There are two main phases of Zig-Zag, a dexterity "Collection" phase and a progress determining "Running" phase.
The Collection phase is largely dexterity based - how fast you can 1) flip over terrain cards, 2) find cards of a particular type that matches your needs, and 3) your dexterity in beating out the other players to pick up that card - determines your success.
This phase is very chaotic and requires quite a bit of multi-tasking ability. One problem that we found with this phase of the game after two plays was that people can easily cherry-pick: by not flipping over cards and just waiting for people to flip and pick up their cards. In the second game of play, one player just sat back and picked up cards that other players flipped over and easily won.
The second phase (the "Running" phase) consists of sorting out the cards that you collected from phase one and determining how far you progressed along your obstacle cards.
We thought it might be better to add a rule to the Collection phase where you can't pick up two face up cards in a row without flipping over at least one card.
Last edited on 2007-05-10 00:53:36 CST (Total Number of Edits: 1)


































