This past saturday (5/19/07) shadowTerp and I sat down at our FLGS to play a few games of battlelore with the new Call to Arms expansion.
Components: 6.5
Days of Wonder really packed the box to the gills with peices. Unfortunately this led to 65-70% of the units being twisted into a mangle mess, including 90% of the mounted units. Nothing that a quick dip into boiling water won't fix, but could have been avoided by a little more foresight in desinging the box. Also for a game that will be expanded by additional unit, terrain and cards, there is no room in the box for these expansion.
After playing the first game it became clear that the three sculpts for melee ground units were unnecessary. In fact it lead to a lot of down time after the first game to reunit these figures with their units. But since the banner is the only important aspect of the unit the type and scuplt of the figures in the unit are just eye candy.
Rules: 7.5
The rule book although daunting in size is relatively well writen with plenty of full color examples. However the lack of an index makes for a large problem as questions arise in a game and requires a lot of page flipping.
Gameplay: 6
Our first game was very close, but this was do more to a lot of weird rolls. Like my blue calvary rolling 3 red hits on shadowTerp's red calvary at the very start. And the inablity of my units to slay the green spider (both games combined close to 0-21 on critical hit rolls).
These really showcase the luck factor and in the end leaves a bad taste int he mouth regardless of which side of the conflict you are on.
Our second game was a complete rout. We were playing the imprompto scenerio in the Call to Arms rule book witht he river running across the map. We both chose clerics in our war council (shadowTerp lvl 3 and a lvl 2 for myself). And of course as luck would have it I got River Rage. So on the 4th turn when I unleashed it he had at least 1/3 of his forces one man down and at least 2-3 units down 2 units. Due to the placement of some ranged units like my Hill Giant, I was able to continue to widdle down these units till the 7 turn when I got Chain Lightning and wiped out 4 units.
Having played Battle Cry, I kept thinking that aside from the fantasy theme there is littl differnce in the games. And in fact a lot more luck involved in Battlelore.
Overall: 6.5
I was disappointed in Battlelore. I had read a lot of the reviews and session reports here and had hoped for more than a fantasy version of other Borg games. But that is ultimately IMHO Battlelore is. I also question the balance of some of the spell cards like River Rage, Chain Lightning and other cleric spells. The cost of 7 Lore seems far too low for spells that can hit that many units. Granted they are situational, but so are some of the command cards like green/blue banner command cards. However neither of these cards led to such wide spread destruction without risk as those cleric spells did.
Also looking at the contents of A Call to Arms, I was left wondering how this was worth $20. No new units. 2 new different terrain types (marshes and cliffs), Fords/spike berriers terrain markers, extra battle flags, deployment cards and specialist cards were enough for an expansion. In fact it felt more like random bits that should have been included in the origional release, but were forgotten.































