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Escape: The Curse of the Temple» Forums » Reviews

Subject: Escape the Curse of the Temple A snapshot review rss

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Jay K
United Kingdom
West Malling
Kent
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Of all the galaxies in all the universe, you have to hover over mine!
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Well this is certainly a first. A game title that has, I believe, the correct use of punctuation in the form of a colon, I am sure that there are games that use commas and apostrophes but they're common. Anyway I digress is this game any good?

I have 2 children aged eight and five, and so most of my boardgaming involves them. I purchased this game as I thought it would be exactly what they would want, fast and frenetic teamwork. We already own Forbidden Island, Pandemic and Castle Panic. We are big fans of coop games in our house.

I wanted a game that would capture the essence of those Indiana Jones films I used to watch as a kid. And it does, sort of, but without a bull whip, a damsel in distress and there are definitely no World War 2 references.

The pros: Well the game is short, very short, it plays in just 10 minutes and so holds the attention of a child, or adult for that matter, with literally no attention span. Even your goldfish could play this game.

It is fun. The frenetic rolling of dice and the diving between rooms to collect gems. My eight year old son thought it was great fun. The use of the soundtrack is also an excellent way to limit the time. Given the speed at which you roll the dice, I think there should be a warning on the box that the game contains flashing images!

The game says for 1-5 players. We played with three, however, the number of gems is used to scale the game to suit the number of players and can also be used to make the game harder. This is a nice touch. As is the added mechanics which can be included in the game.

The cons: Interaction. Too often the game felt a bit like Yahtzee on steroids. No one was really talking to anyone else. We were all just hunkered over our own 5 cubes trying to work out what to roll next. Now the game does require interaction, but not, in my view, to a sufficient degree that it is necessary to win the game. On the plus side. I have to say, that the alpha gamer issue that often raises its ugly head in coops does not have time to exist here. If you tried to look at everyone elses die rolls during the game you would probably be driven mad or you would end up in the Accident and Emergency department with whiplash injuries.

It is a bit of a one trick pony. It's a dice rolling game. It's Yahtzee with a board and some green gems. There is not a lot of strategy, mainly because there is no time to strategise. There are some tactics to apply such as where to go next and whether to search the temple or try to acquire some gems. However, beyond that well that's it really. Note the additional mechanics point above though.

In summary, this looks to be a good starter game to get everyone in the mood to play. It's short, sharp and frenetic. It is not going to tax your grey matter for much more than a milisecond, and you aren't going to find out whether the player opposite you is your soulmate during the gameplay. In fact you will be hard pressed to remember what sex the person opposite you is, given how often you will look at them during the 10 minutes of gameplay.

I think it is a 7 out of 10. However, it may reduce to 6 if I grow out of love with it over the next 6 months, or it could be an 8 if the additional mechanics bring some much needed additional complexity and longevity. However, in the short term at least you will find me hunched over 5 dice rolling frentically and shouting "I've got 4 keys, how many do you have? Have we got 7 yet?"

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russ rivet
United States
Pine City
Minnesota
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Our group didn't seem to have the no communication problem, we were talking and had strategy's the whole game. good review, i rate it a little higher at 9, super fun to me!.
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Jestin Jund
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Rapid City
South Dakota
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Escape: The Curse of the Temple » Forums » Reviews
Re: Escape the Curse of the Temple A snapshot review
You guys might be crazy if your games are quiet! We're constantly yelling at each other over needing yellow die and finding rooms to meet up in to accomplish goals.
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Peter Marchlewitz
Canada
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My wife and I were constantly talking to each other as well. We found it highly interactive.
 
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Ken R

Oregon City
Oregon
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Just played it for the first time tonight. Got in three 3 player games and two 2 player games. Like others have mentioned, lack of communication was not an issue with our games. People were yelling out constantly either for golden masks or else trying to direct where to go next. Between the games my sister was trying to develop a general strategy but reality sets in once you see your dice rolls. You can't anticipate who will roll what and so you have to be prepared to be flexible with who is doing what. We loved the game and we were only playing the basic game. I'll add in the treasures and curses soon. I want to wait until I have more games under my belt to give it a rank but currently I am thinking an 8 or 9 is not unreasonable. It isn't super deep but what it does it does extremely well. We played three games tonight and it was the favorite overall.
 
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Kevin B. Smith
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Walnut Creek
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I played a few 2p games. It became clear that:

1. We weren't talking enough, and it cost us

2. We weren't paying enough attention to where each other were going and what we were doing, and it cost us

3. There are some strategies (not just tactics) that most people won't see until they are comfortable with the mechanics

I think you can win without interacting a lot on the easiest levels. Crank up the difficulty (the curses are brutal) and interaction becomes more important--both direct (masks, gems), and indirect (mostly who goes where).
 
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