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Merric Blackman
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Carcassonne - The River » Forums » Reviews
Three Meeples in a Boat
(to say nothing of the dog)

If there has ever been a more frustrating expansion published for Carcassonne than The River, I don't know what it is. This is not because it's a bad expansion - far from it - but because I don't actually have it. I've played with it often enough, but my copy of Carcassonne dates back before the days they started including it in the basic game.



I'll get it one day, but, for now, it's not significant enough to worry about. That mostly sums up my reaction to The River: Nice, but not really significant.

Still, what is it?

The River is a set of 12 tiles that replace the starting tile in regular Carcassonne. The spring tile is played first, then each player draws a random river tile and places it on the board so that it extends the river. As each new tile is placed, a Meeple can be placed on the farm, cloister, road or city that also appears on the tile. The river merely provides an extra border for the game.

After the ten river segments are placed, the twelfth tile, the Lake, is placed at the end of the River and the game begins in earnest.

There is one limitation to the placement of the tiles: the river can't make an immediate U-Turn; this is limited so that all the river tiles can be placed. Although it is possible (see image below) that it could happen, you can't rely on perfect placement.

This never happens!

The basic effect of The River is to provide a more structured opening to the game, and to open up the game a little more, especially in the placement of farms, as there are several roads that break the farms up into separate areas.

There is a certain level of frustration created by The River by the tiles that only contain river and farm spaces, as playing meeples on farms this early in the game is a very risky tactic. Aesthetically, these tiles look very good, but they don't play so well.

The River, all in all, has a minor effect on the play of Carcassonne, but what can you expect from twelve tiles? Personally, I feel that The River is of most use in larger games, as it spreads out the play of cities and opens more of the area on the table to interesting play. Overall, it's a worthy addition to Carcassonne.
Trae Russell
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I don't think I've ever played without it. With exception of the Xbox Live version.
Fraser
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We played it a few times two player and then packed it away, never to be brought out again for a two player game. We found that we just concentrated on either side of the river and it was a lot less interactive than our normal game. Maybe it is just the way Melissa and I play.

I'd be prepared to break it out for more than two players, probably four or more, but not for two.
Chris H - I'd rather be in Sark
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MerricB wrote:
Although it is possible (see image below) that it could happen, you can't rely on perfect placement.


If you look at the bottom two tiles in the image you will see that they perform a u-turn, so even this image is illegal.

Which all only goes to support your point I suppose.
Stephanie Gill
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I used the River add on a couple of times when first playing this game. But for some reason my daughter, who I play this game with, never wants to use the river so we generally exclude it. She says it make the game too long. I think it is all the other expansions we play with that make the game too long, not the 12 river tiles.
Kunnagh Scott
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boltongeordie wrote:
MerricB wrote:
Although it is possible (see image below) that it could happen, you can't rely on perfect placement.


If you look at the bottom two tiles in the image you will see that they perform a u-turn, so even this image is illegal.

Which all only goes to support your point I suppose.


I think the OP's point was that it's very unlikely that a U-turn will allow all of the river tiles to be placed, which is why it isn't allowed, but that this was one rare example where it would be possible. I don't think he was giving this as an example of a legal setup...

Of course, I might be talking nonsense. it is late, after all!

:)
Merric Blackman
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kunnagh wrote:
boltongeordie wrote:
MerricB wrote:
Although it is possible (see image below) that it could happen, you can't rely on perfect placement.


If you look at the bottom two tiles in the image you will see that they perform a u-turn, so even this image is illegal.

Which all only goes to support your point I suppose.


I think the OP's point was that it's very unlikely that a U-turn will allow all of the river tiles to be placed, which is why it isn't allowed, but that this was one rare example where it would be possible. I don't think he was giving this as an example of a legal setup...

Of course, I might be talking nonsense. it is late, after all!

:)


No, you're right. That's what I intended to convey. :)

Cheers,
Merric
Chris H - I'd rather be in Sark
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Ah, with you now!:D
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