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Log In E-Scape
(Netrunner of Catan)

By John Buenavides, Apr. 23, 2013


Preface:
All due respect and acknowledgment goes to Klaus Teuber, who designed the Settlers of Catan boardgame in 1995, and also to Richard Garfield, who designed the Netrunner collectible card game in 1996. This game design is intentionally a mash-up of those two games, combining mechanics from both games, along with other mechanics, to form a new and unique game. "Log In E-Scape" was entered into a game design contest in 2013 featuring mash-up games on BoardGameGeek.com using the required naming convention as "Netrunner of Catan."

Overview:
One player plays as the Corporation, and the other player(s) play as the Netrunner(s) (internet hacker). The Corporation seeks to achieve at least 5 points worth of Agendas; and the Netrunner(s) seeks to capture these Agendas before the Corporation
completes them. Alternatively, the Netrunner(s) can distract the Corporation long enough that it runs out of cards, and the Corporation would lose the game. The Corporation defends itself from the Netrunner(s) by using Intrusion Countermeasures
Electronics (ICE); many of which deal damage to the Netrunner. If the Netrunner suffers too much damage, the Netrunner is eliminated from the game.



Components
-- 1 E-scape -- a hex-grid game board (36 hexes)
-- 48 Corp Cards
-- 3 Corp Core Cards
-- 3 Player Control Panels
-- you provide: several counters/beads to represent resources, and tokens to represent
the Netrunner’s Logins, Links, Avatar, Entry Point, Advancement, and Encountered ICE

Game Modes
-- Solitaire Netrunner vs AI Corporation
-- 1 Netrunner vs 1 Corporation (the "standard version")
-- 2 Netrunner Players vs AI Corporation
-- 2 Netrunner Players vs 1 Corporation


Interested?
Log In E-Scape v0.8 PDF 4-23-2013 -- Rules and Components, with the Game board split between 2 A4 or Letter-size sheets

Log In E-Scape A3 or 11x17 Game Board -- the same game board as provided before, but not split into 2 sheets


... Discussion on this version starts here ....


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Re: (Mash-Up) Netrunner of Catan (2 player, hexgrid, asymetric)
Second post to contain revision history
...

4-14-2013 ... the initial brainstorm....
4-15-2013 ... Setup and 1st Draft Rules....
4-19-2013 ... Prototype Complete....

4-23-2013 ... Solitaire, 3-Player, customizable ....

Interested? Read more in Log In E-Scape v0.8 PDF 4-23-2013
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Re: (Mash-Up) Netrunner of Catan (2 player, hexgrid, asymetric)
This is for

Mashup Game Design Contest No. 2

Which is a contest that started back in February, but I only found out about it recently. It asks us to design a game based on two existing games... mashing the games together not just in title, but also in mechanics. Deadline for submission is May 1st ... so this will be a bit rough ... but I'm hoping to complete a good playable version.


I'm planning to do a mash-up....
Netrunner of Catan

Here's the initial brainstorm....

Game will be played by two players on a hex grid.

One player plays the corporation, and plays square chits/counters onto hexes ... which may be ICE or Agenda. Counters are played facedown at no cost, but it must be adjacent to a hex already occupied by the corp. The corp starts the game with 3 hexes -- R&D, HQ, and Archives.

The other player plays the runner, and whenever he hacks into the network (hexgrid), he "moves" from one vertex to another (like catan roads). When the hacker moves into a vertex of a hex occupied by the corporation, the corp may "rezz" (flip faceup) the counter on that hex, which may affect the Hacker ... typically an ICE encounter.

Both players are seeking victory in one of two ways. Either player may win by claiming 7 Agenda points. Corp can also win if the Runner has zero cards in hand (caused by "damage"). Runner can also win if the Corp runs out of counters. (These are all the same victory conditions as Netrunner)

Where is the Catan in this? It's in the income generation and Runner network scheme.

Each node (hex) is numbered between 2 and 12. There are 36 nodes... and yes, the players would roll 2 dice, and qualify to receive income if they occupy a node matching the dice result. The corp would need a rezzed counter on the node -- and initially, they only have the 3 starting nodes to earn from. The runner starts with a Login at the vertex of one node, and they earn income for each Login at the node(s) matching the dice result.

The Runner accesses the network via Logins at the vertex of nodes, but only starts the game with one. Fortunately, he can get more, but he needs to spend actions (and creds) to expand his network outward.


Feedback and criticism very much appreciated as it will help propel the design!
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Re: (Mash-Up) Netrunner of Catan (2 player, hexgrid, asymetric PnP)
quick switch of gears to brainstorm components.... I've found it useful to get a quick hash of ideas for the physical portion of the design before I dive back into mechanics ....

I've started playing around with a numbered hexgrid and how the numbers 2 to 12 are distributed. Basically, imagine a square grid coordinate system, each box labeled by it's coordinates (x,y). Both axis are numbered 1 thru 6. So each box is a permutation of the 2 dice ... but only the sum of the coordinates will matter. Transform that to a hexgrid by offsetting the horizontal axis along an angle, and you'll have a rhombus/kite shaped gameboard.

I'm thinking of fixing the 3 corp nodes at 3 adjacent hexes near the center of the board (coords 3,3; 3,4; and 4,4). And the runner's first Login would be at an interior vertex of one of the "corners" of the board (coords 1,6). Given that setup, both players earn income when the numbers 6, 7, or 8 are rolled.


Chits/Counters are likely to be "miniature" cards ... maybe something like 1.75 x 2.00 inches. Gonna keep as little text on it ...

Hexes will be large enough that a card can be laid within it.

I'll probably scavenge the settlement and road wood components from my Settlers of Catan ... but I'll try to make something that's PnP-able.


Corp "deck" will probably be 40 cards. 27 Ice, 9 Agenda, 4 specials. ... plus the 3 initial cards for HQ, R&D, and Archives.

Runner "deck" .... Well, initially I did think of cards. But I'm beginning to think it would just be a player board with a lot of things to keep track of. Everything would be a matter of paying for upgrades without using a card deck to dictate availability.


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Re: (Mash-Up) Netrunner of Catan (2 player, hexgrid, asymetric PnP)
Maybe someone can finish this?
Shadowrunners of Catan
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Re: (Mash-Up) Netrunner of Catan (2 player, hexgrid, asymetric PnP)
Omega2064 wrote:
Maybe someone can finish this?
Shadowrunners of Catan


Interesting ... it's really just a re-theme? Seems all that would be needed are names for the development cards that would fit the theme. (Specifically ... names to replace the 1-VP cards)

At any rate ... I think the mash-up contest wanted to go beyond a re-theme.
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Re: (Mash-Up) Netrunner of Catan (2 player, hexgrid, asymmetric PnP)
still brainstorming.

Here's the initial game board, which still had the coordinates on it.



The coordinates did nothing for gameplay and just cluttered up the map. And, I wanted to be able to put a card in the middle, and still have the dice-result-number and resource visible ... so ...



And that pretty much shows the initial setup. I'm playing around the idea of letting the Netrunner pick where his initial one (or two??) Login vertex will be. But the Corporation will definitely have his 3 initial spots in the nodes indicated.

the Setup will be
1. Corporation places those 3 nodes (HQ, R&D, Archives) as indicated
2. Netrunner picks two vertex / intersections as Logins, and each Login has a Link connected
2a. Login placement rules:
------ may not be on a hex occupied by the corporation
------ must be at least 2 link-spaces away from any other Login
2b. Link placement rules:
------ may not be on a hex occupied by the corporation
------ must be connected to at least one other Link or Login
4. Corporation draws 5 cards
5. Corporation may place and rezz one Ice card for free
5a. Card placement rules:
------ may be on a hex adjacent to a Link or Login
------ replaces any card already on the node; except,
------ may not replace the HQ, R&D, or Archives nodes
6. Corporation starts with 5 each of the resources "B", "C", and "D" (Bits, Codes, and Data)
7. Netrunner starts with 3 each of the resources "B", "C", and "D" (Bits, Codes, and Data)
8. Netrunner starts with 5 Life


Corporation Phase:
1. (Mandatory) Draw one card from R&D stack. If you are unable to draw a card, you lose the game.
2. (Mandatory) Corporate Income. Roll 2d6.
-- The Netrunner earns 1 resource for each Login on a node that matches the dice result. (example: if a "7" is rolled, and the Netrunner has 2 Logins on a "7" node, then the Netrunner gets 2 "B"s (Bits))
-- The Corporation earns 3 resources for each node occupied by a rezzed (face-up/revealed) card that matches the dice result. The amount is reduced by any Logins on that node. (example: if a "7" is rolled, and the Corporation has 2 cards on "7"s, but one of the nodes has 2 Logins on it; then the Corporation gets 4 "B"s (Bits) (3 from the node that is uncontested, and 1 from the node with 2 Logins contesting it)
3. Corporation gains 3 Actions (resources marked "A")
4. Corporation may now perform any of the following Actions, in any order

++ 1 Action = Additional Corporate Income. Roll 2d6 (same as step 2)

++ 1 Action = Additional R&D. Draw one card from R&D stack.

++ 1 Action = Install a card face-down onto a node
------ may be on a hex adjacent to a Link or Login
------ replaces any card already on the node; except,
------ may not replace the HQ, R&D, or Archives nodes

++ 1 Action + 1 Bit = "Advance" a card on a node ("Whoa, is that an agenda?")

++ 1 Action = Sell to Archives. Sell one card from your hand.

++ 1 Action + 1 Bit = Buy from Archives. Select any one card from the Archives, place it in your hand.

** free + Rezz cost = Rezz (reveal) a face-down card (flip it face-up)
------ any Bits on the face-down card reduces the Rezz cost

** free + any 5 resources of the same type = 1 resource of any type desired (5:1 exchange of A, B, C, or D ... Actions, Bits, Codes, or Data)

5. (Mandatory) If you have more than 5 cards, discard (not sell) cards into the Archives until you only have 5 cards.
6. Extra resources are stockpiled for the next turn (this means all unused resources are stockpiled ... A, B, C, and D)


Netrunner Phase:
1. Netrunner gains 5 Actions (resources marked "A")

2. Netrunner may now perform any of the following Actions, in any order

++ 1 Action = Leech Income from Logins. Roll 2d6
-- The Netrunner earns 1 resource for each Login on a node that matches the dice result. (example: if a "7" is rolled, and the Netrunner has 2 Logins on a "7" node, then the Netrunner gets 2 "B"s (Bits))
-- The Corporation does not earn any during this phase.

++ Logged Out + 1 Action + build/upgrade cost = Build or Upgrade Software (see software table)

++ Logged Out + 1 Action + B = Gain 1 Life (Maximum: 5 Life)

++ 1 Action + B + D = Build Link
Link placement rules:
------ may not be on a hex occupied by the corporation
------ must be connected to at least one other Link or Login

++ 1 Action + B + C + D = Build Login
Login placement rules:
------ may not be on a hex occupied by the corporation
------ must be at least 2 link-spaces away from any other Login
------ must be either:
--------- connected to at least one other Link; or,
--------- at the location of the Netrunner Avatar (see Login/Move Avatar)

++ 1 Action = Login Avatar. Select a Login, place Avatar Token and Entry Token at selected Login.

** Logged in + B = Move Avatar thru hex-side with no Link.
** Logged in + free = Move Avatar thru hex-side with a Link

!!! note: every time you are at a vertex of a node occupied by the corporation, the Corporation may Rezz an ICE card at that node and you will have to encounter the ICE (edit: this is actually a bit more complicated ... more details later) !!!

** Logged in + free = Access face-down Card at Node (only after the Corporation decides whether or not they will Rezz that card). You may capture the card if it is an Agenda. You may sell the card if it is not. After you Access a card, you MUST Log Out.

** Logged in + free = Log Out / End Run. Remove the Avatar and Entry Tokens from the board.

** Logged Out + any 5 resources of the same type = 1 resource of any type desired (5:1 exchange of A, B, C, or D ... Actions, Bits, Codes, or Data)

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Re: (Mash-Up) Netrunner of Catan (a.k.a. Log In E-Scape) prototype complete
Here's the latest Print-and-Play .pdf (April 19, 2013)

That document includes rules, a short sample of the first 2 turns, and all the printable components (game board, cards, player boards).

For those who might need some coaxing to open it up, here's the sample:

Game Setup for 2 Players
1. Corporation places his 3 Corp Core Cards (HQ, R&D, Archive) as indicated.

2. Netrunner places a Login token at two vertices (hex corner), and places a Link token connected to each Login for free.
..a) Login placement rules:
.... o Must be on a vertex (the corner of a hex).
.... o Must be at least 2 edges (hex-sides) away from any other Login.
.... o May not be on a hex already occupied by a Corp Card.
..b) Link placement rules:
.... o Must be on an edge (the side of a hex).
.... o Must be connected to at least one other Link or Login.
.... o May not be on a hex already occupied by a Corp Card.

3. Corporation Secretly Selects 40 of the 48 Corp Cards to form the “R&D” deck. He must include enough cards to provide for a total of at least 16 Agenda points.

4. Corporation draws 5 Corp Cards from the deck for his starting “HQ” hand.

5. Corporation may Install and Rez one ICE card for free from his hand, as follows:
.... o Place the card face-up be within a hex.
.... o May be on a hex adjacent to a Link or Login.
.... o May not replace the Corp Core Cards.

Mark the following with counters/beads on the appropriate Player Control Panel:

6. Netrunner Selects one of the Netrunner Control Panels. He starts with a level 1 IceBreaker of each type. He starts with 5 Health

7. Resource Tracker. Corporation and Netrunner each start with 5 of each Resource "B", "C", and "D" (Bits, Codes, and Data).


Corporation's Turn 1

... The Corporation takes his turn first. He draws a card, and rolls the dice for income (result was a 3, and no one received any resources).
He gains 3 Energy, and considers what to do. During his setup, he had installed and rez’d a level 5 ICE Sentry card in the hex near his R&D and Archive.

... He now spends 1 Energy to install an ICE Wall (1) (the card he just drew) to the right of his Archive. He rezzes that ICE, paying for the Rez Cost (2 Bits and a Code).

... He spends his 2nd Energy to install a Corp Card (2), surrounding the Login that the Netrunner had built during setup. We don’t know what that Corp Card is (it is installed face-down, and the Corporation did not rez it).

... The Corporation spends his 3rd Energy and a Bit to Advance (3) that Installed Corp Card. He places an advancement token on it. That will remind him to reduce the card’s rez cost later on.

... The Corporation ends his turn.

Netrunner's Turn 1

... The Netrunner begins his turn and receives 5 Energy. He studies the effects of what the Corporation did on the E-Scape, and decides that he won’t be able to react to that part of the E-Scape for the moment. He turns his attention to the other side, where he had built a Login and Link near the HQ.

... The Netrunner spends an Energy, a Bit and Data to build a link (1) to the left of his first link. He is now able to build another login at the end of that second link. So he spends his 2nd Energy, a Bit, a Code, and Data to build the leftmost login (2) in the diagram above.

... The Netrunner then decides to “dominate” the “7” hex by building two more links “upward” (3 & 4), and a third login (5) at the top end of the “7” hex. At this point he has spent all of his Energy, so he ends his turn.

... By surrounding that “7” hex with 3 logins, the Netrunner is discouraging the Corporation from installing any cards in that hex, since almost all the income that the hex will generate will be siphoned off by the Netrunner.

... The additional logins will also provide much needed resources to the Netrunner, each login can siphon income from up to 3 neighboring hexes.

... The long series of links may also come in handy later on in helping create a long trail of steps in case the Netrunner encounters an ICE Hound.

Corporation's Turn 2

... It is now the Corporation’s turn again. He draws a card (he now has 4 in hand), and rolls the dice for income. The dice result is a “9”. The Netrunner would receive two Codes. The Corporation would have received 3, but it is reduced to 2 by a Login.

... The Corporation then gains 3 Energy. At this point, the Corporation is a little bit concerned over the scant resources. He only has 2 Bits, 6 Codes, and 5 Data. The lack of Bits is going to slow him down.
So he spends his 1st Energy to install a card (1) at the “4” hex; and his 2nd Energy to advance it (2).

... Then he spends the 3rd Energy to roll for income. The dice result is a “4”, and he receives 3 Bits (the Netrunner receives none). His gamble worked.

... The Corporation ends his turn. On his next turn, he plans to expand to the “2” hex, to take advantage of the possibility of getting a boost of 3 Energy there.

Netrunner's Turn 2

... The Netrunner is also concerned about the scant resources – he’s in worst shape than the Corporation thanks to all the links and logins he built in the first round. He only has 3 Codes, and the 5 Energy he receives at the beginning of his turn.

... The Netrunner is also concerned about the two Advanced cards. He’s not sure if they’re ICE or Agenda, but the Corporation now has enough Bits that it could complete an Agenda in the next round. Then again, the Corporation also has enough resources that it might be a nasty piece of ICE.

... Fortunately, the Netrunner has two ways of getting resources – he can roll the dice, or he can log in and try to access a card (and sell it!). He needs Bits to be able to move his Avatar close to a card, and he currently has none … so he spends 1 Energy and rolls the dice. The result is a 7. He gets 4 Bits (one for each Login at a “7” hex), and the Corporation gets 2 Bits (one for each card on a “7” hex).

... The Netrunner spends his 2nd Energy and logs in. He places his Avatar at the 7/8/9 login (1) at the bottom of the E-Scape. He then spends 2 Bits to move two edges (2 & 3) to the HQ card. And now he performs Access Core (HQ), and takes a random card from the Corporation’s hand. He finds a level 6 ICE Hound, which he removes from the game and receives 3 Bits and 2 Data in exchange. He logs out.

... He spends his 3rd and 4th Energy along with 2 Bits and 2 Data to build links (at 2 & 3). And decides to save his last Energy, and ends his turn.

......................
Interested? Read more in the latest Print-and-Play .pdf (April 19, 2013)

What am I working on in the next week or two for this game:
-- Sample Turn 3 -- so we can see a bunch of ICE Encounters!
-- variable player powers ... I already have 2 different ones for the Netrunner, but I can probably come up with a third ... and maybe figure out "faction decks" for the Corporation
-- 1-player (Netrunner player vs Corporation AI)
-- 3-player (2 Netrunners vs 1 Corporation)

... which are all just add-ons for the game. The basic 2-player game is pretty much finished. (Well ... it needs more playtesting, but I want to have an idea of what the add-ons do to the game before I go deeper into playtest mode)
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Re: (Mash-Up) Netrunner of Catan (a.k.a. Log In E-Scape) prototype complete
I'll be honest - I'd drop the Netrunner name and just bill this as a cyber-punk hacking game.

This looks intriguing. My first question is if it's possible to use cards either from O:NR or A:NR instead of having to print all those little cards.

If so, what's the card manifest?
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Re: (Mash-Up) Netrunner of Catan (a.k.a. Log In E-Scape) prototype complete
byronczimmer wrote:
I'll be honest - I'd drop the Netrunner name and just bill this as a cyber-punk hacking game.

This looks intriguing. My first question is if it's possible to use cards either from O:NR or A:NR instead of having to print all those little cards.

If so, what's the card manifest?


The name is only required for the Mash Up contest. When that's done, I'll entertain ideas for renaming it. (edit: and also changing terminology) As it is, I'm calling it "Log In E-scape" while working on it.

Cards from the Original and the Android version won't work. The game doesn't use the same exact set of mechanics. It's just extremely similar.

Cards are in the PDF. So are the Game Board and the Player Boards. .ummm... what did you mean by "What's the card manifest?"


Thanks for your interest!
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Re: (Mash-Up) Netrunner of Catan (a.k.a. Log In E-Scape) prototype complete
I've been doing some very heavy playtesting (just me, solo, playing both sides ... so ... ummm ... alpha playtesting? design-testing?)

Lessons and possible changes to be verified by further tests:

-- 7 Agenda might not be necessary. By the time someone gets 5 Agenda, the game seems to be pretty much determined. Only seems to be 1 or 2 more rounds between the 5th Agenda point and the 7th Agenda point.

-- 5 Agenda games seem to take about 45 minutes ... which is good considering that at least two games will be desirable so that each player gets a chance at playing as a Netrunner.

-- 40 cards might be extraneous. I'm going to try for 30 cards. Maybe that will further motivate me to make "faction decks"

-- 16 total points of Agenda in the deck will probably be too high as a minimum for 30 cards. Will probably drop it proportionally to 12 points.

-- Sweet spot for Netrunner ICE Breakers is level 6, Upgrade cost feels very much worth it.

-- I seem to be constantly rolling the income dice for Bits... Makes me think I may need to revisit my own strategy there...

-- I haven't used the Misc Software yet... but I've only used the "Evasive" Control Panel thus far. Again, may need to reconsider my strategy.

-- Trying to figure out a multi-game scoring system. I'll probably be using
Total Victory Points in a game = ...
... Agenda completed or captured
. + 4 points for each Netrunner eliminated (via zero health)
. + 4 points for the Corporation losing via drawing from an empty deck
(this assumes you win with 5 Agenda)

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Re: (Mash-Up) Netrunner of Catan (a.k.a. Log In E-Scape) prototype complete
updates...
Stormtower wrote:

-- 40 cards might be extraneous. I'm going to try for 30 cards. Maybe that will further motivate me to make "faction decks"

I'm settling for a range, which will give deck construction some flexibility: 30 to 36 cards.

Quote:

-- 16 total points of Agenda in the deck will probably be too high as a minimum for 30 cards. Will probably drop it proportionally to 12 points.

Again, a range: 12-16 points; but I'm not going to tie it to the actual size of the deck. You can make a 36 card deck with just 12 points of agenda. Unlike the card game, the Corporation can't usually keep the Netrunner at bay for the long term.


I've come up with an AI. Pretty simple one to use, but I did have to change the way the Corp works to "balance" out the somewhat random way the AI makes decisions. I'll post the flowchart soon. Trying to get the rules worded tight.

Also got 4 Corp "factions"; each has 12 cards. First time players can add the 24 card "neutral" deck to make a 36 card "starter" deck. Two of the factions are meant for use with the AI, but can easily also be used by players.


So now I feel I have to get a third Netrunner control panel.

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BoardGameGeek » Forums » Board Game Design » Board Game Design
Re: (Mash-Up) Netrunner of Catan (a.k.a. Log In E-Scape) prototype complete
4-23-2013 Log In E-Scape v0.8 PDF 4-23-2013

Updated document contains:

3 Player version done!


And so is the Solitaire ... here's what the AI algorithm looks like ... nice and simple:




So ... in summary ...
Updated document contains:
-- 3 Player version
-- Solitaire version
-- 4 Corporation Factions
-- 3 Netrunner Control Panels.

(and of course, everything that came with the 4-19-2013 release)

The game design is pretty much done; but there's a ton of playtesting that needs to be done. Everything I wanted is in there, however, so I'm pretty happy with what I've made in just under 10 days.

For those who are wondering when the next update might be ... I probably won't be making any changes for the next 2 or 3 months. Like I said ... tons of playtesting needs to be done.

But feel free to print and play! I'll post pictures of the real-life prototype soon.
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Re: (Mash-Up) Netrunner of Catan (a.k.a. Log In E-Scape) prototype complete
I almost forgot: For those who have access to A3-size paper, or for 11x17 inch paper, I have a separate PDF for the game board. It's the same scale as what I provide with the rules PDF.

Log In E-Scape A3 or 11x17 Game Board
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Log In E-Scape
(Netrunner of Catan)

By John Buenavides, Apr. 23, 2013


Preface:
All due respect and acknowledgment goes to Klaus Teuber, who designed the Settlers of Catan boardgame in 1995, and also to Richard Garfield, who designed the Netrunner collectible card game in 1996. This game design is intentionally a mash-up of those two games, combining mechanics from both games, along with other mechanics, to form a new and unique game. "Log In E-Scape" was entered into a game design contest in 2013 featuring mash-up games on BoardGameGeek.com using the required naming convention as "Netrunner of Catan."

Overview:
One player plays as the Corporation, and the other player(s) play as the Netrunner(s) (internet hacker). The Corporation seeks to achieve at least 5 points worth of Agendas; and the Netrunner(s) seeks to capture these Agendas before the Corporation
completes them. Alternatively, the Netrunner(s) can distract the Corporation long enough that it runs out of cards, and the Corporation would lose the game. The Corporation defends itself from the Netrunner(s) by using Intrusion Countermeasures
Electronics (ICE); many of which deal damage to the Netrunner. If the Netrunner suffers too much damage, the Netrunner is eliminated from the game.



Components
-- 1 E-scape -- a hex-grid game board (36 hexes)
-- 48 Corp Cards
-- 3 Corp Core Cards
-- 3 Player Control Panels
-- you provide: several counters/beads to represent resources, and tokens to represent
the Netrunner’s Logins, Links, Avatar, Entry Point, Advancement, and Encountered ICE

Game Modes
-- Solitaire Netrunner vs AI Corporation
-- 1 Netrunner vs 1 Corporation (the "standard version")
-- 2 Netrunner Players vs AI Corporation
-- 2 Netrunner Players vs 1 Corporation


Interested?
Log In E-Scape v0.8 PDF 4-23-2013 -- Rules and Components, with the Game board split between 2 A4 or Letter-size sheets

Log In E-Scape A3 or 11x17 Game Board -- the same game board as provided before, but not split into 2 sheets


... Discussion on this version starts here ....


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Shaun Austin
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Stormtower wrote:
-- you provide: several counters/beads to represent resources, and tokens to represent the Netrunner’s Logins, Links, Avatar, Entry Point, Advancement, and Encountered ICE

It might be good to list exactly what is required or at least what distinctive bits are needed.
For example can I use colored beads for everything or should logins use different bits to Avatars which use different bits to links etc.
Do the two Netrunners need different colored tokens or can they share the same color?
Should the Hex board bits be different to the Control panel bits?
I am still going through the rules to see if I can work this out, but it would be easier if it was listed somewhere.
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Sturv Tafvherd
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ShaunGamer wrote:
Stormtower wrote:
-- you provide: several counters/beads to represent resources, and tokens to represent the Netrunner’s Logins, Links, Avatar, Entry Point, Advancement, and Encountered ICE

It might be good to list exactly what is required or at least what distinctive bits are needed.
For example can I use colored beads for everything or should logins use different bits to Avatars which use different bits to links etc.
Do the two Netrunners need different colored tokens or can they share the same color?
Should the Hex board bits be different to the Control panel bits?
I am still going through the rules to see if I can work this out, but it would be easier if it was listed somewhere.


I actually waffled on that, and that's why I wasn't specific. At one point, I tried to provide miniature paper templates for it, but it proved too fiddly to use paper crafted bits.

What I should have done is re-list my old list of bits, which are (quite naturally) scavenge-able from Catan:

Each Netrunner needs one set of road bits from Catan. (15 pcs?) to represent the Links.

Logins can be Settlements/Cities.

The Robber can be the Avatar

... edit ... and I don't have a piece for the Entry Point, but a glass bead may be used. I also use glass beads for the miscellaneous tokens/bits/counters.
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Sturv Tafvherd
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possible Log In E-Scape components available via PnP Productions
Oh, and in case you're ordering from Andrew Tullsen:



Netrunner Link x15 (per Netrunner)






Netrunner Login x7 (per Netrunner)






Netrunner Avatar (just 1)






Netrunner Entry Point (just 1; place on top of Login)






tokens for counting resources, Advancement, Encountered ICE



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Sturv Tafvherd
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Dr Sam's diagnosis
Cogentesque wrote:
Netrunner of Catan

Stormtower wrote:
I got stuck because: I need more feedback! I think I'm way too close to this game, and also way too close to the two "parent" games; I'm probably suffering a lot of "I can't prune this baby" because of that.


Dr. Sam's Diagnosis:

1. Your prototype is too shiny. By that I mean that picture you have displayed there - its too good to be worked on. You have already decided most of it.
2. Yes you are too close to this game. In your mind the game is already "done" enough to not change. You are too comfortable in your design.
3. The game needs playtesting. More feedback will give you more opportunity to change and build upon the game


Dr. Sam's Recommendation:

Recruit playtesters.
Have you got any game friends IRL that are able to come round? Offer them pizza and coke. Do remember though Sturv, that (I don't mean to offend) but, no one cares about your game. No one cares about anyones game (there are more than 62,000 games on BGG right now) so you have to do your best to make them care. Pay them for their time: suggest a playtest trade, invite them round to yours and feed them, out right pay them with dollars, or pay them in GG. Once you have some more eyes on your game (serious, playtested, rules-read type eyes) then you will see what you need to do to your game. You are in the lucky position that the main part of your game is two player - in which case you only need 1 person to playtest with you. Have you got a flgs near you or similar? If so - ask there. Be brave, suck it up, and say "Hi my name is Sturv, I made a game, would you like to playtest? I will give you 2 cans of diet coke to help your decision "

1. Find a playtester
2. Pay him somehow (time, food, money, friendhsip, playtest trade etc)
3. Change your game from feedback
4. Report back here.


So, I'm gonna be making a few physical copies of the prototype. And then a few lucky play testers will get a chance to play! I don't think the diet coke will help get the package shipped, but if any of you are interested, let me know!
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Sturv Tafvherd
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It has been a while, and I never got to the point of making more physical copies of the game. I had put the project aside so I can make better critiques of the playtesting ... and ultimately, life just got more full.

But a recent thread brought up memories of this:
Ever wanted to play 2 boardgames simultaneously/ in parallel ?

Dizzy_Drizzit wrote:
Stormtower wrote:
wanna try mine? (Netrunner of Catan ... aka, Log In E-Scape)


Thanks for sharing, that's pretty sweet, and you've clearly spent a bunch of time on it. What I was suggesting was Meatball surgery/ grafting an arm on something and you've just shown an effort that looks like a liver transplant (in terms of difficulty).

I briefly read through the 2 player turn sequence, and would be curious to hear about what a multiplayer game would look like. It's interesting, as I imagine there would be trading, but it as a knee-jerk reaction I imagine that you'd only want to trade with people from the same faction. Although, if there is only one winner rather than a factional win, you might have reasons to trade with someone on the other side of the map.

I was hoping people might share stories of mash-ups they've made like that.

Thanks for sharing.


Oddly enough, one of the things that did not get ported from Catan is the trading. And yes, I know that trading was one of the most fun and interactive aspects of Catan.

Design-wise, I thought allowing for trade would imbalance the game: one partner can focus on resource generation, and the other could focus on attacks. Both resource generation and attacks are somewhat tied to the limited number of actions a player can take; and having more resources allow for more effective attacks. Ultimately, the multiplayer game only has 2 sides: Corp vs Runner; so allowing one side to effectively share resources would make that side too strong.

The use of "factions" is also a bit misleading here. The "factions" essentially define the "play style" of the Corp or Runner ... but it doesn't enforce or create alliances. I used the term "factions" because the usage matches how it is used in the current Netrunner (Android) version. The Netrunner game is focused on the "duel" between Corp and Runner ... so allegiance to a "faction" was not defined ... nor was multiplayer, for that matter.


I had to distance myself away from that mash-up to allow myself a fresh perspective. So even your quick gut-reaction feedback is very useful. Thanks!
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