysis is possible, but it is more manageable than in many games.

Openings and Endings

I've heard some complain that too much of the game is merely memorization of the openings and endings of the game, and as such, the interesting portion is a tiny series of moves in the middle game.

I want to respond to this charge in two parts. First, openings are acquired gradually as you play. If you begin your chess career by memorizing openings, you will lose. If you spend your energy reading books of ending, you will lose (although perhaps less horribly than those reading the opening books). Opening, at the level played by most players (i.e. 2 or 3 moves deep), are mostly common sense. In Settlers, don't put a settlement on a desert to start unless you have a very good plan. In chess, don't move you 'a' pawn as your first move unless you have a very good plan. Yes -- correspondence and master level chess (and good club) players know many variations of the Caro-Kann and Sicilian and King's Indian and whatever else to ten or more moves. The average player need not.

Nor are the openings set in stone and the only way to play -- in actual fact, openings are continually revised and overthrown over time. A major opening manual is the 14th edition of Modern Chess Openings (MCO-14), published in 1999. I have read some players lament the fact that it is already out of date. Probably something so set in stone and necessary to grasp wouldn't go out of date so quickly.

As a short aside, for those that absolutely refuse to play because openings are so scary, I suggest trying Fischer Random -- a chess variant where the pieces are placed in a random order. There are numerous website that will generate a Fischer Random setup for you.

As for endings, these will probably help you more, but endgames are still complicated and many of them are mostly outside of the grasp of us humans (Ken Thompson of Unix fame is responsible for solving many, many endgames via computer). Knowing about them will make you a better player, but I suspect most people who have played chess would be shocked to learn that such books even existed.

I think this leads into a second point for me -- don't blame a game for its players. Yes, Chess is a game that you can spend your entire life studying... or you can play it over a beer at a friend's house. That some people have learned a vast array of openings doesn't change the game. The rules are the same... some people just play it differently.

A parallel that I can think of is the computer game Diablo II by Blizzard. When you play online, you discover that some people treat the game as an RPG that they can spend a couple hours on here and there and be done with it while others treat the game like a MMORPG and play it in a very obsessive fashion. It strikes me as a sign of strength in a design that these two extremes are possible and completely valid within a single game.

Complexity and Imbalance

On this thread, a common complaint is that the game is uneven -- new players are easily defeated by better players and so on until we reach the olympian heights situated by those most powerful of creatures, the Grand Masters. And as such, some less acute gamers have listed the game as broken1.

If this makes a game broken, I would hope that you have the good nature to declare other games of this nature broken. I have very little hope of blocking shots from Lebron James, little hope of out driving Schumacher, hitting against Shilling, or tackling TO. To me, this indicates the raw potential for competition that exists in these games, not some failure due to it. To paraphrase something that Frank Lantz, an academic with an interest in games, once wrote: just because Pete Sampras hits the ball so hard you can't return it, don't think that the game is broken. When you play Sampras in tennis, the game begins when you can hit the ball really hard.

Tennis is still great to go out and play against a friend -- even if neither of you can ace each other or have terrible backhands. Maybe you even take lessons and play in a local league -- that's great. The fact that Sampras could blow you out of the water if he so chose shouldn't make you throw your racket away in disgust. He probably isn't very good at whatever you do for a living.

I will grant that its possible that this divide is more extreme in chess. From Martin Amis' celebrated article on the 1985 Karpov and Kasparov world championship match:

"Nowhere in sport, perhaps nowhere in human activity, is the gap between the tryer and the expert so astronomical. Oh, I have thrown 180 at darts -- twice in a lifetime. On the snooker table I brought off violent pots that would have jerked them to their feet in the Sheffield Crucible. As for tennis, I need hardly hype my crosscourt backhand 'dink', which is so widely feared in the parks of North Kensington. But my chances of a chess brilliancy are the 'chances' of a lab chimp and a typewriter producing King Lear."

While it might not be quite so dire as that, I do feel quite confident that I will never produce any game that will appear in a book...unless I am the defeated party.

1. I would contend that the opposite of this is generally what makes a game broken. Consider Tic-Tac-Toe.


Brilliancies

In what other boardgame (aside from the usual contenders, such as Go and now, possibly, Poker), are the great players' games analyzed and viewed with such precision and interest? Or, in most cases, recorded at all? Countless chess games are fascinating to read and reread because the ideas expressed are so challenging and exciting. I cannot imagine being excited reading out of some tome a brilliant series of trades in Settlers that garnered a win. Or at most, maybe, I can imagine a single such record being interesting. But volumes? I have a book of games by the brilliant and innovative David Bronstein and there are games in there that I think are a valuable contribution to our collective human achievements -- maybe an individual game is not on par with a Schoenberg symphony, but I find it hard to deny the artistry in his murder of M20 (see http://www.chessgames.com/perl/chessgame?gid=1238081 ), a russian computer.

The more your understand about the game, the more the great players' personalities become apparent. Tal is about endless calculational energy and dramatic attacks, Karpov is a series of increasingly devastating quiet moves, Rubstein sees the endgame from the opening and pushes towards it.... some players you enjoy and some you don't. The very fact that it is possible to enjoy the games of the great players strikes me as showing something very deep about the possibilities that exist in such a game. The rules are simple, the board is small and starts half full of pieces, but there is still an abundance of room to express yourself.

Computers

So, sometime soon, no human will ever be able to beat a top level computer in a game of chess again. There has been a lot of whining over the years that this spells the end of the game. I see no reason why this should be the case. To me, this proves that computers are better at raw calculation than we are, something, if you've use a spread-sheet to do taxes, you ought to know. It is also a tribute to the idea that perhaps the years of AI research that went into chess haven't been a complete waste of time -- we made computers that are able to create interesting games. Maybe it's time to let them play each other exclusively, and let the GMs go back to creating brilliancies against each other.

Summary and Final Musings

I think what I want to say is that yes, Chess is a good game, and no, you might not enjoy it if you play it against someone way better than you. In this regard, chess looks much more like a sport than most boardgames (excluding again Go, Poker, etc). I really love RA, for instance, but I can't imagine that the gap between me (which I will casually label as an "average" player) and the best Ra player is as great as the difference between between me and one of the higher rated players on the Free Internet Chess Server ( http://www.freechess.org/ ). That doesn't make Ra a bad game anymore than it makes Chess a bad game... just different kinds of boardgames. Furthermore, I think it's much more acceptable in a 2 player game to allow really deep competition than in a game with a lot of players.

Chess strikes me on a different level than almost any other game. I can't imagine sitting down on a Sunday morning with a cup of coffee and turning to the puzzle page of the paper to do the weekly Modern Art puzzle. Chess, like any other game, either appeals to you or it doesn't. More than most games, you can choose a degree to which you wish to know about the game. After a dozen games of Settlers, you probably basically understand it. It's still an amazing game, but there isn't much strategy left to learn (although many things to try and play with). In Chess very few people really understand the game to the same degree after a dozen years of play. Maybe this is what I find most exciting -- this is a game I'm not good at. While not trying to sound egotistical, I think of myself as a pretty good gamer. I can read the strategies and figure out what needs to be done and often pull off a win in many games. In the games that I'm not as good at, I still usually play respectably. With Chess, I know I will never be great but I can always be better. In this regard, it fits into my life more like some other activities I enjoy, like running or skiing. I'm never going to win a marathon, but when I get a little faster and go a little further, I feel an enormous sense of accomplishment.
Last edited on 2006-08-13 00:51:26 CST (Total Number of Edits: 1)
Peter Vrabel
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Chess is a rubbish eurogame.

Chess is a brilliant game..
Jody Ludwick
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It's Sunday morning and I'm sitting here in my jammies drinking coffee and after having enjoyed reading through your wonderful review on Chess, I'm sending you 1 GG.

Thanks Mark! :meeple:
Jim Cote
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It's nice to see humans still have something going for them. :laugh:
Jerry Dziuba
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Well stated.

I would only add that a clock should be considered a vital part of the game. My favorite way to play is G30 which I think makes for an exciting game and one in which time will almost always play a part, but still allow time for some analysis.

A clock is also a great way to handicap the game, to stop some of that "the better player will crush the lesser player" chat.

My only problem with the game is that it tends to consume me and then burn me out. It's an all or nothing deal with me, I have a hard time just casually having an interest in it. So I go in cycles of immersing myself in the game and then years of not even touching a piece.

Great article Mark, thanks for taking the time to write it.


Joel Langenfeld
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Warren Buffett has a favorite quote about securities analysts to the effect that "forecasts tells you far more about the forecaster than the future". In this arena, reviews often tell you a great deal more about the reviewer than the reviewed. That's very handy when you can identify some reviewers whose tastes you share, but it makes it difficult to assess how much weight to attach to someone you don't know very well.

Chess is familiar enough that pretty much anyone will feel comfortable offering an opinion. Unfortunately, the set of people who really understand the game is far smaller. By understand, I don't necessarily mean highly skilled. Somewhere between a basic understanding the rules and full mastery is that state where you can identify what is going on in a game, what the objectives are, and how various strategies try to achieve those objectives, and how an opponent might try to styme those strategies while executing their own. That was a longwinded way of saying an clear-eyed appreciation of depth, even if their ability to formulate and execute strategies on the fly is flawed.

That was an even more longwinded way of saying that chess will have a lot of appeal to some people, but many, many more will offer an opinion. The opinion of those to whom it does not appeal aren't likely to be very charitable.

My own experience with Chess has been intimately intertwined with my "boardgaming" experience. I can vividly recall being taught Chess at the age of about four by an "older" brother (he would have been six or seven). I checkmated him in the second game and I was hooked. I joined the Chess team in seventh grade (yes, I'm a nerd). I was about the same strength as an eigth grade kid, so the coach told him that we should play together frequently. He invited me to his home and we played a few games, then he pulled out the Feudal. That went over well, so the next session we played a few games of Chess, and then we Wooden Ships & Iron Men. My career as a grognard was off and running.

I continued with the chess team through high school. In my undergraduate days, I played a few friendly games with some pretty good players but don't recall playing a rated game, though there was a club for gamers, where I met my future wife. In graduate school, I became more active in chess again, hit a number of local tournements, eventually got to be a class A player (still two rungs below Master, for those wondering). I did a little gaming, but I'd also discovered Bridge. Oh, and I had some schoolwork.

After graduating, it became increasingly difficult to find opponents for boardgaming, and I became less enthusiastic at the prospect of spending all day or all weekend in a chess tournement. I could play 25 or 30 hands of Bridge in about the same time as a round of a chess tournement. It is a far more social game, though my love is duplicate. From the very early 90's through the last year or so, Bridge was pretty much my entire gaming life.

Then a couple of years ago, they started some "enrichment" classes at my son's elementary school. In reality, these were controlled, low impact field exercises for undergraduate elementary ed majors at a local university. One of the classes was Chess. Somewhere along the line, my son had seen an old award of mine "My dad has a trophy for playing chess!" (the caption reads: Hastings High School Chess Team 1980-1983). Nevertheless, he was on that class like white on rice. Unfortunately, the none of the elementary ed majors assigned to the class had actually ever played chess. So I volunteered to help out.

Then I started to teach my son some of the lighter games I still had floating around. Then he started talking about them with one of his friends. Then he learned that his friends father was also a boardgamer. And then... well here I am again.
Last edited on 2006-08-13 09:39:40 CST (Total Number of Edits: 1)
Joel Langenfeld
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>>A clock is also a great way to handicap the game, to stop some of that "the better player will crush the lesser player" chat.<<

I doubt it would be much of a handicap to a decent player. There have been some interesting studies on the differences between experienced players and inexperienced players. In general, the first move considered by an experienced player is pretty darned good, even if it might not be optimal. The inexperienced players often thrash around between several weak moves before selecting one - there chances of selecting a strong move, much less optimal, just aren't that good.

Net-net, when a decent player plays a weak player they can play very quickly without loosing much from their game - cetainly nothing that the weak player is likely to be able to exploit.
Jorge Montero
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SkunkyBeer wrote:
>>A clock is also a great way to handicap the game, to stop some of that "the better player will crush the lesser player" chat.<<

I doubt it would be much of a handicap to a decent player. There have been some interesting studies on the differences between experienced players and inexperienced players. In general, the first move considered by an experienced player is pretty darned good, even if it might not be optimal. The inexperienced players often thrash around between several weak moves before selecting one - there chances of selecting a strong move, much less optimal, just aren't that good.

Net-net, when a decent player plays a weak player they can play very quickly without loosing much from their game - cetainly nothing that the weak player is likely to be able to exploit.


Yes, clock time is not a good handicap for amateurs past 150 ELO or so. There's nothing stopping the higher rated player from thinking about the game while they wait. Chess hustlers in major cities use this 'handicaps' all the time.

With a handicap like that, a strong player will probably make the position as complicated as possible, gaining lots and lots of time to think. A stronger player uses time so much more effectively that he's better off when he forces the weaker player to take a long time to think.
Thomas Blaine
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Thanks for the Defense!

I agree with you wholeheartedly, and would only add one thing: what's so wrong with being beaten by a better player? I generally play against stronger opponents, but the game is so varied and changing that I still enjoy it every time. My most enjoyable games were against a slightly stronger opponent who won most games. He had the advantage of having studied the game somewhat, but I had the advantage of the higher thrill of winning. My losses only make me more determined, and his losses flustered him to where I could beat him more easily!
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i fail to see how a clock is a handicap. Experienced players could probably play so fast that it doesnt matter. And, who wants to win because their opponent ran out of time. Thats a hollow victory.
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Something I wanted to add before:

If you really want to have more or less unlimited time, play correspondence chess. If you can't make a move in two weeks, something is horribly wrong with you.
galen Carter-Jeffrey
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Quote:
On this thread, a common complaint is that the game is uneven -- new players are easily defeated by better players and so on until we reach the olympian heights situated by those most powerful of creatures, the Grand Masters. And as such, some less acute gamers have listed the game as broken1.

If this makes a game broken,I would hope that you have the good nature to declare other games of this nature broken.


This doesn’t make it broken, it just makes it extremely un-fun to play. And then what's the point of playing a game unless you are having fun?

Now if I am playing someone around my skill level, then chess is a fun game. The problem is you cannot tell each other how good you are unless you both have rankings and my friends sure as hell don't have chess rankings.

I think another point someone else brought up in a Go Vs. Chess thread was that playing a game of chess became an exercise in not losing. It was more important not to lose than to win. And whenever this person would win a game in a tournament they didn't feel any joy, only relief that the game was over and they didn’t lose.
Joel Langenfeld
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galeninjapan wrote:
i fail to see how a clock is a handicap. Experienced players could probably play so fast that it doesnt matter. And, who wants to win because their opponent ran out of time. Thats a hollow victory.


Time trouble is a very real factor in some tournement games. In that context, it's as much a part of the game as en passant.
Jerry Dziuba
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I said:
Quote:
A clock is also a great way to handicap the game, to stop some of that "the better player will crush the lesser player" chat.


And was dog piled with -

Joel Langenfeld:
Quote:
I doubt it would be much of a handicap to a decent player.


Jorge Montero:
Quote:
Yes, clock time is not a good handicap for amateurs past 150 ELO or so.


galen go:
Quote:
i fail to see how a clock is a handicap.


[as I crawl out from under the pile...]

Hey, I'm not talking about using it in a tournament setting or anything, I'm talking about a game between friends. The people I used to play against were decent enough players but I always won. Giving them 30 minutes and me 15 leveled the field quite nicely.

If you don't think time would be any of a handicap for experienced players then why do players ever lose on time pressure? No, a gandmaster against a beginner might not need more than two minutes but I wasn't talking extreme cases.

I'll stick with my statement that time can be used as a handicap. Keep adjusting the time, eventually it will work. I'll bet I can beat anyone giving them only 5 seconds. So time will work!

galen Carter-Jeffrey
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i guess time can be used as an artificial handicap, but like I said does anyone want to win based on time. Its a shallow victory.
Joel Langenfeld
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galeninjapan wrote:
Quote:
On this thread, a common complaint is that the game is uneven -- new players are easily defeated by better players and so on until we reach the olympian heights situated by those most powerful of creatures, the Grand Masters. And as such, some less acute gamers have listed the game as broken1.

If this makes a game broken,I would hope that you have the good nature to declare other games of this nature broken.


This doesn’t make it broken, it just makes it extremely un-fun to play. And then what's the point of playing a game unless you are having fun?

Now if I am playing someone around my skill level, then chess is a fun game. The problem is you cannot tell each other how good you are unless you both have rankings and my friends sure as hell don't have chess rankings.

I think another point someone else brought up in a Go Vs. Chess thread was that playing a game of chess became an exercise in not losing. It was more important not to lose than to win. And whenever this person would win a game in a tournament they didn't feel any joy, only relief that the game was over and they didn’t lose.


This is not meant to sound disrespectful, but why are you bothering to comment? I was frankly surprised to learn that this was a knock against Chess. I was familiar with the complaint about certain games that it was far too random.

If you're idea of an enjoyable game is one where any player could win at any time irrespective of the choices they've made during the game, you are certainly within your right. Nevertheless, you should probably select yourself away from this class of game.
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SkunkyBeer wrote:

This is not meant to sound disrespectful, but why are you bothering to comment?


This is a discussion about chess right? Or are all the chess players just going to pat each other on the back here.

SkunkyBeer wrote:

If you're idea of an enjoyable game is one where any player could win at any time irrespective of the choices they've made during the game, you are certainly within your right. Nevertheless, you should probably select yourself away from this class of game.


My idea of an enjoyable game is one where the number of games doesnt completly determin the winner. Here is a summerized chess game.

Dave: Hey, want to play a chess game?
John: sure!
Dave: How many games have you played before?
John: 400
Dave: Darn, I have only played 100
John: Good game. Better luck next time.

Where games like Puerto Rico and other popular games on the site are a little more linient. Sure, the guy who has played PR 100 times has an advantage over the guy who has played 50 times. But each has a reasonable shot at winning.
Last edited on 2006-08-13 13:24:51 CST (Total Number of Edits: 1)
Joel Langenfeld
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Nick Danger wrote:
I said:
Quote:
A clock is also a great way to handicap the game, to stop some of that "the better player will crush the lesser player" chat.


And was dog piled with -

Joel Langenfeld:
Quote:
I doubt it would be much of a handicap to a decent player.


Jorge Montero:
Quote:
Yes, clock time is not a good handicap for amateurs past 150 ELO or so.


galen go:
Quote:
i fail to see how a clock is a handicap.


[as I crawl out from under the pile...]

Hey, I'm not talking about using it in a tournament setting or anything, I'm talking about a game between friends. The people I used to play against were decent enough players but I always won. Giving them 30 minutes and me 15 leveled the field quite nicely.

If you don't think time would be any of a handicap for experienced players then why do players ever lose on time pressure? No, a gandmaster against a beginner might not need more than two minutes but I wasn't talking extreme cases.

I'll stick with my statement that time can be used as a handicap. Keep adjusting the time, eventually it will work. I'll bet I can beat anyone giving them only 5 seconds. So time will work!



I'm not sure I can speak for the rest of the dogs, but my intent was not meant to declare "open season on Nick". As mentioned, time trouble can be a factor in a game, I just don't feel it a particularly efficient way to balance the odds.

Elementary kids have a wide range of skills, though few are very advanced. For evening the odds, we sometimes give a "handicap" of a mulligan or two - simply allow a player to use a mulligan or two. I've been toying with another mechanism for more extreme differences - role reversal - if the material is still relatively even (for elementary kids, this is within a major piece or a minor piece and a couple of pawns) and not a mate in three, the weaker player can switch sides. But here my intent is teaching. I want bad strategies to emerge, be demonstrated as bad, yet be able to return the game to a playable state.
Joel Langenfeld
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No, my intent was not to start a flame war with someone griping about a game they don't understand.

That appears to be your intent, so flame away, secure in the knowledge that I won't be responding to you again.
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maybe an individual game is not on par with a Schoenberg symphony, but I find it hard to deny the artistry in his murder of M20


Not to be a pedantic ass or anything, but Schoenberg didn't write any symphonies per se, just a couple chamber symphonies. He's not really the go-to guy I, personally, would use in a symphonist/chess genius analogy. Smiley face.
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FuriousCorgi wrote:
Quote:
maybe an individual game is not on par with a Schoenberg symphony, but I find it hard to deny the artistry in his murder of M20


Not to be a pedantic ass or anything, but Schoenberg didn't write any symphonies per se, just a couple chamber symphonies. He's not really the go-to guy I, personally, would use in a symphonist/chess genius analogy. Smiley face.


Fair enough.
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galeninjapan wrote:

My idea of an enjoyable game is one where the number of games doesnt completly determin the winner. Here is a summerized chess game.

Dave: Hey, want to play a chess game?
John: sure!
Dave: How many games have you played before?
John: 400
Dave: Darn, I have only played 100
John: Good game. Better luck next time.

Where games like Puerto Rico and other popular games on the site are a little more linient. Sure, the guy who has played PR 100 times has an advantage over the guy who has played 50 times. But each has a reasonable shot at winning.


Okay, this imaginary world of gaming would indeed be a horrible one. But that isn't at all how Chess works. Or Go. Or any of the great games that have complete determinism and no hidden information. 400 games versus 100 games would probably still be a fun game. 100 against 3 games? That's a different story. But I think the "games at your level" in chess is a far greater range than you might think, the horrible beginner always loses, but the "average chess player" encompasses a lot of people. And playing better players is extremely enlightening.

Furthermore, like any game of actual skill, simply playing the game a bunch of times isn't the key to victory, but you can't be a good player unless you've played the game a bunch of times. Do you see the difference? Playing the game isn't the same as collecting subway stamps.

And I think part of my point in this article was that some boardgames, like Chess and Go and Poker, are intrinsically different than other boardgames. The percieved unfairness in "Good Players almost always win" is actually a great strength. As well, Chess is a 1-on-1 game. Were it a family game, this would be probably very bad, as one member of the family would almost always win. At the same time, I can't imagine being as interested in Settlers as I am Chess. Since when is it unfair that a player that works harder and plays better wins? I remember winning more than one game of Settlers because my numbers came up almost every round and I cruised to an easy (and unenjoyable) victory. As a friend I was playing against said "You made the right choices, but you didn't need to." It's still a good game, but the level of competition is capped at some point... the Kasparov of Settlers would have just had to watch me win.

Back over to you.
Last edited on 2006-08-13 14:44:23 CST (Total Number of Edits: 1)
Mark Watson
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galeninjapan wrote:
i guess time can be used as an artificial handicap, but like I said does anyone want to win based on time. Its a shallow victory.


How is it a shallow victory? I'm not saying you're wrong, I just want you to explain yourself. And how is it "artificial" if it is, in fact, a component of the game? Isn't then any handicap artificial? A Golf handicap exists for precisely the same reason and is at least as unnatural.

I know of another handicap for Chess which is to remove some of one player's pieces. This is sort of similar to Go's approach of granting you extra stones at the begining. I'm not sure how well this actually works, however.
galen Carter-Jeffrey
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If I won a game of chess because my opponent ran out of time I would not feel satisfied. That's like winning a tournament because the other team failed to show up.

It's a victory of course, but it's not very fun.

Yo also brought up settles. I love this game and have played more games of settlers than I could possible imagine in the last 10 years. And I still like it because I still have fun. Yes it is someone random, but probability usually prevails. Chess for me always feels like a chore.

I do really like go though, becuase even when I lose I learn a thing or two.
Last edited on 2006-08-13 14:35:04 CST (Total Number of Edits: 1)
Hunga Dunga
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Chess really is a broken game. When players don't tie, white normally wins, and in tournament play wins are rare.

Chess is an interesting puzzle. I admit I enjoy playing it once in a while, win or lose. But the game has been analysed to the point where there is nothing new.

My time is better spent over a Go board, which, unlike chess, rewards inspiration as much as study.

On top of all of that, chess is difficult to play with three or more people, and there is a veritable cornucopia of games that stimulate the intellect and can be played with all family members or friends.

And so I ask, "Pourquoi l'echecs?"

Last edited on 2006-08-13 23:16:24 CST (Total Number of Edits: 2)
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