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Dean Thomas
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Settlers of Catan - Event Cards » Forums » Reviews
Settlers Of Catan: Event Cards in Review
The Settlers of Catan is a magnificent game, in my opinion it is one of the greatest gateway games in existence. However the game does have some inherent flaws. The perceived randomness caused by the dice-generated resources is one of them.

Mechanics & Game Play:
Playing The Settlers of Catan with the Event Cards is mechanically no different to playing a game with the dice. Each turn random tiles generate resources, but instead of rolling dice in this variant you draw the top card of the deck. This card will have a number on it. The number corresponds to a possible roll on 2D6. Each number is 'statistically accurate/correct' within the deck. Some cards also have events on them that add a little bit more spice to the game.

How Does This Correct The Randomness (AKA The Mathematics):
Statistically speaking, each die roll is an independent event. That means that every time the die is rolled, each number has the same probability of being rolled. On the other hand, in a deck of cards each draw is a dependant event (As if a card has been drawn, it is impossible to draw it again until it is replaced and the deck is re-shuffled). So what the Event Deck does is bring the distribution of the numbers rolled closer towards 'pure probability'. In addition to the 36 cards there is also a 'New Year' card that returns all cards to the deck and re-shuffles. The Event Cards suggest that you put the New Year as the 6th-last card, though I personally suggest that you shuffle it into the deck. The New Year card is designed to stop the game being a pure maths-fest (By adding a little bit of irregularity to the Bell-Curve)

The Events:
About half of the cards in the deck have events on them. Many of the events give a resource for meeting a specific critereia (Longest Road, Largest Army, Most Harbours). There are events that 'partially destroy' sections of road, forcing the players to repair the road (1 Brick, 1 Wood) before any new roads can be built. The 'Robber Flees' event sends the robber back to the dessert. Some of the events are quite powerful, enough to perhaps force a change on already developed strategy.

Is It A Good Thing?
Personally, I like the Event Cards as an occasional change-of-pace. I certainly won’t use them in every game, but I will more than likely use them in about half of my games. The cards also add a balance factor, as many of the events help to give the trailers a boost. But mostly, the cards give the 'dice-whiners' much less room to affect the mood of the game (as well as forcing those who rely on the luck of the dice to win a game purely on skill). However, if the dice do not bother you too much, then I don't think that I'd bother.
Last edited on 2007-07-26 16:09:48 CST (Total Number of Edits: 1)
Gregory Wong
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Other than the dice, can you describe what else the event cards do?
Matthew M. Monin
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saxophone wrote:
Other than the dice, can you describe what else the event cards do?


Each card has a mini-event associated with it. Some give everyone an extra resource. Some benefit the player with the Longest Road or Longest Army, etc.

-MMM
Benjamin Birch
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I think only about half the cards have new events on them. Many have no event associated with them.

edit: Also it is important to note that the cards have a red die depicted in a corner so the deck is not only for use with the original game but also compatible with cities & knights.

It is also important to note that many of the decks that were released with the atlantis set or others through Kosmos have had reports of a typo. I've heard no such report related to the decks produced by Mayfair.
Last edited on 2007-07-26 14:12:19 CST (Total Number of Edits: 1)
michael standingwolf
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good summary of how the event cards work!

i personally prefer using the event cards. i've played too many games with the dice in which there was at least one player who got resource-screwed the entire game--even when they had theoretically good hexes--and thus just had to sit there watching the other players having fun while they could do nothing themselves. (obviously, that player has often been me!) using the event cards gives the game a much greater feeling of balance--that everyone is more or less producing what they are able to produce--and thus winning is much more dependent upon skill & strategy than on the luck of the dice.

i should add that using the cards still leaves a surprising amount of unpredictability. the "new year" card covers 5 cards each time you run through the deck, so those 5 will not come up that "year." (the average game will run through the deck one-and-a-half to two times.) i've had years in which good numbers like 8 or 9 only come up once or twice, and if that happens and the robber is on your 8 at just the right time, you're still screwed.

so if you're someone who loves settlers but finds that it can sometimes be one of the most frustrating games out there, the event cards go a long way to easing that frustration.
Thels de Kwant
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laxnbakpakr wrote:
edit: Also it is important to note that the cards have a red die depicted in a corner so the deck is not only for use with the original game but also compatible with cities & knights.


Ohh, that's a nice touch from Mayfair that the German/Dutch cards lack! Is is statistically spread (IE, the 7 has each number once, the 10 has 4/5/6, the 3 has 1/2, etc...)? If so, could you tell me which event has which red die? I was thinking about making a marked set, and I might as well follow Mayfair in their dice devision, rather than coming up with my own.

laxnbakpakr wrote:
It is also important to note that many of the decks that were released with the atlantis set or others through Kosmos have had reports of a typo. I've heard no such report related to the decks produced by Mayfair.


I doubt Mayfair took over the error. The German version had 4x10 and 1x11, while you are of course supposed to have 3x10 and 2x11.
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