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Descent: Journeys in the Dark (Second Edition)» Forums » Variants

Subject: Multi-classing rss

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SC Yong
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Was toying around with the idea of letting characters have access to abilities that are outside their subclass, to increase the choice of skills available:

Multi-classing: You can learn the skills of another subclass at +1 XP cost and the skills of another class at +2 XP cost, provided the skill has not been learnt by any other player.

Alternatively gold or some other resource could be used to pay for learning skills outside your core abilities. Believe this would give rise to cool abilities, and give say everyone some ability to access the "Appraisal" card, which IMO is the single best ability you can possibly get.

Comments are welcome
 
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Dustin Whitmire
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Did people try this in 1e?
 
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Chris J Davis
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dustwhit wrote:
Did people try this in 1e?


No, because the skill system was completely different in 1E.
 
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Carlos Alves
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Setubal
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Yes, They're very different. It's a good idea to use this Multiclass as a variant, but i think must be done before starting the campaign. There would be more restrictions on multiclass.

Example:
Game seesion with 4 heroes:
1: Berserker (Red)
2: Disciple (Blue)
3: Runemaster (Yellow)
4: Wildlander (Green)

You play a character with wildlander deck (Green). Each time you gain xp, you may spend as normal, but if you decide to have a skill from other decks, you can only choose any of the unused decks (another colors), except the green deck. Once you choose, you'll have those deck during your campaign available for future upgrades. The secondary skill deck have double cost to spend.

 
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Robert Fairmont
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Been toying with this myself. This is what I've come up with (NOT PLAY TESTED)

1) Heroes have to buy all skills in a similar order to the OL.
ie they must buy two skills in a class before they can buy a level 2,
and 3 skills in a class before they can buy a level 3.

2) Starting skills (ones with no exp cost) are considered
level one skills for purposes of determining number of skills
AND for future purchasing from a secondary class.

3) Each hero chooses a class as normal, taking the equipment and starting skill for that class.
After the game starts they can buy skills from other classes per the rules above,
They can NEVER buy the starting equipment from another class.

4) Each hero has first pick of all skills from their starting class and priority to choose from classes of the same archetype as their hero.
If two heroes have the same priority then the must decide between them who gets priority.
If they can't decide, then the OL gets to choose for them.
It's always in the heroes best interest to figure it out for them selves. =P

5) A hero may never have more skills in their secondary class then they do in their primary class.

OPTIONAL

I am considering having a stat requirement for buying skills from another class.
A hero can always buy skills from a class with the same archetype (warrior, scout, etc)
But they must meet a stat requirement to purchase from an archetype that differs from their characters.

Warrior - 3+ might
Healer - 3+ willpower
Mage - 3+ knowledge
Scout - 3+ perception
1 
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SC Yong
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I like the stat requirements, it is more flavourful and would make certain heroes more appealing for generating synergistic skill combos. Looking at the skills it doesn't seem like this would be too broken, can anyone here come up with some crazy combinations of skills & items that can potentially break the game?
 
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Triu Greykith
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You could make it a variable stat req ... either N or N-1, depending how much you want to limit it. With N-1, a 2 Might could only buy level 1 Warrior skills; 3 Might, level 2 ... making the level 3 skills hard to acquire.
 
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Kasuya Meshima
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Descent: Journeys in the Dark (Second Edition) » Forums » Variants
Re: Multi-classing
I'd go in a more simple way:

- Starting skill from the secondary class costs 1xp (2xp for another archetype). Also, you MUST buy the starting skill of your secundary class before you buy its others skills;

- The other skills can be bought normally, as if you were from that class, but you cannot buy one skill that has the same or a bigger value than the most expensive skill from your base class you already have (so you will never be able to buy a 3xp skill from another class, need to have a 2xp skill from your class before going multi-classing, and need to have a 3xp and so on).

That way, you will have a huge penalty from the extra XP costs (+1 in the same archetype or +2 for other archetype), but it's still doable to invest XP in multi-classing.

I don't think it is unbalanced (in fact, some classes do not even stack so well - eg. Runemaster and Necromancer) and it gives you a lot of more combinations and builds and maybe it can make a 2 heroes campaign more functional.
 
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Francesco M
Belgium
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First, I wish to thank everybody for participating to this thread; it is really interesting and I hope you will continue to contribute to it. I was just wondering how to implement a "Drizzt Do'Urden" style warrior (two one hand weapons plus familiar) in Descent and google brought me here.

MrBob0069 wrote:

3) Each hero chooses a class as normal, taking the equipment and starting skill for that class.
After the game starts they can buy skills from other classes per the rules above,
They can NEVER buy the starting equipment from another class.


Kasuya wrote:
- Starting skill from the secondary class costs 1xp (2xp for another archetype). Also, you MUST buy the starting skill of your secundary class before you buy its others skills;.

In practise you spend one xp point to multiclass but you get also the starting skill (but not the equipment).

MrBob0069 wrote:

1) Heroes have to buy all skills in a similar order to the OL.
ie they must buy two skills in a class before they can buy a level 2,
and 3 skills in a class before they can buy a level 3.


I really like the suggestions proposed. I would only apply the condition (1) both to the new(s) and old classes thus a player could equally choose to specialise in one path or in another one (eventually a player will like more the new class during the game).

I expect multiclass heroes to be more effective than normal class so I think it is fair to set some constraints while giving the players a bit of flexibility.

MrBob0069 wrote:

OPTIONAL
Warrior - 3+ might
Healer - 3+ willpower
Mage - 3+ knowledge
Scout - 3+ perception


I really like the stat requirements, it is very thematic (and it reminds me D&D). I am not sure how they will affect the game balance in a campaign mode, but I will eventually try them in the cooperative mode.


I will probably test your suggestions in the future but I would be glad to know also how multiclass is going in your group.







 
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Wallack Wallack
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Is not the same but I'm creating hybrid classes:

https://boardgamegeek.com/thread/1343547/hybrid-classes

Still working on the cards with small changes from the texts shown there. Will post when finished.

Alternatively, more hybrid could be created following the same idea.
 
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Francesco M
Belgium
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Thanks for posting your hybrid classes, they are really interesting. Please keep us updated how hybrid classes are performing in your group.

For now I would prefer to continue testing the official skills in a multiclass version. I have also open a survey on bgg for this scope. I would be glad to have also your contribute.
 
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