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Subject: OBG 103: People in the Party rss

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Donald Dennis
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Luke Warren from Northstar Games joins Erik & Donald to talk about what makes a good party game.

In the review-a-palooza, Erik and Don review:
Epic Spell Wars
Four Taverns
Archipelgo
Suburbia
Junta


http://onboardgames.libsyn.com/obg-103-people-in-the-party

RSS Feed: http://onboardgames.libsyn.com/rss


What is your favorite party game? What kind of game would you like to see reworked into a party game? What kind of party games do you absolutely hate?
 
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Keith Jones
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A "Super bowl" as a unit of measure? Please explain what this means to us non-US residents with no interest in safe rugby.
 
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Donald Dennis
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Super Bowl = "Far too long"
 
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Donald Dennis
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Oh, the box said about 2 hours, but I think it took us at least three. I could be incorrect. If so Berix will probably jump in and correct me.
 
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Bruce Voge III
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Good work on doing a Party Games episode, we are glad to hear anyone do one. I am not sure I agree with a lot of what was said, but I think my opinions differ because my stock and trade in the podcast sphere is party games. I am not sure they NEED to be largely mindless, but maybe that is what it takes to make it in the mainstream. I think a game like Space Cadets is great, a little thinky, and clearly not going to be a mainstream hit.

Also as a note, Time's Up! is played in 3 rounds.

In round #1 you can say what you want (barring the usual things that cluegiving games won't let you say, like "sounds like" "rhymes with" or any form of the word. You can pantomime and hum (except in Time's Up! Title Recall! because that could give a song title away)as much as you want. The guesser gets as many guesses as they like.

Round #2, everyone knows EXACTLY who/what is in the game, its usually either 30 or 40 items. In round two the guesser gets just one guess, the cluegiver gets just 1 word, but as much pantomime and humming as they want.

Round #3, once again just one guess, and the cluegiver CANNOT use words.

We talk about it in our latest episode TPGC - Episode #5 - Taboo, Time's Up and Time's Up: Title Recall, we love it.

Keep up the great work guys,long,long time listener, first time commenter.
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Esteban Fernandez
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I played the new Junta game, and although it's an ok game, it never will be as memorable as the West End Games one, that was so good...

And yes, it was long, the coup mini-game can take forever, and I don't think I'll ever play it again but it was great fun
 
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Donald Dennis
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kabutor wrote:
I played the new Junta game, and although it's an ok game, it never will be as memorable as the West End Games one, that was so good...

And yes, it was long, the coup mini-game can take forever, and I don't think I'll ever play it again but it was great fun


And I think you summed up my feelings about it pretty well there, except I like the new one quite a bit. The older version is an amazing artifact of it's time, but it was designed to be played without a heavily scripted end game. It was designed to play, not to end.

I really get the feeling that a lot of older games are designed without an eye for the whole play experience (beginning, middle, end)instead of managing the time the game plays vs. the game experience and wrapping it up after a suitable length of time.
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Donald Dennis
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BrucecO wrote:
Good work on doing a Party Games episode, we are glad to hear anyone do one. I am not sure I agree with a lot of what was said, but I think my opinions differ because my stock and trade in the podcast sphere is party games. I am not sure they NEED to be largely mindless, but maybe that is what it takes to make it in the mainstream. I think a game like Space Cadets is great, a little thinky, and clearly not going to be a mainstream hit.


Very interesting, we should have had you on; that would have made a most interesting discussion. What are you doing tonight at 9:30 Eastern time?

As far as matching games to the setting and the audience I'm certain that the less convoluted, the less fiddly, a game is the better it will play. It's not to say that a party game can't involve thought but that the mechanisms can't get in the way of the play of the game or the joyous party atmosphere.
 
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Bruce Voge III
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I work nights as an entertainer, so I can either do midday, or late night (like 10:30 - 11ish on the east coast). It would be an honor and pleasure at some point to talk about this stuff with you guys.

I do see your point, but I am disappointed to hear statements like "who wants to be under pressure, that's not fun" or "who wants to think, that's not fun". I do agree that any game that is less fiddly is better, in all circumstances.
 
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Donald Dennis
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BrucecO wrote:
I work nights as an entertainer, so I can either do midday, or late night (like 10:30 - 11ish on the east coast). It would be an honor and pleasure at some point to talk about this stuff with you guys.


That won't work this time, but perhaps on a Friday when I don't work or a weekend when we are both available.

BrucecO wrote:
I do see your point, but I am disappointed to hear statements like "who wants to be under pressure, that's not fun" or "who wants to think, that's not fun". I do agree that any game that is less fiddly is better, in all circumstances.

I don't mind intentionally making a fool out of myself - you've heard me do it every other week on a podcast. However I really hate party games that stress me out and make me be the unintentional fool, that's why I don't dance in public. But yeah, a less absolute position would probably have been more accurate - after all, other people do like to dance in public.
 
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Bruce Voge III
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I certainly don't want to misstate my opinion, if you don't like to dance in public, you should not have that be your only option in a game, and if it is, no one can blame you for not playing. Its a lot of the reason we do our show, to show people all the different types of party games (and games you can take to parties) that are our there.

It's actually the only thing I don't like about Say Anything. It brings a ton to the table, but it wants you, on the spot, to be a comedy writer. The same goes for Snake Oil, another great game, but you have to be fast on your feet to keep up if you find yourself in a witty crowd.

Different strokes for different folks, and thats why we all have chosen to talk about this hobby we love, so people know what their options are in the marketplace.
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Mike Geller
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scopa wrote:
A "Super bowl" as a unit of measure? Please explain what this means to us non-US residents with no interest in safe rugby.


This year's Super Bowl took 4 hours and 14 minutes, but this included a 34 minute power outage. The period of the power outage was only marginally more entertaining than rugby, I'll give you that.
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Greg
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Walsfeo wrote:
[q="kabutor"]I really get the feeling that a lot of older games are designed without an eye for the whole play experience (beginning, middle, end)instead of managing the time the game plays vs. the game experience and wrapping it up after a suitable length of time.


Worthwhile topic for future podcast episode IMO.
 
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Greg
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Nice episode guys and a worthwhile topic. I do wish you'd have been a little more challenging with the gust in the third chair (oh that's the star in the reasonable priced car, what's next a cool wall?).

Let's be honest, and the numbers back this up, Crappy Birthday is not on a par with Say Anything or Wits. But there seemed like a bit much fawning to me. Guests can be challenged politely.

Also, one request. I listen with a non gamer friend and you guys didn't summarize the games during the discussion like you usually do. Perhaps because they were party games. Anyway, it took her awhile to decipher how Say Anything is actually played.

Looking forward to the next episode.
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Erik Dewey
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Indhra wrote:
Nice episode guys and a worthwhile topic. I do wish you'd have been a little more challenging with the gust in the third chair (oh that's the star in the reasonable priced car, what's next a cool wall?).

Let's be honest, and the numbers back this up, Crappy Birthday is not on a par with Say Anything or Wits. But there seemed like a bit much fawning to me. Guests can be challenged politely.

Also, one request. I listen with a non gamer friend and you guys didn't summarize the games during the discussion like you usually do. Perhaps because they were party games. Anyway, it took her awhile to decipher how Say Anything is actually played.

Looking forward to the next episode.


Great comments and thanks for them. I found it interesting that Crappy Birthday was partially intended to be a gift you left at the place you were invited to, like a bottle of wine.

Yes, I agree about describing the games more during the discussion. I'll do my best to remember that.
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Bruce Voge III
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I have to say I feel Crappy Birthday and Ha! Ha! Moustache are both great games to take in place of a bean dip, or wine. I think with the number of games in the market at this point, we finally have the resources to look into games like this, that are limited, but are available at a great price point and are a "gift game".

Also I have no idea why any podcast would choose to "challenge" a guest. No podcast in the world of board gaming is in any way required to be an expose news program.
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Donald Dennis
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BrucecO wrote:
I have to say I feel Crappy Birthday and Ha! Ha! Moustache are both great games to take in place of a bean dip, or wine. I think with the number of games in the market at this point, we finally have the resources to look into games like this, that are limited, but are available at a great price point and are a "gift game".

Also I have no idea why any podcast would choose to "challenge" a guest. No podcast in the world of board gaming is in any way required to be an expose news program.


I try to think of our guests as just another round table member, so I'd like to challenge their assumptions the way I do for Erik and did for Scott, but when we have guests with special perspectives and knowledge I'm sometimes busy trying to just keep up.

And challenge does not have to mean rudeness, it just gives the guest the opportunity to better present or explain their views. Letting assertions go unchallenged (un-investigated) doesn't help anyone.
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Greg
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Walsfeo wrote:
I try to think of our guests as just another round table member, so I'd like to challenge their assumptions the way I do for Erik and did for Scott, but when we have guests with special perspectives and knowledge I'm sometimes busy trying to just keep up.

And challenge does not have to mean rudeness, it just gives the guest the opportunity to better present or explain their views. Letting assertions go unchallenged (un-investigated) doesn't help anyone.


Thanks Don, that is what I meant, but you said it much better.
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Donald Dennis
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On Board Games » Forums » News
Re: OBG 103: People in the Party
Indhra wrote:
Walsfeo wrote:
I try to think of our guests as just another round table member, so I'd like to challenge their assumptions the way I do for Erik and did for Scott, but when we have guests with special perspectives and knowledge I'm sometimes busy trying to just keep up.

And challenge does not have to mean rudeness, it just gives the guest the opportunity to better present or explain their views. Letting assertions go unchallenged (un-investigated) doesn't help anyone.


Thanks Don, that is what I meant, but you said it much better.


I understand why Bruce feels the way he does, not every podcast that "challenges" has done so with respect. I was actually surprised when I got email from a listener thanking me for challenging Tom V. when he was on the show. I thought I could have been a little more confrontational, but I didn't really see the opportunity or need while talking to him.
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