I explain it to new players as "INF gives you get two movements for your disks. You can move a disk from track to hex (adjacent to another disk or ship, or containing one of your ships) or you can move a disk from hex to track. Choose either one. You can move 0, 1 or 2 disks this way. If you move from a hex, any cubes on that hex go back to your production tracks, not to the graveyard."
- Your influence track may always be the source or destination. - Your disc in a hex can always be the source.
When a hex is the destination, it must be either:
1.) In a hex adjacent to one of your influenced hexes through a passable (for your ships) wormhole link. 2.) In a hex adjacent to a hex you have a ship in, again through a passable wormhole link. 3.) In a hex you have a ship in.
Also: - Whenever a hex is the destination, no enemy ships can be present. - A single hex cannot be both source and destination in the same move. - For a given move, if you've pulled the disc from a hex, that hex is no longer considered 'influenced' in terms of adjacent influence for #1.
** James, you CAN move from hex to hex as long as the above guidelines are followed.