$10.00
Recommend
9 
 Thumb up
 Hide
5 Posts

Express 01» Forums » Sessions

Subject: Express 01 - A First Outing rss

Your Tags: Add tags
Popular Tags: [View All]
David Fair
United States
Damascus
MD
flag msg tools
designer
Or maybe PowerGrid?
badge
Yeah, that's me. Handsome devil, I know.
mbmbmbmbmb
I was eager to try out Express 01 after getting it in the post on a Monday. We had a gaming session that night, so I read the rules, twice, and suggested it when I got to game night.

I found 3 other souls willing to give it a go. From a basic reading of the rules, and the fact that the first turn is largely scripted, i decided it would be best if i went first; the other turn order cards were given out randomly.

We decided to play the short game.

I built track around Berlin using a blue Station Card, then invested in blue. Theo (player 2) invested in Blue, then continued the lines I built, adding another blue station. Alf (player 3) built away from us, starting then investing in Green. Leslie (player 4) Invested in and added to the Green line.

The second turn was much like the first, and player order was unchanged. We were quite stunned to find that the short game was over at this point, with each of us having had only 2 turns. Since that was entirely unsatisfying, we plowed ahead and decided to play out the long game (in the short game, play ends on the turn in which the 12th map card is upgraded, in the long game, it is the 24th map card).

We got a little more adventurous here, building stations that upgraded stations to a new color, and there were many times that people had to pay out dividends due to not having money (a good thing, IMO).

In the end, I was first with 3 shares of blue (4 each) and 3 of red (2 each) and 3 dollars. Leslie was second with 3 Green (3 each) and 3 Yellow (3 each) and 1 dollar. Theo was third with 3 Blue (4 each) and 5 dollars. And Alf was close behind with 4 Green (3 each) and 1 Yellow (3) and no cash.

The short game seems EXTREMELY short, and the long game is more satisfying, but still felt a little short. We did discover that we may have played Terminal stations as if they were through stations, so we will be a bit more careful in that regard next time, which will be, hopefully, very soon.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mc Jarvis
United States
Bloomington
Minnesota
flag msg tools
I speak to improve upon the cacophony.
badge
This heart is meant to convince you that I feel.
mbmbmb
Note that it is not clear whether terminal stations require the train to stop, so you may have been playing correctly.

I taught this game to some Other DCG folk tonight (kent and tom): there was much frustration at the table with the opaque nature of which routes are upgradable in the way they wanted the network to grow. Did you find this to be a problem?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
J C Lawrence
United States
Campbell
California
flag msg tools
designer
I did not find that a problem. I also did not find the game interesting enough to keep.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Fair
United States
Damascus
MD
flag msg tools
designer
Or maybe PowerGrid?
badge
Yeah, that's me. Handsome devil, I know.
mbmbmbmbmb
McJarvis wrote:
Note that it is not clear whether terminal stations require the train to stop, so you may have been playing correctly.


Ah. Hrrmmm... It certainly seems as if the terminal stations are meant to be used only at the ends of a run, at least by the name alone. Hopefully the designer or publisher will clarify.

Quote:
I taught this game to some Other DCG folk tonight (kent and tom): there was much frustration at the table with the opaque nature of which routes are upgradable in the way they wanted the network to grow. Did you find this to be a problem?


Somewhat. Partways through the game we started noticing the symbols on the card that told us what kind of station a particular card would upgrade to, and that helped. It isn't immediately obvious the best way to build, and that can be a bit frustrating, but it usually wasn't a problem to find the right card(s) and see what your options were.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mc Jarvis
United States
Bloomington
Minnesota
flag msg tools
I speak to improve upon the cacophony.
badge
This heart is meant to convince you that I feel.
mbmbmb
Express 01 » Forums » Sessions
Re: Express 01 - A First Outing
BeyondMonopoly wrote:
McJarvis wrote:
Note that it is not clear whether terminal stations require the train to stop, so you may have been playing correctly.


Ah. Hrrmmm... It certainly seems as if the terminal stations are meant to be used only at the ends of a run, at least by the name alone. Hopefully the designer or publisher will clarify.


Yeah, if there wasn't an example which specifically went thropugh a terminal station in the rulebook I'd be inclined to aggree. In the meantime, the US map may be played easily since it has no trrminal stations.

Quote:

Quote:
I taught this game to some Other DCG folk tonight (kent and tom): there was much frustration at the table with the opaque nature of which routes are upgradable in the way they wanted the network to grow. Did you find this to be a problem?


Somewhat. Partways through the game we started noticing the symbols on the card that told us what kind of station a particular card would upgrade to, and that helped. It isn't immediately obvious the best way to build, and that can be a bit frustrating, but it usually wasn't a problem to find the right card(s) and see what your options were.


The issue we really hit is people were frustrated when they knew what they wanted but didn't know it was already claimed as a share or as cash. There simply is no easy way to search this, and at the end of the ame oneplayer had a rather large stock & cash reserve clogging up the game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.