Components
The gameboard depicts the port of Rotterdam. There is an area where raw materials are picked up, a maze of crisscrossing colourful shipping lanes which lead to four docks where the goods have to be taken to to be exchanged for products which are then used to complete assignments.
The wooden ships look like miniature container ships, especially when they are loaded with a cargo.
There are also three decks of cards:
Assignment cards which need the products shown on the card to earn victory points.
Product cards - these come in 4 colours to match the 4 docks, each colour having two products. (I don't know if its just my copy, but I have 20 cards in Black and Yellow and 10 cards in red and blue).
Shipping cards - There are 9 different cards in the deck and its these cards that offer the main opportunities to 'screw' your opponents plans!
Game Play
The game is played in rounds, with each round broken down into 6 phases, played in order.
Phase 1 - place ships and load raw material. There are only 4 spaces to do this and in a four player game thats one space each - except there is a shipping card thats lets a player place an extra ship, so someone cannot place one. Also, the shipping lanes can get blocked which means ships cannot move off the start spaces, so this can also mean a player cannot get ships into play.
Phase 2 - move ships. This is done by each player in turn calling a colour. Any ship of any player that has this colour in front of their ship then has to move it along a shipping lane, unless blocked, which can mean that a ship gets diverted away from the port that is heading for. Those shipping cards can be used here too, to move a ship backwards along a shipping lane.
Phase 3 - Shipping cards. A ship on on anchor space lets that player gain a shipping card - a maximum of three can be held.
Phase 4 - Transfer Goods. Ships that have reached a dock can now unload. If they are in the right colour dock, you gain a Product card, otherwise you gain nothing. A shipping card can be used here to confiscate a load delivered in a dock - very frustrating! There is another card that can be used here to swap cargoes with another ship, however, and another that lets you steal a cargo from another ship! As these cards can only be played in your turn, timing is essential.
Phase 5 - Swap products. Players can now swap product cards with each other, Jam for Shoes, anyone ?

Phase 6 - Complete Assignments. Anyone having gained the right products for their assignments can now hand them in for victory points. First player to gain 12 victory points ends the game, but doesn't necessarily win as undelivered products are also scored and the player with most VPs then wins.
Summary
This game isn't going to be for everyone. Some will find the game too chaotic, with too much luck, and the 'screw your opponent' aspect of it too frustrating. However, the game is straightforward to play, with clearly written rules.
I enjoyed the play of the game, whilst another player actually got up and left because of the chatic nature of the game.
I cannot seeing it hitting the table very often, but with the right group of players the game could be a fun way to pass an hour.






























