|
|
Heroscape is one of my favorite games. It might very well be my favorite, except there are so many great games out there, how the heck could I pick just one? Still, it's pretty high on the list. I love the idea, the easy-to-play rules, and the fact that, unlike some games, it's not afraid to admit it's a toy. I'm also a Marvel fan. Okay, maybe not so much recently, considering the rather horrible stories that have been coming out of Marvel. Still, there's a special place in my heart for The Hulk, Spidey, and good ol' Captain America. So naturally, when I heard there would be a Marvel version of Heroscape I was intrigued. I bought it and now that I've played it a few times, I feel confident enough to give it a review. So how does it rate? A success. Mostly. Heroscape Marvel is a smaller set than the original Heroscape Masterset. It has fewer figures (there are no squads) and a fraction of the terrain. It's a little cheaper than the Heroscape Masterset, but the box is still a little sparse. I expected as much though since I'm betting a sizable percentage of the budget for this game went to the licensing agreement with Marvel. Anyway, since it's a game of lone hero figures only, you really don't need that much terrain. There's more than enough to field every unit that comes in the box, if the mood strikes you. Plus, it comes with a kind of cool breakaway wall. There's a single thin rulebook here that contains the rules for the basic game (just like in Heroscape, this is a simplified game for really young children to keep the game accessible), the master game, and a scenario section. The rules are streamlined and very easy. This is a game that can be taught in five minutes (if not quicker) and if you know anything about Heroscape, then you know how to play this. There are five villains and five heroes included in the set. I have a few fannish type complaints with a few choices. I really don't like that Hulk and Abomination are basically the same unit with slightly different ratings and abilities. Same for Spidey and Venom. Since there's so few characters in the game, it'd be nice for more variety. It's almost like you're getting eight characters instead of ten. I like the Abomination (and Venom's okay, though not a big fan of the evil clone concept of a villain) and I understand that they picked popular characters that would be accessible beyond the comic buying audience, but I'm still a little disappointed. The other fan-type complaint I have is about Doctor Doom. His biggest power is the ability to switch minds. True, that is a talent the Doctor has, but it's not his primary power. Seems odd to me to base his character around it. While I feel that the game does a good job overall of representing the rest of the characters as well as a light game like Heroscape can, Doom just doesn't feel like Doom to me. The collapsible wall is also kind of cool until you realize it really doesn't serve much of a purpose. All the characters with the Superstrength icon easily have ways around or over it. Sure, it's fun to smash it, but not really necessary. A nice idea, but nothing special in execution. These complaints out of the way, let's talk about the game itself. It's Heroscape basically, so I do like it. But the lack of interesting scenarios (due to the lack of terrain to build complex maps) and the lack of a good variety of characters takes a game that could've been great and makes it only good. Unlike the Heroscape Masterset, which plays great out of the box without expansion (though they do add a lot), Heroscape Marvel feels like a game that needs more. So am I disappointed? No, but that's because to me, right now, Heroscape Marvel is basically an expansion for the Heroscape Universe. While not intended to be used together, they are easily compatible and so, for thirty bucks, I got some new terrain, a collapsible wall, and ten new hero units. That's a pretty solid value from a Heroscape player perspective. However, if I were a Marvel fan and not a Heroscape fan, I would say this game is not as good as it should be. Sure, there are expansions on the way (that I'm looking forward to), but one can't help feel that it would've been nicer to increase the cost by another ten bucks and throw in a few more bits and pieces. I'm pretty sure that as more expansions appear, this game will become every bit as cool as a Heroscape and Marvel fan would want it to be, but for now, it's more Heroscape than Marvel, I'm afraid. So, I would say for Heroscape fans, this is a great expansion (and standalone mini-game) to add to their collection. But for Marvel fans looking for something to replace their Heroclix obsession, or merely satisfy their desire to play a battle game with a Marvel theme, this is still a work in progress.
|
|
|
As both a Marvel and Heroscape fan I have to agree with everything you said KingCroc! Intelligent guy! I hope that future expansions will have henchmen and such to create common squads, not just heroes. An expansion could have, let's say, the Moleman and 4 of his mole people. Or there could be an expansion of common thugs, or a pack of robot killers, or agents of Hydra... Well, you get the drift. Common sets would be nice to have to fill up the ranks and use as cannon fodder to throw against the heroes. Oh, while I am at it, let's not forget to have Dr Strange and Dormammu, along with a pack of brutal Mindless Ones!!! Excelsior!
|
|
|
volnon wrote: I hope that future expansions will have henchmen and such to create common squads, not just heroes. An expansion could have, let's say, the Moleman and 4 of his mole people. Or there could be an expansion of common thugs, or a pack of robot killers, or agents of Hydra... I'm all for commons in marvel (in moderation) but I hope Hasbro never packages commons with a unique
|
|
|
volnon wrote: As both a Marvel and Heroscape fan I have to agree with everything you said KingCroc! Intelligent guy! I hope that future expansions will have henchmen and such to create common squads, not just heroes. An expansion could have, let's say, the Moleman and 4 of his mole people. Or there could be an expansion of common thugs, or a pack of robot killers, or agents of Hydra... Well, you get the drift. Common sets would be nice to have to fill up the ranks and use as cannon fodder to throw against the heroes. Oh, while I am at it, let's not forget to have Dr Strange and Dormammu, along with a pack of brutal Mindless Ones!!! Excelsior! I agree with both you and the OP. The game as it sits now seems rather sparse, but there is a great deal of potential here. I would also hope that the good guys get some squads as well - say regular police, SWAT teams, and even US Army squads. After all, even Spidy and Hulk need some back-up sometimes!
|
|
|
P_J_Keller wrote:
I'm all for commons in marvel (in moderation) but I hope Hasbro never packages commons with a unique
I doubt that will happen. They haven't done that kind of "Screw you" mixing in the original Heroscape expansions. One of the things I love about Heroscape is that it really doesn't do that. Heck, even after the Marro Drones (which just weren't properly packaged), they rectified the mistake by selling Zombies in a 2 squad box. So Heroscape isn't out to trick you. I do think it's only a matter of time before common squads for both good guys and bad guys show up, but for now, they're concentrating on getting more recognizable heroes and villains into the game. I'm all for that. Though I do look forward to some Hand Ninja and Maggia Goons sometime in the future.
|
|
|
Hand ninja - Ninjas of the Northren Wind kinda fill that need.
And for doctor doom, i think they made him pretty good. They gave him the mind-swap abiility, buut i dont see how they based him around that. He has his long range lightning bolt things attack (normal) and kind fly.
Plus the superstrength so if Jotun Throws him he'll take less damage.
|
|
|
Jmaso1900 wrote: Hand ninja - Ninjas of the Northren Wind kinda fill that need.
And for doctor doom, i think they made him pretty good. They gave him the mind-swap abiility, buut i dont see how they based him around that. He has his long range lightning bolt things attack (normal) and kind fly.
Plus the superstrength so if Jotun Throws him he'll take less damage. Yes, but Hand Ninja are common. There's tons of those guys! It seems like every time they fight anyone there's about a million of them. And that's kind of odd considering how when they get knocked out or killed they just dissolve into nothing. They must have a heck of a recruitment program! I have no problem with Doom's stats. They suit him fine. I would've just liked a more representative special ability than some obscure talent for switching minds. Not really a huge complaint, but some battle armor related power would've been more to my liking. It's not a big strike against the game, and it's open to interpretation. But since Doom is one of my favorite villains, I'm just disappointed in the way he plays. Let's just put it this way. I won't be using him much on my teams, not because he isn't a good unit, but because he just doesn't feel properly Doom-like to me.
|
|
|
I think Doom feels like Doom. His battle armor abilities are, I think, represented by his core stats....he's got good defense, attack, and range, plus he's got the whole flying thing. It feels like the stats of a man in a crazy suit of power armor. The mind swap is just another ability in addition to his good core stats, and it is something Doom does.
|
|
|
Doom is good enough- I just don't know why the Fantastic Four are nowhere to be seen- except in an upcoming expansion, and not even all 4 of them at that, so it seems!
I guess I will have to break out my old Heroclix FF to battle Doc Doom!
|
|
|
I agree with the reviewer's assessment of this game. It is certainly a great "expansion" to Heroscape. They did a good job with the figures, stats, and special abilities to capture the feel of these superheros, but this game alone without owning the the master set seems incomplete (only enough order markers for two players, limited terrain, and no squads). On the other hand, I think they nailed their target audience quite well. I would guess that most people who buy this will already own a master set and will be quite content with all that is included. I know I am.
|
|
|
volnon wrote: Doom is good enough- I just don't know why the Fantastic Four are nowhere to be seen- except in an upcoming expansion, and not even all 4 of them at that, so it seems!
I guess I will have to break out my old Heroclix FF to battle Doc Doom! Something's gotta be saved for the expansions...they could have included the X-men, the Fantastic Four, Marvel Knights characters, Spider-Man's villains, Galactus, etc but then the set would have cost $1000 and nobody could have bought it. Mister Fantastic is coming, just not in the first wave.
|
|
|
Well, I am definitely no Marvel fan (love the Spidey movies, seen FF but that's about all) and I loved this set. Most of the characters I had never heard of before plating this. Of course, that's kind of how it is with normal Heroscape. Who's heard of Sudema or Jotun before seeing the pieces. I guess it's kind of an advantage for me, not really knowing the characters, because this way, I can't be disappointed that the characters aren't right (Dr. Doom was no problem for me, he's actually one of my favorite units, although he does seem quite different then how he was in the movie. I didn't really like that one, so it was, like I said, no problem.) The only problem is that I just can't sit still thinking about The Reinforcements Arrive, half of which I have never heard of, the other half I know only from the Spidey and FF movies.
|
|
|
I just bought a hand full of cheap Heroclix which I will use for the Marvelscape set- I DO know the older Marvel universe (I quit reading about 15 years agao), so I will use these figures to fill in all the blank spots and get me going into a Marvel comics universe a la Heroscape. A few quick stat cards, a bit of paint, and shazam!, I have Moleman and 12 of his dwarven minions tackling Hulk!
Gotta love those Chinese factories cranking out those groovy heroes.
Sometimes I wonder just what those workers think about the American consumers buying all these colorful little people...
|
|
|
I'm not a true Marvel comics reader. I only recently got into comics at all, mostly collected volumes, some Marvel Ultiamte universe stuff, but I knew all of these characters before that. I've been a bit surprised by the number of folks that aren't familiar with Doctor Doom, Silver Surfer, and so on as I knew all these names long before I'd read a comic, and I still haven't read the comics in which these characters are featured.
|
|
|
Treat yourself and pick up some "Essential" books from Ebay or Amazon. They are pretty cheap and THICK. Lots of good stuff, but be aware that they are in B&W only. Worth having though.
Just type in "Essential ______" (the name of the comic, such as Essential Spider-Man, Essential Hulk, etc).
The price is right and the stories/art are great!
|
|
|
Thanks for the suggestion. I didn't mean I wanted to read the stories though, I was just saying that the characters are recognizable even to a non reader I think. :-)
|
|
|
I just bought heroscape marvel - thanks to all who describe the game here - its dead on. The board could have had more pieces and some of my favorite figures are missing, but that doesn't really bother me at all, it actually invites the following comment. If Hasbro is creating figures of the less mainstream figures, like Thanos, super skrull, Bullseye and Abomination, then that speaks for the possibility of creating a truly diverse and large marvel universe in further expansions. Of course, they will probably make the most recognizable - (if they stopped at one expansion - it would be such a disappointment.) Like most people, I would like to see the X-men, the Brotherhood, and the Avengers, as well as the less main stream Moon Knight, Deadpool, and Apocolypse. I am glad that invisible girl is in the expansion - I play with my 2 daughters and more female figures would be great - some of the less mainstream girls like Dazzler, Ms. Marvel, Elektra and maybe even if my girls are lucky, they may get to play with their favorite - Kitty Pryde in one of her many incarnations.
|
|
|
richards113 wrote: I am glad that invisible girl is in the expansion - I play with my 2 daughters and more female figures would be great - some of the less mainstream girls like Dazzler, Ms. Marvel, Elektra and maybe even if my girls are lucky, they may get to play with their favorite - Kitty Pryde in one of her many incarnations.
I know what you mean- I'd like to see the Scarlet Witch or the White Queen!
|
|
|
Before I start, it's been a while since I read Marvel comics, so memory and the ever-shifting nature of comic books may doom me here.
That said...
From a simply game play perspective, Scarlet Witch could be an absolute fiend. Her power was manipulating probabilities. you could easily get something like the Dodge Order from Descent, pick dice to reroll on attack/defense, Of course, each die could only be rerolled once.
Add in a ranged attack, give her halfway decent stats and you could probably engage some pretty tough opposition.
just a thought
|
|
|
Actually, when I mentioned the Scarlet Witch I was thinking more of her nice costume than her powers...
|
|
|