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Ryan Brenner
If you, much like the other millions of gamers, are hyped up for Halo 3, and deservingly so, then chances are you might have heard of the Halo ActionClix. The Halo ActionClix are a brand new table-top game, looking to bring the virtual battlefield of the UNSC versus the Covenant to your kitchen table. If you are unfamiliar with the -clix family, they are a group of collectible table-top miniatures produced by WizKids. If you've heard of HeroClix, which are WizKid's comic book based miniatures, the Halo ActionClix are basically HeroClix with Halo characters. Both games are very similar in play, but the Halo ActionClix are significantly different in that... Ok, they're not that different. Besides being from different factions, I wouldn't be surprised if people had HeroClix vs. ActionClix battles because of their similarities. That doesn't mean they don't have their differences, and quite frankly, they don't need to.

The first thing I noticed when I gleefully opened up my package of the little soldiers was that the character models of the Spartans were very well done. WizKids never ceases to amaze me with the job they do in putting detail into their miniatures. I’m almost positive if one of the Spartan soldiers threw a miniature Spartan at a group of enemies, they’d go for the miniature instead because of its likeness to the real thing. Probably not, but that’s how good the Spartans look. In the first booster pack that I purchased, I received four characters. Two were regular Spartans, a red one and a blue one, a regular marine, and a Master Chief with a bent sniper rifle. Unlike the Spartans, I wasn’t exactly thrilled with the paint job of the marine, but that’s what the guy gets for not studying hard enough in school to be a Spartan. Along with the figures was a map, punch-out tokens, and cards which were specific to the figures I received. The cards were good quality, glossy prints, which held the important information of the character’s special abilities, as well as all the information that is held on the character’s base.

The cards are a great addition to the game because they give you all the information you need for only the characters you’re using, unlike with HeroClix, where they have color coded abilities in which you must look through the manual to see which ability it is. If you can remember all of the abilities with their corresponding colors, congratulations, you are a greater man than I. But I cannot, so the cards make the gameplay much easier. One nit-pick I have with the cards is the character pictures on them. It looks like they took pictures of the miniatures with an old disposable camera, scanned the pictures then cut the picture of the miniature and pasted it onto the card using Photoshop. Some of them are pretty blurry and low quality, and they’re not exactly complementing of the figurines.

Back to the miniature models; my collection is mostly comprised of UNSC units (Master Chief, Spartans, Marines) but I do have some of the Covenant. The Elites look fantastic as well do the Brutes, and the Grunts are nicely made too. The promo pack I received for pre-ordering Halo 3 at Target contained an Arbiter and a Master Chief and they were probably the best looking ones I’ve seen yet. There’s such wonderful detail for little figures. In addition, the Flood characters, while I haven’t seen any in person, look pretty damn crazy. If people were looking to collect these more so than to play with them, I wouldn’t blame them.

If you’re familiar with the HeroClix rules, you’ll catch on to ActionClix right away. Each character has a value for speed, attack, defense, and damage. The speed, as you guessed, determines how many spaces the unit can move. When attacking, you roll two 6-sided dice and add that number to your character’s attack value. If the outcome is greater than the defender’s defense value, it’s a successful hit and does the damage indicated by the damage value. The damage value indicates how many clicks it causes if it successfully hits. The health of the figure is determined by how many clicks of damage it can take. What that means, is that every time a unit takes damage, you turn its dial to the right for each point of damage. When the dial indicates that the unit is dead… well that’s self explanatory.

The combat system is pretty basic, and nothing too complicated, which is good because it has a learning curve where you can pick the figures up and play with them almost immediately. Each figure has special abilities which can only be utilized during a certain level of their health meter. This means that every time a unit takes damage and spins around their dial, they might wind up with new abilities. Abilities are color coded and can affect all of the values, whether it’s positively or negatively. The abilities can be found on their character cards, along with any bonuses the weapon the character is carrying. Characters can also throw grenades, given they have any, which you can tell by them having a grenade icon on their character card. When a character throws a grenade, they throw it at a target square, and the grenade hits that space plus all 8 spaces touching it, damaging any characters within the vicinity friendly or not. Once again, there is nothing here that differentiates it from HeroClix too much.

The one aspect of Halo ActionClix that makes it unique is the ability to change characters’ weapons. If you have a Master Chief that has pistols in the game and you have another Master Chief in your reserves (side-line) that has a battle rifle, you can replace the one on field with the one with a battle rifle. I think this is definitely a cool aspect of the game and definitely adds some strategy to the game, because you might be fighting someone close range who has pistols, and then they pull out a shotgun and blast your ass. Plus, this means you’ll probably be using all of your characters that you get in the booster packs, other than selecting a few to play with and putting the rest away on your bookshelf to gather dust, a la HeroClix.

Other neat features that are in Halo ActionClix are the use of vehicles, Portable Plasma Cannons, and spawn points. Halo would not be the same without the vehicles, and the same goes for the ActionClix. I don’t have any as of now, but according to about.com, “Halo ActionClix vehicles are on a special larger Clix base and use unique game mechanics. The vehicles are more powerful than single figures: they have new attack options and they become wreckage on the battlefield when destroyed.” Separate vehicle packs are being sold such as the Warthog sets while others are coming soon such as the Banshee pack. There’s even a Scarab, which is the biggest Clix figure ever produced, and it looks awesome. It comes at the hefty $250 dollar price tag, but to the elite few that are hardcore about their game playing/collecting, it would be well worth it for this highly detailed, gargantuan two foot beast. The PPCs are stationary weaponry on the field that is placed by the players. If a character goes to the square that the PPC is located, they get to use that as a weapon instead of their normal weapons. Much like in the game, when a character kills the character using the PPC they have a chance to destroy it as well, and when it’s gone it’s gone for the rest of the game. Each player selects a square on the map for a spawn point, and it’s exactly what it sounds like; your characters start at this location. Also, much like the game, when a character dies it is not out of the game. It is taken off the playing field and can later be respawned at the spawn point or replaced with a character of equal or lesser point value. This is why the Halo ActionClix game is so great; because it stays completely true to the Halo video game in almost every aspect.

I can honestly say that I look forward to the future of the Halo ActionClix. I’m enjoying them from day one and I am sure they will keep my interest in the future. While I’m pretty sure only a select few amount of Halo gamers will also be interested in the Halo ActionClix, I’m sure they will do fairly well, especially now that Bungie is going into the RTS genre with Halo Wars (which looks fantastic, but that’s something to discuss another time). It’s not going to sway the hardcore HeroClix players to start playing ActionClix instead, but for the newbies who are Halo players and unfamiliar with table-tops might just find this game to be their portal to a new world.

(Review and TC Web Site: http://hungrywolfsites.com/teamchink/Reviews/TabletopRPGBoar...)
Ryan Brenner
You're welcome!

Glad to see people are reading this.
Lance McMillan
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First off, CC, very nice review. However, while I'll readily agree that the minis look great and the game system is functional, I'm not as impressed as you are. Haloclix may be an amusing little diversion, but I expected/hoped for more.

Haloclix relies on the same basic mechanisms that Wizkids (WK)first introduced in MageKnight -- to my jaundiced eye, there's nothing really new or innovative here. WK has been doing the clicky-base thing now since 2000, when MageKnight first came out. That's what, almost eight years? I'd have hoped that by now they might want to explore a new system, or at least some sort of significant variance on the now tired old formula.

Other than the obvious Madison Avenue inspired tie-in with the recently released Halo-3 console game (which I don't have any burning desire to rush out and buy), what's my motivation to shift from HeroClix or MechWarrior? It's pretty much the same game, just different figures.

Haloclix's target audience is pretty much the same gang that play Warhammer 40K: teens and young adults who want low-level tactical combat, lots of action, with a brutal and dark genre feel. I don't see Haloclix appealing to too many of that crowd. Particularly considering that there's talk of Games Workshop releasing their own set of pre-painted minis with streamlined rules, Haloclix is probably going to have a hard time maintaining market share.

Where I suspect Haloclix *WILL* do well is in the impulse buy crowd at big-box stores (Target, WalMart, etc), as pre-teen kids pester mom&dad to buy them toy soldiers from their favorite video game (and the fact that WK had a special set of exclusive pre-release figures with Target tends to indicate that's what they're aiming for).

Problem is, many (I'd argue most) of these kids are never going to actually play the game, just fool around with the toys. I've actually seen this, as two of the local kids have bought a couple of boosters but have explicitly said they have absolutely zero interest in having my son (who does play the game) teach them how to play. Simply put, the "game" is merely window dressing for the toys. And the regretable truth is that once the initial attraction of toys from the video game is over (and the kids have moved on to the next hot video game), sales of Haloclix are going to plummet, and WK will end up dropping the Haloclix line just like they did with MageKnight, CrimsonSkies, CreepyFreaks, MLBaseball-clix, the NASCAR-CSG, Rocketmen, etc...

So between the fact that it's yet another vile "collectible" format game, shows me nothing new or innovative, and likely has very limited product sustainability, I'm steering clear of this one.
Last edited on 2007-10-05 11:59:57 CST (Total Number of Edits: 1)
Paul DeStefano
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Lancer4321 wrote:
what's my motivation to shift from HeroClix or MechWarrior?


This game plays faster and more streamlined. The lack of pushing is a huge change in the mechanic. As is respawning, and the fact that pointvalue for kills doesn't matter.
Paul DeStefano
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Lancer4321 wrote:
sales of Haloclix are going to plummet,


The game is not HaloClix.

The game is Halo ActionClix.

While the Halo waves to the game may stop, there are supposedly further games to be added in the ActionClix line.

This means that theme may come and go, but just like you can drop Predators against SPartans now, there will be a continuing cross-compatibility.

Ryan Brenner
Lancer, I do understand what you're saying and just to back up my review, I did say plenty of times that there were plenty of similarities between the ActionClix and HeroClix, and my last sentence basically sums up what you are addressing; that it's not going to sway the "big" players of WizKid's other games to play this one instead.

About what you said regarding Warhammer, while I do somewhat agree with what you're saying, I also disagree very much do to one factor: cost. The ActionClix are fairly inexpensive and you can find them at stores like Target and GameStop, while on the other hand with Warhammer the figures are very expensive (at least to me, being a teenager, and I'm sure others around my age will agree), and you can only find them at comic stores, etc. I'm not saying that's a bad thing, but in my opinion that turns a lot of people off from really getting into Warhammer. I tried to do so many years ago, but the cost of the units turned me away from really getting into it.

As Geosphere said, it's much faster than playing Warhammer and I think that's definitely more appealing, as people can just take 10 minutes to read the rules and play opposed to reading a full rulebook and learning specifics about the different races and factions, etc.

With that said, thanks for the comments.

You know what would be cool? Being a gamer, I would love if the ActionClix series was purely video game oriented. It would be a dream battle to have the Master Chief from Halo versus Marcus Phoenix from Gears of War. Others that would be very cool would be Mega Man (silly to think Mega Man versus Master Chief, but I can dream) or Half-Life.

Ah, if only, if only.
Steve Oksienik
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I agree Paul. So long as the continue to brand it the ActionClix line, they can add almost any license they want. It would be really cool if other video games started showing up in the clicky line.
Lance McMillan
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TeamChinkC wrote:
...regarding Warhammer, while I do somewhat agree with what you're saying, I also disagree very much do to one factor: cost. The ActionClix are fairly inexpensive...


Odd, I don't see it that way. The Haloclix (okay, I concede: "Action Clix") boosters run about $10-$12 a pop, which breaks down to a bit more than $2.00 per figure, which is roughly equivalent to the prices on the generic WH40K stuff -- yes, the more "powerful" figures from WH40K are more pricey, but if you try to buy "Action Clix" singles online or off eBay, you'll find again that the rares/ultra rares aren't too different from higher tier WH40K stuff. I think the cost difference argument doesn't hold up. [I should note that I'm emphatically *NOT* a WH40K fan -- tried the game once and loathed it, although their figures are nice.]


TeamChinkC wrote:
...it's much faster than playing Warhammer and I think that's definitely more appealing, as people can just take 10 minutes to read the rules...


I'll agree, conditionally: to some people, faster/simpler also translates to "lacking depth." Personally, I'm on the middle ground in this area: I think it's too easy to get innundated with faux "depth" (something which WH40K and Classic BattleTech fall prey to), but I definitely want a certain degree of it.

This touches on what I feel is one of the basic flaws of ActionClix: it just feels too "arcade like" for my tastes. Yes, I'm fully aware that's precisely what it's based on, but it still annoys me. I suspect that to some degree this is an age related thing. You mentioned you're a teen, and so I suspect the "arcade" feel is something you're familiar and comfortable with -- I'm in my 50s and basically grew up on hex-n-counter historical wargames, so the "run around and kill stuff" nature of ActionClix feels almost childish to me (somewhat equivalent to playing "cowboys & Indians" or "Cops & Robbers"). It's all a matter of personal taste.

TeamChinkC wrote:
...I would love if the ActionClix series was purely video game oriented. It would be a dream battle to have the Master Chief from Halo versus Others...


See, again, personal taste is very subjective. For me, there's virtually no appeal for that sort of thing. I play very few video games (usually only as a favor to my son), so I'm really not familiar with the genre -- I've never even heard of the two games you mentioned. Perhaps if there were tie-ins to popular films and/or TV shows? For example, I might be intrigued by FireflyClix, or StarTrekClix.

Anyway, don't get me wrong -- I'm definitely *NOT* saying that I think Halo is a *BAD* game. I'm just saying it's not my slice of pie: I'll probably play it occasionally (with my 12-year old son), but I'm not going to be buying any boosters or getting "into" it in any serious way.
Paul DeStefano
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Lancer4321 wrote:
$2.00 per figure, which is roughly equivalent to the prices on the generic WH40K stuff


Where do you buy 40K stuff!? 5 ratling snipers go for $12. I can't find anything else remotely that cheap per figure.
Ryan Brenner
I see what you're saying.

I'm not sure what to say regarding cost, because when I first tried to get into Warhammer, they were incredibly expensive for tiny little figures and vehicles. Now, the ActionClix seem more reasonable, at 10 bucks for 4 figures and 25 for a vehicle pack.

Age, I believe only applies in some cases. Like you said, me being a teen might have something to do with it. However, I know that it's not fully true, because a good friend of mine who is the same age as me is into both long and engaging games as well as games where you can jump into them quickly like ActionClix. I think it's more of a "how long you have been doing it" sort of thing. My friend has been doing table tops and Role Playing for years and years, and he's really into them. Me on the other hand, while I have dabbled in some table tops, I'm not as "hardcore" as he is. I've barely delved deeper than a little bit of Warhammer and HeroClix.

More than anything, like you have also said, it's all about personal taste. The one reason that I would love to see the ActionClix turn into a video game theme -Clix series, is because I love video games so much and it would make sense, considering they have other games dedicated to many different things; Comic Book Characters, Mechs, Horror characters, Fantasy, and I believe soon to be Sports and Cartoons(?). As far as I know there is no other video game related table top game, so this is my only choice, and luckily, I really enjoy it.
Last edited on 2007-10-05 15:56:44 CST (Total Number of Edits: 1)
Lance McMillan
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Geosphere wrote:
Lancer4321 wrote:
$2.00 per figure, which is roughly equivalent to... generic WH40K stuff


Where do you buy 40K stuff!? 5 ratling snipers go for $12. I can't find anything else remotely that cheap per figure.


I don't buy 'em (well, okay, one small lot of 'nids off eBay, but that was for use in a completely different game). But anyway, 5 figs for $12 is $2.40 per fig --that's "roughly equivalent" in my book. Same thing: box of 16 new 'gaunts for $35 works out to about $2.50. I realize that the more powerful/non-generic figs have a much higher per unit cost ('nid warriors work out to about $11 each), but look at the online stores for Haloclix singles and you'll find that the rares run about commensurate with that sort of pricing.
Ryan Brenner
I guess what I was trying to say is that with the ActionClix, you're getting a blind box and you have the chance to get the super rares for cheaper than buying them as singles opposed to being forced to pay large amounts for a single figure. Hopefully that makes sense.