Overview:
The board is basically an oval to drive cars around, with an alleyway cut-through in the middle. You are gangsters and are driving around picking up money drops (positive points) and avoiding the cops (negative points). There are several numbered spaces on the track which are the locations where these things might occur. One of these spaces (the 1 space at the beginning) is marked as the money drop, and another space (-1 at beginning) is marked as cops.
The points are given out thusly:
whoever moves a car on one of the numbered spaces gets a point, and if it is the money drop the owner(s) of the car get points, and if it is the cops the owner(s) get negative points. The amount of points starts at 1 and goes up during the game to a maximum of 7.
BTW, if someone gets confused about the game it's going to be in scoring. It doesn't help that the first payout/penalty takes several rounds to get to, or that it happens a most 12 times a game.
Gameplay:
There will be the same number of cars as players, and a matching die for each car. The first person rolls all the dice, sets one aside, and moves that color car that many spaces. The next person takes the remaining dice and does the same thing. When a player would only roll one die, they instead grab all the dice and roll them. This is not *as* random as it sounds because numbered spaces must be stopped on, and these are only 2 or 3 spaces apart. So most of the time, the dice will tell you *which* cars can be moved for personal gain. Many times the choice is just left up to the player. The other detail of movement, and this is how you get past the stops, is that a space already occupied
with a car does gets skipped when counting spaces.
The game ends when someone gets the 7 point payout or the -7 penalty, or when both markers have made it to 7/-7.
Ah but wait... there's more! And I've left the twist till the end. When playing with 4 or more people, everyone will pick a color car, take two matching cards of that color and pass one to their left. Thus everyone will have two colors of cars for which payouts/penalties will apply.
Components:
We got wooden cars, a plastic/felt dice cup, plastic dice, cardboard money, money drop marker, police marker, and number chits to randomize the numbers on the board if so desired.
Components are top notch, but I have a few complaints here. One is that there is not enough money (money and points being the same thing in this game). We ran out of money when playing with 4 people, and this game goes up to 6. The other is the padded dice cup that comes with the game -- it is only wide enough for 3 dice to rest when turning the cup upside down, without stacking on each other.
To tell the truth is game is kind of fun, but it's just too long for me to play it with any regularity.
Last edited on 2007-11-28 20:48:48 CST (Total Number of Edits: 1)




























