Michal Michalowski
Poland
Jaworzno
flag msg tools
Ok,
So I have played Descent first edition, and I would love to try this edition campaign also. But first thing which hit me hard was the rule, that in this edition when you are playing 1 on 1. The other player control just 2 characters instead of 4 like was in 1ed.
So my question is why?
Or maybe other... is it possible to just use old rules and let the other player create team of 4 characters which he control, or maybe it will make bigger impact on game?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Finland
flag msg tools
mbmbmbmbmb
Vasquez21 wrote:
Ok,
So I have played Descent first edition, and I would love to try this edition campaign also. But first thing which hit me hard was the rule, that in this edition when you are playing 1 on 1. The other player control just 2 characters instead of 4 like was in 1ed.
So my question is why?
Or maybe other... is it possible to just use old rules and let the other player create team of 4 characters which he control, or maybe it will make bigger impact on game?

You can very well play the two player game with 2,3 or 4 heroes. The only thing you need to be concerned is how much the hero player can handle.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stephen Williams
Canada
flag msg tools
Vasquez21 wrote:
Ok,
So I have played Descent first edition, and I would love to try this edition campaign also. But first thing which hit me hard was the rule, that in this edition when you are playing 1 on 1. The other player control just 2 characters instead of 4 like was in 1ed.
So my question is why?


Actually, this rule was the same in first edition. In 1 on 1 games, the hero player was officially supposed to control only 2 heroes. People never played it that way, of course, because the scaling mechanic was pitiful and 2 heroes were generally outnumbered. It was also fairly easy for one player to manage 4 heroes anyway, so people just did that instead.

I haven't played enough 2E to say if 2 heroes is better balanced in this edition (it looks like it could be, but I don't have the play time to say for sure.) Nevertheless, if you WANT to have the hero player control 3 or 4 heroes, I don't see any reason why you can't.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rom Brown
New Zealand
Gisborne
flag msg tools
Live Fast. Love Hard. Die With Your Mask On.
badge
True-Man's come home! ...and he IS the storm!
mbmbmbmbmb
It really should say "In a two-player game, the hero player controls their choice of two, three or four heroes"...

2 heroes if they want to play on "Hard on the heroes".
3 if they want to play on "Easy on the heroes".
4 if they want to play in on "Most Balanced between the heroes and OL"

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
demonhanz demonhanz
msg tools
mb
minksling wrote:
It really should say "In a two-player game, the hero player controls their choice of two, three or four heroes"...

2 heroes if they want to play on "Hard on the heroes".
3 if they want to play on "Easy on the heroes".
4 if they want to play in on "Most Balanced between the heroes and OL"



Why do you think having 3 heroes is easier for them than playing with 4?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rom Brown
New Zealand
Gisborne
flag msg tools
Live Fast. Love Hard. Die With Your Mask On.
badge
True-Man's come home! ...and he IS the storm!
mbmbmbmbmb
I'm in agreement with how Shnar puts it...

shnar wrote:
I actually think 3 heroes is easier than 4, since the heroes give you 2 more actions but there's usually no extra monsters. Actions are the real resource in this game, and it seems that 3 is the most weighted in the heroes' favor.

-shnar


Via thread... Does scaling work? 2 heroes vs Overlord
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Darren Nakamura
United States
Columbus
Mississippi
flag msg tools
http://www.destructoid.com/author.phtml?a=1364
badge
Darren@destructoid.com
mbmbmbmbmb
The only reason not to have one player control three or four Heroes is that has more to remember as far as special abilities and interrupts. There is nothing in the mechanics that would be messed up by having one player control four Heroes. Similarly, you could have two players control four Heroes for a bigger party in which no one person has an overwhelming amount of things to have to remember.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robin REEVE
Switzerland
St-Légier
Vaud
flag msg tools
Looking for a game session in Switzerland? Send me a pm!
mbmbmbmbmb
I even have played solo, with four heroes.
As already said by others, it just asks not to loose sight of each heroe's abilites (+ OL's opportunities if soloing).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rauli Kettunen
Finland
Oulu
flag msg tools
mbmbmbmbmb
Quote:
2 heroes if they want to play on " Very Hard on the heroes".
3 if they want to play on "Hard on the heroes".


My take. I'm thinking of having the next campaign be a 4-hero one. Have completed one 3-hero campaign, heroes won 2 quests in Act I (plus First Blood), but lost Interlude and everything in Act II, second 3-hero campaign just finished the Interlude, heroes have only won First Blood.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Seph North
United Kingdom
Oxford
flag msg tools
Though 2 players could very well just use more heroes to get the desired balance I think that's a cop-out.
The designers put the option in the game and they half-assed the balancing. I would rather fix the option than avoid it entirely, especially since I don't see it as fair to lumber a single hero player with managing 4 heroes just so they have a chance to win.

My thought for balancing the 2-hero play is to give the heroes a "motivational boost" because their situation is so dire. This manifests in them simply getting an extra action each (possibly just an extra move action instead of any sort of action).

Without playing in a game with 3 heroes I can't speak for how difficult that is, but if it is more difficult than 4 then the heroes could get one extra action and they need to decide amongst themselves who is "highly motivated" for that turn.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rom Brown
New Zealand
Gisborne
flag msg tools
Live Fast. Love Hard. Die With Your Mask On.
badge
True-Man's come home! ...and he IS the storm!
mbmbmbmbmb
How can letting 2 players use more than 2 heroes be a "cop out" when D:2e is essentially a "2 sided" game ... where one side shares between 2 to 4 heroes, and the other the monsters. The number of actual "players" is irrelevant - considering they can together discuss all the heroes plays with a hive-mind effect.

A cop out is more likely changing the rules and giving free actions / movement to those heroes to try to make it easier for them.

I personally play with more heroes - not to make it easier - but to make it more of an interesting experience due to the larger range of skills, abilities and items etc and the larger amounts of Master monsters to face (which can be rather slim in 2 p).

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
demonhanz demonhanz
msg tools
mb
minksling wrote:
How can letting 2 players use more than 2 heroes be a "cop out" when D:2e is essentially a "2 sided" game ... where one side shares between 2 to 4 heroes, and the other the monsters. The number of actual "players" is irrelevant - considering they can together discuss all the heroes plays with a hive-mind effect.

A cop out is more likely changing the rules and giving free actions / movement to those heroes to try to make it easier for them.

I personally play with more heroes - not to make it easier - but to make it more of an interesting experience due to the larger range of skills, abilities and items etc and the larger amounts of Master monsters to face (which can be rather slim in 2 p).




I completely agree with you on this one. But I think some people might be swayed from using more than just 2 heroes due to the amount of things to keep track of. 3 is probably manageable. 4 might be a bit much and you might forget about certain powers and skills to use. But either way, if the person is up for using more than 2 heroes, than by all means...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rom Brown
New Zealand
Gisborne
flag msg tools
Live Fast. Love Hard. Die With Your Mask On.
badge
True-Man's come home! ...and he IS the storm!
mbmbmbmbmb
Descent: Journeys in the Dark (Second Edition) » Forums » Variants
Re: 2 player game... why one player is controling just 2 characters?
True demonhanz.

With more power comes more responsibility
...and with more options comes more @#*! to keep track of.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.