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Matt Shepherd
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Euphrates & Tigris Card Game » Forums » Reviews
Never played T&E -- and I really like E&T.
Reading through most of the negative reviews, it seems that the #1 complaint about Euphrates & Tigris is that it, well, isn't Tigris & Euphrates.

And fair enough. If you loved the original, I can see how you'd be let down if "little brother" doesn't match up.

But never having played T&E, and having picked E&T up on a crazy sale, I sat down with two friends and gave it three solid plays today.

The first time through was the "getting to know you" phase. I imagine that the game was designed for people approaching it with some solid ground in the original, because the concepts come fast and furious -- a compact eight-page manual that left our heads spinning, with tight rules descriptions and no space or verbiage spared for extra hand-holding. We worked through the rules in about half an hour, playing all of the examples on the table, and it was still about 20 minutes into our first one-hour game before the lights started coming on.

Once the game began to click, though, everyone enjoyed it. Well, two of us really enjoyed it -- it didn't exactly hit home for the third person until partway through the second game.

The GOOD:

Light and fun. The rules are a headache, and it takes a bit of brain-stretching to snag all of the concepts the first time through, and even the second. But once you've got the basics down, the game is surprisingly fast and fun. It's strategically heavier than a "standard" board game, but not as brain-burning as a serious strategy game -- I'd compare it in weight to Through the Desert or Metro, two of our other favourites, and also about on par with Settlers but with a much less social element.

Fast. By the third game we were breezing through our turns, playing with strategy but without agony. Once you've got the rules down, the game clicks along briskly, and analysis paralysis doesn't seem to set in too badly even once the depth starts making itself apparent.

Depth. There's a lot going on here under the surface that we probably still haven't scratched yet. In the first game, ships seemed to be the strategy of choice, in the latter two green leaders and treasure won the day. We shifted from building strengths and attacking each other to building kingdoms to force enemies to battle -- before building a second bridge for our own assault. Fascinating stuff.

Compact. It's a great little box that you can toss in your backpack, and even 2/3 of that is air. This game could compress into a large pencil case if you had a mind to do it.

The BAD:

Compact. I know I just said "good," but those teeny little cards are... annoying. Fiddly and hard to keep a handle on, especially when you're picking them up and putting them down and they're sliding back and forth across the board.

Big footprint. For a game with business-card sized playing cards, this sucker takes ROOM. We were amazed to find it sprawling across the kitchen table -- until now, Colossal Arena won the "small scale/large footprint" award, but E&T now takes the cake.

A headache to learn: We were about to give up halfway through the rules. Seriously. It was a rewarding experience once we slogged through and put the time in, but for the first fifteen minutes of rules-reading, we felt lost and a little frightened. And these are veteran players, who have negotiated the rules for FFG games with impunity.

Fiddly within fiddly: As the cards are tiny and finicky, so is some of the play structure. I don't know how much of this is just carryover from the board game, but every main function of the game seems to have some sort of subfunction that also has to be taken into account. Again, this compounded the "headache to learn" element -- we were looking at the rules even into the third game on occasion, trying to work out small subsets of the rules that sneak up to bite you.

On the whole: We all really enjoyed this one. It took some blood, sweat and tears to get it under your belt, but -- never having played T&E -- we enjoyed this immensely. Maybe we're thrilling to a buggy ride because we haven't discovered the car yet, but for a quick couple of games on a lazy Sunday afternoon, this fits the bill nicely. 7/10.
Edward
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Nice review.

One tiny note: You might want to avoid using the order of the initials in E&T and T&E to distinguish the card game from the board game. The board game is also informally known as E&T, since the name of the original German edition is Euphrat und Tigris.
Darryl Boone
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Thanks for this review.

I bought the game on sale as well, having never played T&E. The idea appealed to me over its big brother because:
- cheaper
- faster
- smaller (in package at least)
- art style (I don't much like the look of the Mayfair board)


MattShepherd wrote:
Reading through most of the negative reviews, it seems that the #1 complaint about Euphrates & Tigris is that it, well, isn't Tigris & Euphrates.


You raised a very good point -- that many people who knock the game are comparing to the boardgame. They seem to say, "I love the boardgame. This seems to play OK, but why would I play it when I could just play the original?" I found people who hadn't played the boardgame seemed to like it, generally, and it appears you agree.

Since buying the game I have played its big brother, and even still, I think I prefer this. I don't much like long games, and the fact it was less than half the price of the boardgame made me feel better about my purchase.

My only complaint about the game is, I wish the fun in the game was a little easier to get at, if you know what I mean, since as you point out it takes patience to like the game. I would have preferred that the designer try to make a different, lighter version of T&E (e.g. San Juan from Puerto Rico) instead of trying to duplicate the big-box experience in a small format (e.g. Razzia from Ra, which works because Ra is an already light game). Not sure how possible that would be, but I still like Contest of Kings for what it is.
W Shubert
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MattShepherd wrote:
Reading through most of the negative reviews, it seems that the #1 complaint about Euphrates & Tigris is that it, well, isn't Tigris & Euphrates.
In fact I'd say that the #1 complaint is that it is too much like the board game. People were hoping for something like San Juan - reminicent of the original, but a new game. Instead they got basically the same game, tweaked to use different components. I can see how that would be a disappointment (e.g., "You mean I just bought a new game, but it's not a new game, it's a game I already had???"). If the game were different enough to not be T&E, then I think it would probably have gotten a better reception.
Steve Blanding
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wmshub wrote:
In fact I'd say that the #1 complaint is that it is too much like the board game.


Yep. Speaking for myself, that's it in a nutshell. I love Tigris & Euphrates and while I also enjoyed the card game, I just couldn't justify recommending it when the board game version is readily available, arguably better, and certainly deeper. If the card game offered any new twist on the game then I'd have felt differently but the card game offers nothing significantly new and falls short of its big brother in almost every way.

If you prefer the card game then more power to you. I certainly won't begrudge you that preference. But I also certainly don't share it.
Matt Shepherd
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That's probably true. The point of this review, though, is that for somebody that's never played the board game, the card game is better than fine; perhaps when I play the board game, I'll prefer the card game as it'll be the board game that has the "strange twists."
Steve Blanding
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MattShepherd wrote:
for somebody that's never played the board game, the card game is better than fine

I can agree with that.
Race for the Galaxy!!!
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MattShepherd wrote:
That's probably true. The point of this review, though, is that for somebody that's never played the board game, the card game is better than fine; perhaps when I play the board game, I'll prefer the card game as it'll be the board game that has the "strange twists."


I have played both board and card games (and own the card game).
I find I just cannot see the shape, the pattern of the play with the board game - but can see what is going on with the card game - hence I prefer the card game.

However I cannot get my family to play T&E anymore after the first few goes ... sigh :cry:
James Palmer
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I agree with David. I have played both the card and the board version once now, and I found that the board version has the theme slapped on sloppily, and just got in the way, making it harder to see the shape of what was going on. The card game doesn't try so hard to attach a theme (and in not trying so hard, the theme came through much clearer to me,) and thus I found it easier to understand and more fun to play.
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