geek
The Hotness
Games|People|Company
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
11
6 Posts
New Thread | Printer Friendly | Subscribe  sub options | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Tao Wong
Canada
Vancouver
British Columbia
flag msg tools
Avatar
patron0709
mbmbmbmbmb
The Red Dragon Inn » Forums » Reviews
Red Dragon Inn review
This is my first review posted here, so be kind!

Red Dragon Inn is a newly released board game from SlugFest that takes place after the adventuring party has returned after a hard day’s questing. We broke out the game on Sunday and this is obviously an initial review.

Appearance: Great. The pieces are good, the cards made of decent material and the illustrations are cartoonish and hilarious. The obvious winner was Pooky, who looks oh-so-innocent on the box cover and oh-so-deranged on the cards. Since the game is literally made up of 5 decks and 50 or so gold pieces, I’m not sure the playing mats were at all necessary as you could keep track of your fortitude and alcohol content with a pair of 20 sided dice. My only other complaint was the size of packaging, for very little content, it was bigger than necessary. Otherwise, it looked great.

Rules / Ease of Learning: Literally - 5 minutes. This is not a complicated game, and it was really easy to get into. The Rules were pretty clear and all the cards have the important information written on them, so there was little debate. Cards are named quite simply and clearly from ‘Sometimes’ to ‘Anytimes’ to ‘Action’ cards which are almost self-explanatory. Definitely well designed.

Actual Gameplay : Fun, fun, fun. Since we are all role-players and either have played, or at least have passing familiarity with D&D roleplaying, we got the references easily. As a friend pointed out, it might not be the best game for those who aren’t into the genre as they’ll miss some jokes, but many are so wide open, it isn’t a huge minus.

Gameplay is simple - each turn you have a discard & draw phase (maximum of 7 cards in hand that you always draw up to), you play an Action card, you buy someone a drink from the drink pile and you drink from your drink pile. At each point a card is played, you follow the rules on the card, from drinking additional ‘chaser’ shots to loosing a ravening bunny on the party. A minor twist is added in the addition of ‘gambling’, but the rules here too are very simple.

Winning conditions are last person standing - either because everyone else has fallen unconscious from too much alcohol or have been thrown out of the bar because of lack of gold.

Gameplay seemed very balanced with each character having different strategies to win. Fiona the Vicious focus is knocking her other party members unconcious, through physical violence and drinking them under the table. Deidre the Priest’s goal is really to ignore all the damage and drinks coming at her, making others lose their fortitude and falling over drunk. Gerki the Thief - well, he’s all about the money. And Zot the Wizard’s just a little about everything, with probably the most balanced deck, but not being really good at anything. On the other hand, there are some common cards that work in the favour for everyone.

Overall : We found the comments and titles on the cards hilarious and the game-play well balanced. It was certainly more of a ‘filler’ game with very little in long-term strategy since your goal was to run your cards down as much as possible each turn as you always refilled to maximum. Definitely a game to play if you enjoy things like Munchkin but want something slightly lighter or with a different feel.

Tao
www.starlitcitadel.com
Last edited on 2008-10-11 04:06:24 CST (Total Number of Edits: 1)
Brandon Pennington
United States
Springfield
Missouri
flag msg tools
designer
Avatar
patron0708
mbmbmbmbmb
I just ordered this and can't wait for it to show up :) Got Tiki Mountain as well!
Alex Martinez
United States
Dallas
Texas
flag msg tools
Nice review, though I don't get the Munchkin comparisons. Maybe because I just don't like Munchkin at all, but I love Red Dragon Inn. They really play very differently, and aside from a humorous role-playing theme, they don't have much in common to me.

I think the biggest reason I enjoy RDI over Munchkin is that it doesn't have that drawn out endgame. Munchkin always wears outs its welcome for me. Plus, I think the humor is a little more labored than RDI, which is very natural.

Regardless, I suppose what I'm trying to say is that RDI is obviously a game for Munchkin fans and non-Munchkin fans. That's all.
Tao Wong
Canada
Vancouver
British Columbia
flag msg tools
Avatar
patron0709
mbmbmbmbmb
Can't argue with that. I was thinking more along the lines that they both have absurd humour (Munchkin leaning more towards puns, RDI more towards fantasy stereotypes) and are both RPG themed. I have a feeling if you aren't a RPG fan, it'd be hard to play.

RDI is definitely more a filler than Munchkin which can, as you say, drag on for a while.
Alex Martinez
United States
Dallas
Texas
flag msg tools
I think the RPG statement is sort of true, but I feel that RDI doesn't require as much familiarity with RPGs. There's a lot of inside humor with Munchkin, but RDI, while very RPG based, is also more accessible. I've played it with a few non-RPGers and they've had no problem with it. And even really enjoyed it.

And yes, as a short game to play between other games I think RDI is stronger than Munchkin since it's far easier for Munchkin to drag on. (I really don't like the term Filler. Makes the game seem less than it is somehow when it's really very well designed.)

Regardless, I'm really not trying to bash Munchkin. I just think RDI is a stronger game because its appeal seems broader, and it's gameplay stronger.
Barry Figgins
United States
San Francisco
California
flag msg tools
mbmbmbmbmb
Yeah, RDI is a stronger game, I think - and the humor is longer-lasting, I feel. It's less about puns, and more about...hmm...adventure cliches in general. I think a big difference is that, in RDI, these characters really have personality, and that makes the whole game come alive.
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.