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Subject: Anticipation
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Phil Clouse
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Hi Everyone,

This is a quick review of the first boxed Battlelore expansion: Call to Arms. The purpose of this review is to give you an idea of what to expect after purchasing this expansion. I am not going to explain the rules in detail as the Days of Wonder website has a downloadable rule booklet for the game.

Okay, what should you expect with this expansion? The cost. You can pick it up online for around $15, or at a FLGS for $20. Not too bad. What’s in the box?

Components

In the box you get a set of deployment cards for each camp, summary cards, specialist cards, extra banners, feudal levy tokens, 2 extra terrain types, archer stakes, ramparts, a land bridge, and of course a rulebook with some extra adventure setup options using the terrain in Call to Arms. All are of the same high quality, size, and shape as the base game. DOW really does a great job with quality.

Only thing about packaging that I can gripe about: The finger groves for the card tray only extend halfway. You will be turning the whole thing over to dump out the rest of the cards. What was the point of really having them?

Gameplay Additions
You have a number of new elements to the game. Let’s take a look and see what they do:

The deployment cards are used to field different random variations of your starting army. As some have stated on BGG: This is not a completely customizable army building expansion. This is true, but the different variations on each card lend itself to be different each time for those that are getting bored with the setups included in the base game. A good way to mix up the starting armies

Specialist cards are used in the organized mode of play and really add some cool features. You can upgrade your bow, add 1 or 2 extra figures to a unit, or even clone a unit. All this takes place before the battle. Very cool.

A couple of new terrain features are also included. Archer stakes allow a ranged unit to ignore one bonus strike symbol and makes them bold; the land bridge is really just an aesthetic difference. The marshes basically have the same movement and restrictions as a river ford, while the cliff tile does not allow melee battles on one side and is elevated.

The feudal levy tokens are used as place holders when you run out of figures during deployment. 2 of each color. That’s really it. I was a little disappointed that these tokens aren’t really used for anything else. Hopefully in future expansions. If you happen to own 2 sets of the base game, then you won’t be using the tokens at all.

Conclusion
Many people including myself were hotly anticipating this expansion to one of the best games released last year. Is it worth it? My opinion is…Yes. The deployment cards offer a great deal of variety to the initial setup. The expansion does add about 5 minutes or so onto the setup time, but is worth it. I think the main selling point is the specialist cards and the system that it introduces as well as the varied setup configurations. I can see how this can open up a good deal of future options.

There are really two things that are disappointing to the game for me. The feudal levy tokens seem pointless at this point of the Battlelore age. I was hoping for something gameplay related. That and the halfway finger holes. Oh well, the base game is a darn good/near perfect game in my opinion and it would be hard to duplicate the success of Battlelore with every expansion. I recommend buying Call to Arms. It adds variety to the setup and the specialist elements are very fun. I rate this expansion an enthusiastic 8.

Edit: Typos
Last edited on 2007-05-31 10:25:05 CST (Total Number of Edits: 2)
Brian Morris
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I disagree. This expansion is really not much more than a random scenario generator for Battlelore and is something that should have been included in the original $70 game. In the end it just adds more time to setting the game up and doesn't add anything to game play. Aside from that the rest of the expansion are just some extra flags and a handful of terrain tiles. It's almost like DoW went "Oops, we forgot to put this stuff in the game last year".

Not much here and after waiting over 6 months for the first expansion for Battlelore and all the talk Days of Wonder did about how wonderful the expansions were going to be, this is a bit laughable. I'll give DoW a mulligan on this one simply because Battlelore is a really fun game but let's hope their future expansions do a better job of living up to their own hype.
Last edited on 2007-05-30 17:51:56 CST (Total Number of Edits: 1)
Phil Clouse
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mrbeankc wrote:
I disagree. This expansion is really not much more than a random scenario generator for Battlelore and is something that should have been included in the original $70 game. In the end it just adds more time to setting the game up and doesn't add anything to game play. Aside from that the rest of the expansion are just some extra flags and a handful of terrain tiles. It's almost like DoW went "Oops, we forgot to put this stuff in the game last year".


I agree with the fact that this expansion should have been cheaper for what you actually get. Still an excellent expansion IMO. :D
Scotty Pruitt
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I'm a bit disappointed in the deployment system. I think the specialist cards are interesting; the rest is ho-hum. It doesn't give you much control. You get 4 cards: now use them. Yawn. One might as well use the book scenarios.

DoW, I was hoping for much more based on the number of times I read your claims of innovation.
steve hitchcock
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i too was a bit disappointed with CtA but only in the sence that the fuedal levy tokens were a waste, even for me, (disclaimer: i play battlelore solo; 'too much to pay attention to!!' quote the girlfriend:kiss:) and i have yet to find a reason to use them, but then, i have combined the 3-7card sets to make a 21card deck for each side and just shuffle them up and peel off first 4cards and set up each side, always had the right amount of units, so they seem like a waste, at this point, maybe used later?
same with the additional banners, what for, i dont use all the ones i have, did i really need these??:what:
the new terrain is cool, i spend most of my set up time coming up with really busy terrain/battlefields so this gave me more to fool with, thus alot of times i end up putting 2-3units per side on the baseline, causing more travel time for my units to support-up, which allows me to play longer:p, most of my games last 3hrs, set-up to put-away, so im in no rush anyway:D
as i said before, i combine all the cards into 1-21card deck, i come up with some really cool combos and it makes it feel more random, guess i dont play it seriously enuff to care how balanced the armies are, ( i just like playing 'army-men' with some sort of organization, not just throwin dirt clods at each others armies:cool:) but i tend to end up with a monster for each side, so the weaker of the two usually gets the hill giant, and depending on how much stronger, that side my not even get the spider. so i really like the card set-up, it works great for just generating your own battles like i do, i tend to make up a history/storyline for each army as im setting them up so always have a great time playing that out, sometimes the terrain even forces the storyline, and without a point/value system to establish your army ala warhammer, i think DoW did a great job coming up witht the card system, ive read that each 7-card deck has its own flavor to how the army can set-up, so those that want a little more control can always do that, and witht the specialist cards and that system, and hopefully more expansions or even just mini-decks of specialist card and new banner types for existing units, you may be able to really specialize your armies in the near future, (of which this also sucks because of the waiting, and like previously mentioned, the hype and then somewhat let-down to CtA), to make some really cool army combo's.
hopefully these next expansions will live up to the expectations,
p.s. i coulda used more lore tokens!!!:angry:
Mike Bialecki
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littlechild_zu wrote:
DoW, I was hoping for much more based on the number of times I read your claims of innovation.


My opinion exactly! I still plan to use Call to Arms exclusively when playing, but I am pretty disappointed about this "deployment system". Upon reading from DoW about how it will not be a point-based system, but some totally new totally innovative deployment system, I was quite excited. What'd we get? Two sets of rather homogenous cards. And we can't even pick which homogenous cards we want to use (not that there's any need to). We get to pick 7, but only use 4 of those RANDOMLY. Blah. It's still better than pregenerated scenarios, but still Blah. So although I still fully enjoy battlelore and prefer this expansion over nothing at all, I feel DoW dropped the ball on this one and perhaps patted themselves on the back a bit too much over this "novel deployment system". And don't get me started on the stupid Levy tokens...... sheesh.

Mike
Barry Clarkson
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mrbeankc wrote:
This expansion is really not much more than a random scenario generator for Battlelore and is something that should have been included in the original $70 game. ......

Not much here and after waiting over 6 months for the first expansion for Battlelore and all the talk Days of Wonder did about how wonderful the expansions were going to be, this is a bit laughable. I......


Days Of Wonder must have really talked it up and failed to deliver if the responses above are reprasentative of BL players in general!

Our group are reasonably happy with Call To Arms. Not because it's earth shattering but because it adds an important piece of the jigsaw for generating battles in campaigns. (Whether they be structured or one off random games.)

I'll admit trying to make sense of the deployment themes is an interesting if not fruitful pastime. (Answers on a post card please. :) ) But it strikes me that Battlelore deployment is intended to be a fundamentaly neutral exercise, as are the basic order and combat system, from which a player carves victory by manipulating the lore deck and making the best of their opportunities. If any of the deployment decks had been easily identifiable as superior then they would be selected all the time and the game would be skewed.

Anyway back to my theme, the deployment and specialist cards combined with some fixed maps quickly allow campaign scenarios to be generated and fought with differentiation in the armies and terrain related to the campaign setting. If you fix lore councils and specialist cards based on characters or factions present, a concept that will no doubt be expanded in a future expansion, you're well on your way to having the basis for a game of manouvering fantasy armies with linked battles that doesn't require a hugh amount of book keeping! :)

The specialist cards do alter game play. As with so much in Battlelore it's about combos, how specific cards will work with other creature/lore stratagies etc. I do have a fear however that we'll be seeing too many longbows for my liking!

Last edited on 2007-05-31 12:28:10 CST (Total Number of Edits: 1)
willem ter beek
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Hello people,

well this is interesting. I made a point like many of you are doing here on the official BL Forum. (the people there are more satisfied with CtA..)
here's the link. It includes a reply from DOW:

http://www.daysofwonder.com/index.php?t=msg&th=11420&start=0...

happy gaming
William Gaskill
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I like CtA as it allows us to get away from the
prepared Adventures.But I do feel like DoW is
selling me part of the base game.

BL will really be teriffic when it grows up which
means when we will finally get the "Game World"that
was so hyped & a Campaign system.Again this should
have been a part of the base game.

OD
David McLeod
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I'm happy/unhappy about the expansion.

Having been an ex-Warhammer player I like the new deployment system. It's simple and clever which is just what I was looking for. I'm pritty tired of using point systems so this was a nice fresh alternative.

I will however echo the pointlessness of the feudal levy tokens. Why the overly fancy name? I was reading the manual and I read it over 5-6 times cause I couldn't believe they were simply there for the fact that they didn't include more figures? Something I just don't get. They could have easily included a few more if they were going to include extra banners.

I liked how they included that I wouldn't need them if you or a friend has a second set. Thanks for the heads up!

All in all I'm happy but it's kind of a clumsy expansion overall and I agree with the comments that this all should have been included in the base game.

DOW are some shrewd in the marketing dept.
Last edited on 2007-05-31 09:57:38 CST (Total Number of Edits: 2)
Shawn Low
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mrbeankc wrote:
I disagree. This expansion is really not much more than a random scenario generator for Battlelore and is something that should have been included in the original $70 game. In the end it just adds more time to setting the game up and doesn't add anything to game play. Aside from that the rest of the expansion are just some extra flags and a handful of terrain tiles. It's almost like DoW went "Oops, we forgot to put this stuff in the game last year".



I just got my copy in the mail today and this post echoes my sentiments.

DoW themselves put it best when they say (on the box) that instead of using points to build armies (like most miniatures games), CtA uses a 'NOVEL' way of deploying troops.

That's exactly it. It's novel but doesn't add anything 'new' to gameplay other than a random setup. In this case, I'd rather they have a points system and let people draft their own armies. : ) Would have saved me 20 bucks.
Miguel de la Casa
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Quote:
I'm a bit disappointed in the deployment system. I think the specialist cards are interesting; the rest is ho-hum.


Is it the echo in my mind? I'm more than "a bit" disappointed. The specialist cards look really cool, though.

Let's just hope DoW makes it better in future expansions.
Last edited on 2007-06-07 14:39:31 CST (Total Number of Edits: 1)