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Magnificent Octopus
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Little Italy » Forums » Reviews
Unique use of Dice make for a Long filler
This is the latest Knizia game that I had to try simply because it was from him. Even though it's Knizia, just listening to the rules gave me the instinct that this is not a gamerly game. That is not why I bought it. I bought it as a not-very-deep game that I could play with the likes of those that like party games, and that I could still feel like I had some meaningful decisions to make. After actually playing the game I found that my instincts were right. For my general purposes this is just a little too random, a little too long to call a filler, and not enough theme to make it interesting.

Overview:
The board is basically an oval to drive cars around, with an alleyway cut-through in the middle. You are gangsters and are driving around picking up money drops (positive points) and avoiding the cops (negative points). There are several numbered spaces on the track which are the locations where these things might occur. One of these spaces (the 1 space at the beginning) is marked as the money drop, and another space (-1 at beginning) is marked as cops.

The points are given out thusly:
whoever moves a car on one of the numbered spaces gets a point, and if it is the money drop the owner(s) of the car get points, and if it is the cops the owner(s) get negative points. The amount of points starts at 1 and goes up during the game to a maximum of 7.
BTW, if someone gets confused about the game it's going to be in scoring. It doesn't help that the first payout/penalty takes several rounds to get to, or that it happens a most 12 times a game.

Gameplay:
There will be the same number of cars as players, and a matching die for each car. The first person rolls all the dice, sets one aside, and moves that color car that many spaces. The next person takes the remaining dice and does the same thing. When a player would only roll one die, they instead grab all the dice and roll them. This is not *as* random as it sounds because numbered spaces must be stopped on, and these are only 2 or 3 spaces apart. So most of the time, the dice will tell you *which* cars can be moved for personal gain. Many times the choice is just left up to the player. The other detail of movement, and this is how you get past the stops, is that a space already occupied
with a car does gets skipped when counting spaces.

The game ends when someone gets the 7 point payout or the -7 penalty, or when both markers have made it to 7/-7.

Ah but wait... there's more! And I've left the twist till the end. When playing with 4 or more people, everyone will pick a color car, take two matching cards of that color and pass one to their left. Thus everyone will have two colors of cars for which payouts/penalties will apply.

Components:
We got wooden cars, a plastic/felt dice cup, plastic dice, cardboard money, money drop marker, police marker, and number chits to randomize the numbers on the board if so desired.
Components are top notch, but I have a few complaints here. One is that there is not enough money (money and points being the same thing in this game). We ran out of money when playing with 4 people, and this game goes up to 6. The other is the padded dice cup that comes with the game -- it is only wide enough for 3 dice to rest when turning the cup upside down, without stacking on each other.

To tell the truth is game is kind of fun, but it's just too long for me to play it with any regularity.
Last edited on 2007-11-28 20:48:48 CST (Total Number of Edits: 1)
Kane K.
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I've read and heard some bad things about this game, but hey, it's a Knizia so I got it and tried it out this weekend. I really liked it. After reading this review and other people's comments, I'm wondering if people are playing wrong. The rules are a bit unclear in one place, and it's the most important part of the game. It took me at least 3 re-reads of the paragraph to get it.

You don't stop on every numbered space, and the moving player does not get a point for moving a car to a numbered space. You only stop if a car reaches the money token, the handcuffs, or the alleyway. If a car reaches one of the tokens then the moving player gets 1 point, the car owner earns or loses money based on what the number is at that space and then the token moves to the next space numerically (possibly scoring again). This gives you a lot more control over the game and allows you to try to set yourself up for some bigger chain scoring (at least with 3 players where you have 2 cars each). The other numbers on the board are just there to show you where the tokens move to...they can be ignored when moving cars unless one of the 2 main tokens are on a space.

I don't have the rules in front of me now so I can't give you any quotes, but I would think that stopping and scoring on every numbered space would make this a random bore-fest. That's also probably why you ran out of money. We had plenty left at the end of the game.
Kane K.
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Oh, and I didn't time it, but I would guess the game was easily under 30 minutes.
Kane K.
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Favre4MVP wrote:
Oh, and I didn't time it, but I would guess the game was easily under 30 minutes.


I played twice yesterday. Setup, teaching the game, playing twice, and tear-down was less than 40 minutes total. I know that the first game only took 10 minutes. Great filler if you ask me.
The Monarchist
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elcomadreja2 wrote:
This is not *as* random as it sounds because numbered spaces must be stopped on, and these are only 2 or 3 spaces apart.


I would check the rules again.... the only numbered spaces that you have to stop on are the ones with either the Payout or the Police tokens.

I personally found this to be a great quick game. No game went beyond ten minutes (and this was with four people), and each game was very close. In fact, there was one game where I was behind nearly the whole game. My only real hope for winning wasn't to try to earn money myself, but to force everyone else to lose theirs. I kept maneuvering other players' vehicles into the Police token, and won the game with only $1 in the bank. Everyone else ended up with zero on the last turn. I gloated immensely. :D

You should try this again. No game should go beyond ten or fifteen minutes tops.
Magnificent Octopus
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Favre4MVP wrote:
You only stop if a car reaches the money token, the handcuffs, or the alleyway.


You've got to be kidding me. The rules were read by myself and another person multiple times. Time to dig it out again. If true the drawbacks of this game go away for me. If not we'll probably play that way anyway.
Kane K.
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elcomadreja2 wrote:
Favre4MVP wrote:
You only stop if a car reaches the money token, the handcuffs, or the alleyway.


You've got to be kidding me. The rules were read by myself and another person multiple times. Time to dig it out again. If true the drawbacks of this game go away for me. If not we'll probably play that way anyway.


Have you re-tried it the correct way yet? Did it improve the game for you? Cars stopping on every numbered space would really make this a poor poor game. By the rules it's a lot of fun, I think.
Ben Bodrero
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We grabbed this one for Father's Day at half off beacause, well, its Knizia. Most of his games have been a pretty good gamble for us, and at half off - of course!

Anyway, I agree with the ten minute game play. We have only played (2) two-player games so far learning this by ourselves and while the first game had the learning curve, the second game certainly took about that long.
Seth Jaffee
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I agree it sounds as if the OP was playing incorrectly. I only played with 2 players, in which case we each had 2 cars, and didn't share control. The game was random and boring.

I expect the 4-6 player game would be more interesting as you share control of your 2 cars with people.

Reading this review though, I may have misread or misremembered the rules... I haven't played with 4-6 so I'm not sure:

I thought you get 2 cars, and share each with another player. I also thought that the other player was unknown.

I think the 2p game might be more interesting if all of the cars were on the board, and you only know which 2 you control, not which 2 your opponent controls. The money could be stacked on the second card of the car's color off to the side, and at the end of the game you'd just add the cash on the 2 cars you control for your score.
David G. Cox Esq.
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sedjtroll wrote:

I thought you get 2 cars, and share each with another player. I also thought that the other player was unknown.


You share the two cars with your neighbours - one with the person to your right (called "Righty") and the other with the person to your left (called "Lefty").
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