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Race for the Galaxy: The Brink of War» Forums » Rules

Subject: 2-Player The Brink of War Takeover Scenario rss

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Has anyone ever tried the RvI Takeover Scenario using BoW? Was the RvI TO scenario envisioned to work with BoW? Never considered? Doesn't work? Overcomplicated by the extra takeover and defense powers (especially Imperium Invasion Fleet)?

This would never come up if someone was properly taught expansion by expansion. However, as time goes on and new players join the regulars, to speed the expansion process along we just always played takeovers off with one new player. Eventually he even learned BoW, still not knowing takeovers, so we continued to play TO off with him.

He wanted to learn takeovers today and i recalled how useful the RvI takeover scenario is for this. But then i thought, why not use it with BoW? More fun all around. It worked, perhaps too well... With the increased ratio of takeover powers, it ended up being a crazy multi-dimensional takeover affair.

Relevant cards he played included Imperium Warlord, Imperium Seat, Imperium Invasion Fleet, Alien Booby Trap, Pan-Galactic Security Council. Some of mine were Rebel Cantina (vulnerable to IIF+IS), Rebel Alliance, Imperium Planet Buster...

Rebel vs Imperium rulebook wrote:
2-Player Rebel vs Imperium Takeover Scenario. Separate the Rebel Alliance and Imperium Seat from the game cards. Use the Rebel Cantina and Imperium Warlord start worlds. Choose sides. If desired, set out goals. Deal six game cards and choose four of them normally. Then, add the Rebel Alliance and Imperium Seat to your starting hands, respectively. Takeovers are on; good luck!

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entranced wrote:
Has anyone ever tried the RvI Takeover Scenario using BoW? Was the RvI TO scenario envisioned to work with BoW? Never considered? Doesn't work? Overcomplicated by the extra takeover and defense powers (especially Imperium Invasion Fleet)?

This would never come up if someone was properly taught expansion by expansion. However, as time goes on and new players join the regulars, to speed the expansion process along we just always played takeovers off with one new player. Eventually he even learned BoW, still not knowing takeovers, so we continued to play TO off with him.

He wanted to learn takeovers today and i recalled how useful the RvI takeover scenario is for this. But then i thought, why not use it with BoW? More fun all around. It worked, perhaps too well... With the increased ratio of takeover powers, it ended up being a crazy multi-dimensional takeover affair.

Relevant cards he played included Imperium Warlord, Imperium Seat, Imperium Invasion Fleet, Alien Booby Trap, Pan-Galactic Security Council. Some of mine were Rebel Cantina (vulnerable to IIF+IS), Rebel Alliance, Imperium Planet Buster...

Rebel vs Imperium rulebook wrote:
2-Player Rebel vs Imperium Takeover Scenario. Separate the Rebel Alliance and Imperium Seat from the game cards. Use the Rebel Cantina and Imperium Warlord start worlds. Choose sides. If desired, set out goals. Deal six game cards and choose four of them normally. Then, add the Rebel Alliance and Imperium Seat to your starting hands, respectively. Takeovers are on; good luck!



Earlier on, I actually have... via Keldon's AI using the 0.81n enhanced version.

--If nothing else, each player starting off with 5 cards in hand does kickstart the whole economy
--You do get more scenarios since there are more TO powers available, so starting off with those means higher chances of mixing and matching various powers.
--getting PGSC can stop TOs dead in their tracks
--getting UPI has gotta be tempting for Rebel Cantina.... the III discount, PP, and extra pts are nice, but at the cost of making you more vulnerable towards TO. Hopefully, you can also get PGSC and/or Rebel Pact if that's the case.
--I've even done a custom game (manually changing cards) with Rebel Freedom Fighters substituted in for Rebel Cantina. It's more cruel to start off with a military world that's vulnerable to IS right off the bat, but the rewards can be worth it. It's also more thematic to represent the "good vs. evil" motif we got going here cool
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Tom Lehmann
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Race for the Galaxy: The Brink of War » Forums » Rules
Re: 2-Player The Brink of War Takeover Scenario
This scenario should work just fine in BoW. I dimly remember testing it a few times just to make sure... ;-)

While the Imperium player might appear to get more stuff to help in BoW (Imperium Invasion Fleet, Imperium Planet Buster), the Rebel Sneak Attacks really help the Rebel player as they leverage the same 6 that the Rebel already has in hand. Enjoy!
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