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Subject: OBG 90: Decisions, Decisions, Oh Pay Me rss

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Zeke
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At one point you are talking about Ticket to Ride, and someone (I don't remember who) remarks about how ridiculous it would be for a train game to introduce a randomized output (in this case, you might not get to build your track).

When, in fact, Ticket to Ride has tunnels…which provide that exact randomized output (you might not get to build your track)!

Although I suppose you get to keep your cards and try next turn…so it is a softer edge to the concept.

Anyway, GREAT SHOW keep up the good work. :)
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Donald Dennis
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Oh, thanks for the feedback. I don't remember that TTR point, but I'm sure you probably listened more closely than I did. When Erik starts talking I start falling asleep.

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iromsdahl wrote:
At one point you are talking about Ticket to Ride, and someone (I don't remember who) remarks about how ridiculous it would be for a train game to introduce a randomized output (in this case, you might not get to build your track).

When, in fact, Ticket to Ride has tunnels…which provide that exact randomized output (you might not get to build your track)!

Although I suppose you get to keep your cards and try next turn…so it is a softer edge to the concept.

Anyway, GREAT SHOW keep up the good work.
 
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Jeremy Arcus-Goldberg
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Loved the episode. Like others said, there was a nice connection to content from Ludology.

One thing I thought was missing was the joy of making decisions in a simultaneous decision game. In a light version, Incan Gold. In a more advanced game, Race for the Galaxy.

There are a lot of games that I find an AI could replace a person and maybe even be better because they are optimizing the options. When I play a simultaneous decision type of game, I feel it is especially exciting to be guessing about an opponent.

I realize that that there is an amazing AI for RftG but that doesn't feel the same to play it. It is very strong, but it can't actually learn more or change its strategy against a different style opponent.
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Brent Lloyd
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iromsdahl wrote:
At one point you are talking about Ticket to Ride, and someone (I don't remember who) remarks about how ridiculous it would be for a train game to introduce a randomized output (in this case, you might not get to build your track).

When, in fact, Ticket to Ride has tunnels…which provide that exact randomized output (you might not get to build your track)!

Although I suppose you get to keep your cards and try next turn…so it is a softer edge to the concept.

Anyway, GREAT SHOW keep up the good work.


That was me that said that. I was basing it upon how in building a train line, once you have the resources it will be built. Imagine in Ticket to Ride if you had to roll dice every time you built a piece of track and on 1 the track was not built and the resources were lost. The game would not be nearly as good and folks would complain.

My whole reason for bringing up the ToR example was just to highlight the importance of WHEN the randomness is appropriate in certain types of games and when it is inappropriate.

You are correct the tunnels do add in the random element. I had thought of that before we recorded, but there is only so much time in a podcast and the conversation moves on.

Peace

 
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Donald Dennis
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Thunder wrote:
... but there is only so much time in a podcast and the conversation moves on.


Yeah, sorry about that. I can't keep Erik chained to his desk 24/7 to edit so we can't run a constant show.
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Randall Bart
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No one has mentioned yet Ticket to Ride: Europe. It's a train game where you decide where to build then check for a random event. It's not a die roll, but it's an Ameritrashy feature of a Euro game.

Also in this episode, Ayrk says "gruesome without being grotesque". You mean "grotesque without being gruesome". "Grotesque" does not mean what you think it means. Grotesque is artsy. http://www.merriam-webster.com/dictionary/grotesque
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Erik Dewey
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On Board Games » Forums » News
Re: OBG 90: Decisions, Decisions, Oh Pay Me
Barticus88 wrote:
No one has mentioned yet Ticket to Ride: Europe. It's a train game where you decide where to build then check for a random event. It's not a die roll, but it's an Ameritrashy feature of a Euro game.

Also in this episode, Ayrk says "gruesome without being grotesque". You mean "grotesque without being gruesome". "Grotesque" does not mean what you think it means. Grotesque is artsy. http://www.merriam-webster.com/dictionary/grotesque


And Erik learns something new today. Thanks.
 
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