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ARTHUR REILLY
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Taluva » Forums » Reviews
A Tile Laying Masterpiece!
A Tile Laying Masterpiece!

It seems like there are countless tile laying games and the fact is, I find many boring and uninteresting to play. Perhaps one of the most well known, "Carcassonne", I've always hated because of not being able to immediately see whether a certain tile would fit here or there and I'd find myself laying the tile down to see if all the landscape types matched, only to realize that they didn't. and then start the whole process again each turn. So you can imagine my surprise after playing my first 2 player game of "Taluva."

WOW! Was the first thing that crossed my mind after that first game. Surprised at having such a reaction to a tile laying I began to try and figure out what makes "Taluva" so different.

First off, the titles are big and thick and beautifully designed with volcanoes and various other types of landscapes on them. In addition, this is a 3-D tile laying game that really comes to life as the game plays out. It actually feels like you're creating 3 dimensional villages with huts, temples and towers in the course of trying to win the game. It really is beautiful. Perhaps more importantly, when placing tiles with "Taluva", you can immediately see where and how tiles may be placed at a glance.

TALUVA - A Game For 2-4 Players

THE COMPONENTS: (What's in the box)

48) Volcano titles - consisting of 1 volcano and 2 landscape spaces.
4) Summary Cards
12) Temples
8) Towers
80) Huts

Each player starts out with 3 temples, 2 towers and 20 huts of a particular color. All of these are nicely made wooden bits. All the tiles are mixed and placed face down into a drawing stack(s). The starting player picks 1 face down tile, turns it over and the game begins.

THE RULES:

A Player's Turn consists of two parts:

1) Place a volcano tile
2) Place 1 or more buildings

When placing a tile, there are one of two choices you can make.

1) Expand the Landscape
2) Create A Volcanic Eruption.

To expand the landscape, you must place 1 tile directly on the table and at least one of it's edges must connect with at least 1 edge of a previously placed tile. Creating possible holes in the landscape is allowed.

To create a volcanic eruption, you place a volcano tile on top of already placed tiles. The following conditions must be met in order to do so:

The volcano space, must lie on top of a volcano space on an already placed tile. The placed volcano may not be flowing in the same direction as the volcano it's placed upon. As easier way of way of saying that, is to say that no two tiles may be stacked FLUSH on top of each other. The placed tile may not be placed on empty or non tile spaces.

Additional Covering Rules:

- You may place a tile that covers your own or your opponent's huts and thus remove them from the game.

- You may, if you choose, cover 2 or even 3 volcanoes with a tile.

- You may not cover a temple or tower.

- A player may not completely cover a settlement. He thus must leave at least one hut, temple or tower, uncovered. Note: A Settlement is considered any group of the same colored houses, that are adjacent to each other, regardless of their level.

Part two of your moves consists of placing 1 or more houses.. Temples, Towers and Huts may only be placed on empty spaces and may not be placed on a volcano. Other house placement rules will depend on the house being placed.

HUTS - You may place 1 hut on any level one space. Note this is the only way to start a New Settlement.

TEMPLES - You may place 1 temple on any space, on any level, provided it's adjacent to a settlement what occupies a minimum of 3 spaces and have no other temples present..

TOWERS - You may place a Tower on any level 3 space or higher that's already adjacent to a settlement, which doesn't already have a Tower present.

Lastly you can expand an existing settlement, which is the only way to place more than 1 hut on a turn. You first must choose a settlement, then a particular terrain type you'd like to expand into and thus will be allowed to place huts in all such adjacent terrain types that are adjacent to the settlement chosen. Note that the level of the tile indicates how many huts may be placed on each terrain space, with any Level 1 space getting1 hut, Level 2 space, 2 huts, etc.

END OF GAME

The game ends at the end of a player's turn, when the last tile is placed. The player who's placed the most temples wins. If tied, the most towers win. If still tied, the most huts wins.

There are also 2 additional ways in which the game can end prematurely. Any player that uses up 2 out of their 3 types of houses, automatically wins the game. In addition, if a player can not place a house on their turn, they automatically lose and are out of the game, although their houses remain on the board.

THOUGHTS ON THE GAME

Playing "Taluva" is much easier than it is to explain and the 4 page instruction booklet does an excellent job of getting you up and running. Unlike many other tile laying games, where you find yourself trying to decide if a tile fits based on the surrounding tiles next to it, "Taluva" has no such problem. It's really tough to find fault with anything here. Nice components, great tiles, easy to play and nice to look at. Throw in the different ways it's possible to pull off a win and you have a game that's fun, challenging, and exciting to play. I guess that's why it's a MASTERPIECE!
Bob OB
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It felt just the same for me :) I've never liked Carcassonne, but Taluva was also a big hit.
Wade
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Game Designer
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One of the biggest flops of the year. I couldn't get anyone else to like it, then playing it with serious gamers friend it all just fell flat for me. Traded away this week.
Surya Van Lierde is pure Eurosnoot and proud of it!
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This seems to be one of those "love it or hate it" games. I love it!
Saul Frakking Tigh XI
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06070809
Taluva was brought to our gamenight session this past week. I didn't do too well in the game, but thought it was very interesting. I was in a brick-n-mortar game shop a couple days ago and saw Taluva sitting on the shelf; so, I picked it up. I'm like you guys, in that I bore easily of tile-laying games. But, this game is incredibly addicting! For several evenings in a row, a friend and I have played 2p games, one after the other, for several hours on end. We can't get enough! It's an incredibly fun game!
Mark Farr
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06070809
Great review!

I ordered the game after reading this, and it was a really nice surprise! It is, as you say, a masterpiece. I was left kind of unimpressed by Attika, but picked this up because it looked nice in the photographs. I was not expecting it to play so well.

I also found the rules to be very thorough, very well worded. It's not as easy to do as it seems, or more games would be this clear. When I thought I had found a grey area, I checked the rules to find that the examples and text covered every question I had. Outstanding!
Leon Witherow
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Hi everyone,

I'm looking at purchasing this game because it looks fascinating, but i've got a few questions for those who have played it.

How do you start and establish a settlement?

What determines the creation of a new level? Can a new level only be created by placing a volcano tile on top of another one and then expanding out accordingly?

Any help would be splendid.
Surya Van Lierde is pure Eurosnoot and proud of it!
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wit0005 wrote:
How do you start and establish a settlement?

Just put a single hut on a level one none volcano spot

wit0005 wrote:
What determines the creation of a new level? Can a new level only be created by placing a volcano tile on top of another one and then expanding out accordingly?

All none level 1 tiles must have their volcano on an other volcano, it doesn't matter if they're the first one on that level or not.
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