$10.00
Recommend
10 
 Thumb up
 Hide
6 Posts

Oh No, There Goes Tokyo!» Forums » Reviews

Subject: Oh No There Goes Tokyo: A (corrected) review rss

Your Tags: Add tags
Popular Tags: [View All]
Dennis FitzPatrick
United States
Denver
Colorado
flag msg tools
mbmbmbmbmb
Oh No, There Goes Tokyo! » Forums » Reviews
Oh No There Goes Tokyo: A (corrected) review
Home sick for the Holiday so time to catch up on some reviews...

Brief Background
I'm a fan of both "The Creature that Ate Cheboygan" (TCTAC) and "Monster Menace America" (MMA) so this was a natural for me. I've even tried to design my own game for this underdeveloped genre. Thanks to Matt who was kind enough to print a copy and send it to me a year or so ago. I've finally (after getting settled into my new job and getting married) had enough plays to get a review done.

Anyway to the game...

Components
It's unfair to compare the components of a print and play game to say, Days of Wonder but, they hold their own. The quality of images for the counters are similar to those of other "hex and counter" games. The card images, as well, have a nice kichy kind of flavor. The board is divided into 4 colored sectors, 1 for each player. My only gripe, like many other "stack of counters" game, is that the space to put the stack isn't as big as I'd like.
Components- 8

Rules
This is a "meatier" (no pun intended) game than either TCTAC or MMA. So, while the rules are laid out well with explanations, it's a book similar to an AH wargame than a 3-page Euro. There's alot going on in this game. Only the "chain-attack building" rules and the "damage distribution" rules seem fiddley and could use some work to be clearer.
Rules- 7.5

Gameplay
This is the "make or break" section of a game for me. Good components and slick rules will carry you so far, but if it's no fun to play then what's the point?
And this is where "ONTGT" excells. This game has a lot going for it. Each of up to 4 players may play. Each player controls a sector of the city (2 sectors if you're playing 2 player...more on that later). There's 1 resource to control but managing it is key--Mega-yen. Mega-yen is used during the first phase of the game to determine control of Godran. Each player takes a bidding card representing Mega-yen. Whoever bids highest get control of Godran for the turn. I really liked this shifting control of Godran--adding both a cooperative and competitive element to the game. Mega-yen is also used to move populace, buy military units, research Godran's origin, research the right death-ray and then build your death-ray. It can be stored from turn to turn so properly managing your Mega-yen is crucial.
Each player then takes their turn buying military units, moving populace, researching and attacking Godran. Then Godran moves.
Combat uses a CRT for military vs. Godran, Godran vs. Military, and Godran vs. Buildings. Pretty straightforward. The rules regarding "chain-attacking buildings" and "damage distribution" among military units will take extra time and practice to figure out, but it's worthwhile.
Then it's Godran's turn. Godran gets APs and can spend them on movement, attacking buildings, eating populace and attacking the military. This does have potential for "analysis paralysis" but not too much.
The Goalis ultimately victory points. Players get VPs for getting their populace off the map and damaging or killing Godran. AS Godran, players get points for smashing buildings, eating populace and killing military units, but lose points if they don't trash any buildings or Godran is wounded while under their control. And here's where my favorite aspect of the game comes in---Godran can win!! Yes Godran gets VPs too for smashing, killing and eating. Be warned, if you fail to actually deliver a killing blow to Godran (and it's tough to do...) there's a pretty good chance Godran will win or almost win. However, the player who manages to actually kill Godran (if at all) is most likely your winner. The game actually ends in 1 of 2 ways--1. Godran dies, 2.each player has managed to fire their death-ray once. Once each player does, whether or not Godran dies, the game ends...
Gameplay- 9.5 (this game's got alot going on but I found it immensely fun...
The game can be played with 2-4 with 3-4 being the best. 2player, with each person taking control of 2 sectors gets too harry for my liking (too much to keep track of). The 3 player game offers the opportunity to fight for control of the empty sector and I enjoyed that, though it can create distance in resources among players, but that is easily rectified by Godran!! 4-player of this is ideal and can lead to some Godran wins if the players fail to take Godran down.

Downsides Unlike TCTAC or MMA, there's only Godran. I really would've liked a way to make Godran do different things, have different abilities, or other cool stuff. It doesn't quite fill my hunger for a good "Destroy All Monsters" kinda game. Some customizability would've helped with replayability.
As I said before, this is a "meaty" game, not in the same vein as MMA or TCTAC. Depending on how you like your games, this will affect your experience. Lastly, some of the attempts at humor don't really do it for me. "Godran Pissed" and "Godran Super-pissed" while amusing in a "Beavis and Butthead" don't seem necessary for this game. Of itself, this game is amusing enough. But these two are minor. The replayability is more of a concern.

Overall, this is a really great game. I appreciate the incorporation of some Euro elements, like bidding and resource management, combined with the classic CRT and Military Assault feel of American games. I really enjoy breaking this out for my older gamers. Haven't tried it on the high-schoolers yet and think it would be over the heads of my 6-8th graders. "Oh No There Goes Tokyo!" has enough unique and familiar things going on that it's great fun. This comes close but doesn't quite fill the void for a good "Godzilla Monster Bash" game. So much for my 2 cents...

Overall-8.5
2 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Michael @mgouker
United States
Pembroke Pines
Florida
flag msg tools
mbmbmbmbmb
Printing out more population counters - another set for each - is even more chaotic fun. This is a wonderful game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Taubman
Australia
Sydney
NSW
flag msg tools
mbmbmbmbmb
Would I be right in thinking this game title came from the fabulous Blue Oyster Cult song, Godzilla?

Oh, no, there goes Tokyo
Go, go, Godzilla!
Oh, no, they say he's got to go
Go, go, Godzilla!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Hunter Shelburne
United States
San Marcos
Texas
flag msg tools
Check out Weaponsgrade Tabletop on Youtube!
mbmbmbmbmb
AndrewT wrote:
Would I be right in thinking this game title came from the fabulous Blue Oyster Cult song, Godzilla?

Oh, no, there goes Tokyo
Go, go, Godzilla!
Oh, no, they say he's got to go
Go, go, Godzilla!


Yes.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Aaron Gelb
United States
Los Angeles
California
flag msg tools
mbmbmbmbmb
The reviewer said,

"Of itself, this game is amusing enough. But these two are minor. The replayability is more of a concern."


Is this to say that the game has little replayability? It seems that with the changing "monster origins" and bidding for monster control, it would have a decent amount.. at least on par with other smash 'em monster games.

Any thoughts?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matthew Nadelhaft
Scotland
Edinburgh
Scotland
flag msg tools
designer
mbmbmbmbmb
Thanks for your review. I agree about the fiddliness of the "Bowling for Buildings," rules, so I reworked them. Now if only I could remember if I posted the newer version....
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.