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Robert Crawford
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So we've always played that x=x+1 adds 1 to all the limits as well. Which makes sense. But the other day upon a careful reading of Hand Limit 0 I noticed something interesting. Hand limit 0 says "if it isn't your turn you cannot hold any cards" NOT "you may only have 0 cards in your hand." So x=x+1 would NOT do anything to the hand limit 0 rule, other than re-name the rule itself.

I know it also says "if you have 1 or more cards discard your hand" which would be come "2 or more cards" but I don't think this matters as this part of the rule seems more of a clarification to the first part, which simply says "you may not have any cards in your hand"

-Gendo
Doc Bullseye
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I hate X = X + 1.
David Clark
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Yup, only numerals, not spelled-out words, are affected by the inflation card. It's possible that not having a numeral in the rule on that card was a deliberate choice. That's definitely one of my favorite cards.
Mark Buetow
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But it's no longer a "Hand Limit 0" it's a "Hand Limit 1" so the rule can't apply, yes?

Robert Crawford
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The name of the card may become hand limit 1, but the name of the card really means nothing, it's the rules written on the card that matters. In the same way "x=x+1" becomes "x=x+2" but that doesn't really matter.

-Gendo
Tom "Snicker Daddy" Pancoast
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Hand Limit 1 becomes Hand Limit 2, so Hand Limit 0 becomes Hand Limit 1. Any more effort than that just isn't in the spirit of the game, IMHO. This game is about flexible rules. Just do what makes most sense.
David Clark
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GendoIkari_82 wrote:
The name of the card may become hand limit 1, but the name of the card really means nothing, it's the rules written on the card that matters. In the same way "x=x+1" becomes "x=x+2" but that doesn't really matter.

-Gendo


I believe the Inflation card actually specifies that the rule applies only to *other* cards.
Linda Baldwin
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(scratching head) "*other*" than what? Is Hand Limit 0 the only card exempt? I don't have 3.1, so I can't check, but I know we've played it as "Hand Limit 1". Doing anything else seems counter-intuitive. I'd be willing to be convinced by some clear, and at least relatively unambiguous, rules text -- but this is Fluxx, not some rules-intensive strategy game.
The root of all evil... but you can call me cookie.
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Fluxx » Forums » Rules
Re: Ever notice this? (x=x+1 / inflation rule)
dcclark wrote:
Yup, only numerals, not spelled-out words, are affected by the inflation card. It's possible that not having a numeral in the rule on that card was a deliberate choice. That's definitely one of my favorite cards.


Hahahaha

But "X" isn't a numberal...it's a variable used to represent a numeral...so by that twisted logic then maybe on the Hand Limit 0 card under the rules section the word "ANY" is actually a 3 letter variable and therefore the rule would apply.

I'm with Snicker Daddy on this one...just roll with whatever works easiest in your group...it's not a deep enough game to anything else.

...and I'll add to the disdain of many a BGGer...I LOVE FLUXX!

THOIA
David Clark
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By "other cards" I meant, cards other than the Inflation card itself, NOT cards other than Hand Limit 0. I have no idea what you mean by referring to X as a variable -- it's not a numeral, so it has nothing to do with the inflation card. It's the "+1" in "X+1" that was the question. :P

In version 3.1, the Inflation card says, "Any time a numeral is seen on another card, add one to that numeral. For example, 1 becomes 2, while one remains one."

The "Hand Limit 0" card says: "If it isn't your turn, you cannot hold any cards." No numerals (or even spelled-out numbers) involved -- you can't hold ANY cards, inflation or not. Additionally, "If you have 1 or more cards in your hard, discard them immediately." That's the interesting part -- it becomes "If you have 2 or more cards..." However, based on the first sentence, you can't ever hold any cards.

As with everything, apply the rules as you see fit. If it's too complex to work with only 1's and not ones, then ignore that. I'm just pointing out what the rules on the card actually say.
Last edited on 2007-03-19 20:42:29 CST (Total Number of Edits: 1)
Joe Pate
United States

California
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In Fluxx. one of the central principles of the game is that the rules are printed on
the cards in play, and you never need to refer to anything but these in order to know
The Rules.

So, given HL0 and X=X+1(3.0)/Inflation(3.1), the only change to HL0 is the sentence
"If you have 2 or more cards in your hand, discard them immediately." While I admit
this can be confusing, it does not actually contradict the first sentence "If it
isn't your turn, you cannot hold any cards." The only problem is that the *implied*
rule "If you have 1 card, discard it immediately" is now left out. You have to infer
it from the first sentence (don't hold any cards) instead of having it spelled out in
the rule text.

Since the "cannot hold any cards" and "discard all of your cards when you end your turn"
portions are unchanged, then effectively, X=X+1 has *no* effect on HL0.

Rebuttal? :what:

-Ankhst
David Clark
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Sounds right to me. I think that Looney Labs just didn't fully fathom the consequences of putting that single numeral in the rules for HL0. :)
Oliver Brettschneider
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Maybe they didn't fathom that there's some people out there who are actually silly enough to play Fluxx *this* seriously.
:shake:

The way we play it (and there was never any discussion about it) is that HL0 becomes HL1 - to every extent.
Munchkins...!
:p
Timothy Hunt
United States
St Louis
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Andy Looney, on a Looney Labs mailing list wrote:

Sorry to leaving you wondering so long on this... sorry also for the
mistake that caused this whole debate.

The fine print on Hand Limit 0 is wrong. Hand Limit 0 should be treated
like any other Hand Limit -- during Inflation, the Hand Limit is 1. The
fine print should contain a numeral, and we should have caught that in 3.0
(or certainly in 3.1) but somehow it slipped through. Next time for sure!

Sorry for the confusion!

-- Andy
Oliver Brettschneider
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DUH!
:p
Robert Crawford
United States

North Carolina
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Wow, that's neat. I discovered a flux mistake! Guess we'll play with update from now on.
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