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Evan Champie
United States
Garberville
California
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Blokus Trigon » Forums » Reviews
Better Blokus'ing
Being a big fan of the orginal Blokus and owning the travel version, I couldn't help but grab this when it randomly showed up at the local store.

The travel version is still strong in my eyes, and definatley superior to it's "big brothers" for 2 player action, but I fear I may never play regular Blokus again.

So what's so different? The peices are built from triangles, and the board is shaped like a hexagon, whereas in Blokus both are rectangular; that's basically it. The game-making factor is a single, almost minor rule change. Being that all your peices are made from triangles, the same rule applies as in Blokus: you can only touch corner-to-corner, never side-to-side. In Blokus this meant all moves had to be diagonally connected; but if you imagine two triangles, they can sit right next to each other, touching tips but not sides.

In effect, this means you can play off of "straight" edges, not just the literal tips of the peice, as long as no sides are touching. In addition, placing a peice perpendicular to someone's end no longer blocks that corner, as they can sidle right up to yours with just a 1 triangle gap from their old peice!

It helps to look at this picture and notice that all these moves are legal:



This took awhile for us to come to grips with. We were playing old school Blokus moves, covering each others corners and ends, only to be suprised again and again because we forgot the sides of peices are no longer safe to ignore. In effect, it became much harder for our group to notice the best moves, but the satisfaction of definativley sectioning off an area was greatly increased!

Four player is of course suppported, two player remains the same (with each controlling two colors), but three players is where it shines. In "old" Blokus, 3 players would control a color each, and rotate control of the fourth "dummy" color to block their opponents. I can't tell you how many times Blokus has been passed over when we only have 3 to play, but no more! Trigon fills the gap nicely with even starting locations and a smaller board area for three.

The allure of the peices is more than just novelty for old Blokus players like us, and the two guys who own Blokus are already looking for Trigon to replace it. With six starting locations and a funky board, choosing where to start with what peice gains some strategic weight. And as a personal preference, I love the triangular kaleidoscopic patterns that emerge at the end of the game; old Blokus's pixelated effect is lost on me.

In short, Blokus is one of my favorite light abstract games, but Trigon's mixture of new strategy and flawless support of 3 players wins out. I'm can't imagine a situation where I'd rather play with squares instead of triangles!
Evan Koch
United States

California
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3 players but using ALL the colors.
I came up with a way for a group of 3 people to use all four sets of colored pieces. Here is how it works:

1. Each player gets a primary color, while the Greens are "neutral"
2. take 21 index cards and number them based on the numbers for the pieces (these are listed in the game rules). Do not make a card for number 13.

3. Shuffle and deal out the cards to each player. Each player is given the seven green neutral pieces corresponding to the numbers they drew. The number 13 hexagon shaped piece is placed in the exact center of the board before game begins.

4. Because four sets of pieces are being used the entire board is used including the outside edge normally not used in 3 player play. Normal rules for starting positions in a 3 player game apply.

5. On any turn (except for their first turn) a player may opt to play a neutral piece (following connection rules of course)

7. Scoring is done in the same fashion as the blokus online gaming site ( www.blokus.com). There are 110 segments of piece for each player plus the possible fifteen and five point bonuses for playing all pieces and the single last (perfect score is 130)

8. Each players unplayed green segmets are subtracted from their score at the end of the game. Note that the bonus for playing all pieces and the single piece last are based just on the players' primary color, not on the neutrals

9. Luck is a factor based on how the cards are dealt but there is a trade off, larger neutral pieces are harder to get rid of but can be used as a weapon for blocking opponents while the smaller ones are easy to dispose of but do not serve as powerful blockers.

I copied and pasted this from a the "variants" section, though it is my own prose. In addition, the more challenging "corners only" rule offered by the rules booklet, as well as "reverse" blokus where LOWEST score wins could be used in this variant!
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