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Larry Welborn
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The Ark of the Covenant » Forums » Reviews
Perhaps the best version for children
I am a big fan of the Carcassonne series but had not purchased The Ark of the Covenant because I wasn't sure it was different enough from the basic game. Thanks to a recent Tanga sale, I purchased a copy and I am thankful that I did. The Ark is a delightful addition to the Carcassonne family and I find it particularly well suited for children.

Most everyone on BGG is familiar with the mechanics of Carcassonne: you draw a tile and place it on the board in a way that all sides that touch are properly connected. In other words, if a side has a road on it that side must connect to a road, city to city, etc. Roads and cities score when completed or at the end of the game if incomplete and fields score at the end of the game.

Why is The Ark of the Covenant a good game for children?: I have found that the game is a good version for children for several reasons:

1. Field scoring is greatly simplified. In the original game, fields scored based on the number of completed cities that bordered the field. (I think this is the original scoring method, it changed around a few times.) The scoring was cumbersome and difficult for many to understand. The scoring was revised and I'm still not sure there is a consensus on how to score fields. In the Ark, fields are scored at the end of the game, but you simply receive two points for each sheep that is in your field and subtract two points for each wolf. I find this much easier to explain and it is easier for the children to see and grasp. Plus there tends to be bigger fields in this game and the children can immediately see that adding a tile with sheep on it helps their score or that placing a wolf can hurt someone else's score.

2. The ark is a nice scoring mechanism. An addition to this version of Carcassonne is the Ark of the Covenant. The Ark is placed on the first completed city. Each turn, after placing a tile, in lieu of placing a meeple, a player may move the Ark up to 5 tiles. Each tile the Ark enters scores one point for any player that has a meeple on that tile. This is a nice visual scoring mechanism that children can see and it allows a player to score even if he draws a bad tile. It also allows you to score if all of your meeples are on the board and you are unable to place any.

3. The Prophet. Who doesnt't like giant sized meeples? Each player gets one prophet that can be placed once during the game in a city. If that city is completed and the person with the prophet controls the city, he scores double points. This can be a huge game shifter if a player completes a giant city. In only a few games we have seen 60+ point cities and I read a session report where someone scored a 90+ point city. Why is this helpful for children? One, it encourages them to make a large city and the children love it when they get a huge amount of points. Secondly, the adults can play cutthroat with other adults' cities while letting the children build without impediment. This can help to even up the overall scores and make the children more competitive.

The Ark of the Covenant is a worthy addition to the Carcassonne line of games and is especially well-suited for children. Recommended.
Adam Skinner
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Stamford
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How do you think this compares to Carcassonne: Hunters and Gatherers from the perspective of youth appropriateness?
Larry Welborn
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adam.skinner wrote:
How do you think this compares to Carcassonne: Hunters and Gatherers from the perspective of youth appropriateness?


Adam,

Good question. I think H&G is a good child friendly version as well. I did find that my children (ages 5 & 4) got a little confused at the differences between huts and fishermen and I played without the "shrine rule" because that caused a bit of confusion as well. Of course I haven't played this with them in a while, so it may click better for them now. My four year old daughter loves the sheep in the Ark, so I think the artwork is more appealing to her. Of course, a lot of people have commented that the desert look of the Ark is not appealing so you probably want to take a look at the photos.

I also like that the prophet can help a child score a bunch of points at once, and the ark itself makes the game a bit more forgiving.

So, although I think both are good games for children, I would give the nod to the Ark over H&G.
Lynette
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Richland
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adam.skinner wrote:
How do you think this compares to Carcassonne: Hunters and Gatherers from the perspective of youth appropriateness?


I am not the orginal reviewer but I will toss in my two cents on this question.

H&G is also better for kids than the base C set, but the bonus tiles and Huts still add some complexity that might be hard for a 6 year old to really grasp. AoC is even simpler in idea, but the Arc adds that extra fun needed element.

My only complaints about AoC are:
a) the temples (monistary equvalent) are more complex in scoring and they shouldn't be. It is a gratitious change that doesn't add to the play in my opinion, though the added horking is interesting with adults.

b) the temples while fitting in with the theme in theory is very historically inaccurate and if I were Jewish I would find it down right offensive and take them out. Jews did not build temples all over the promised land, that is why the Arc moved around, in a tent! The one and ONLY temple, which later held the Arc was built after King David, many hundreds of years after this time period.

Still overall I like this version, and it is espeically good for kids.

Lynette
Last edited on 2007-08-02 13:51:35 CST (Total Number of Edits: 1)
Drew
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Meerkat wrote:
My only complaints about AoC are:
a) the temples (monistary equvalent) are more complex in scoring and they shouldn't be. It is a gratitious change that doesn't add to the play in my opinion, though the added horking is interesting with adults.


I like the tactical elements that come into play via the more complex method of completing and scoring the temples in Ark, but to simplify it one could just revert to the Carc method of completing and scoring cloisters.
troy jones
United States
Huntsville
Alabama
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Meerkat wrote:
b) the temples while fitting in with the theme in theory is very historically inaccurate and if I were Jewish I would find it down right offensive and take them out. Jews did not build temples all over the promised land, that is why the Arc moved around, in a tent! The one and ONLY temple, which later held the Arc was built after King David, many hundreds of years after this time period.


Perhaps the "temples" could be thought of as the stone altars people built in Old Testament times wherever the Lord caused His name to be remembered, as commanded in Exodus 20:24-26 (some examples of such altars being built: Exodus 24:4, Joshua 8:30-31).

Of course the artwork doesn't reflect what the altars were supposed to look like, i.e. more or less just a pile of unhewn stones. Oh well.
Lynette
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trojo wrote:
Meerkat wrote:
b) the temples while fitting in with the theme in theory is very historically inaccurate and if I were Jewish I would find it down right offensive and take them out. Jews did not build temples all over the promised land, that is why the Arc moved around, in a tent! The one and ONLY temple, which later held the Arc was built after King David, many hundreds of years after this time period.


Perhaps the "temples" could be thought of as the stone altars people built in Old Testament times wherever the Lord caused His name to be remembered, as commanded in Exodus 20:24-26 (some examples of such altars being built: Exodus 24:4, Joshua 8:30-31).

Of course the artwork doesn't reflect what the altars were supposed to look like, i.e. more or less just a pile of unhewn stones. Oh well.


Now that is a great idea. I might just make up some paste on alters and replace the temples in my game!!
=-) The historical inaccuracy drives me crazy everytime I play it.
And some friends have done great artwork paste ons for other games to change the german into english on cards and tiles.

Thanks for the idea!! Here is a little geek gold to get you started!
Welcome to the Geek.

Lynette
Last edited on 2007-08-06 12:02:07 CST (Total Number of Edits: 1)
Myles
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Better yet, make some little altars from natural mixed colored fish gravel and epoxy. I'll have to toy with that idea, should I decide to pick AoC up.
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