The last time I played this I was not impressed. And no one has been hankering for it since then. So I was thinking of adding it to my trade list. Before I did, I wanted to give it another try.
Essentially, the game consists of selecting 8 out of the 12 available creatures to do battle. To do this, you need to separate out the 12 cards for each creature type from the pack of cards, as well as 11 spectator cards, and a few referee cards. The other cards are set aside.
You lay out the descriptive cards of each of the eight creatures at the top of the table. Each battle is "fought" in successive rows on the table beneath the top row. At the end of each battle, the lowest valued creature is no longer in play. The next battle is fought one row further down, with one less creature. After five battles, only three creatures remain.
Battles are fought by players placing cards corresponding to the creatures in the current battle row one by one. You can cover up a card already in place. As soon as all creatures fighting in a round have a card, the creature with the lowest number is eliminated. If there is a tie for lowest number, keep playing until there isn't. Cards are valued 0 to 10 for each creature and must be played on that creature. A card from single set of spectator cards valued 0 to 10 may be played on any creature.
Each round, you bet, place a card, and draw back up to 8 cards. Special cards or abilities may come into play.
During the game, you place bets on these creatures. The earlier the battle, the more valuable the bet. In the first round you can also place an additional secret bet. Only one person can place a bet on one creature each round, and only after the creature already has at least one card on it from this turn.
The last rule is the one I missed the first time I played and makes all the difference. It is a critical rule that makes the game far more enjoyable. Without it, you can bet on anything you want and then play a card on that bet. Instead, you have to play a card which might enable someone else to place the bet on it before it gets back to you.
Each creature also confers a special ability for you if a) you place a card on it this round, and b) you have the highest valued total bets on this creature.
It's actually an interesting game. The most interesting part is that you can place either low cards on creatures you don't like or high cards on creatures you do. You can end the game with a high card on the last remaining creature without a card yet, dooming some other creature, or a low card on that creature, dooming it instead. Assuming you have the card you need.
However, the game still has a few problems, which we noticed the last time, too.
The biggest problem is the point system, Like Quo Vadis, point scores in this game are simply too low and therefore likely to tie all too often. It's just not enough, and not enough ways to score. Furthermore, the betting system makes most of the bets fairly worthless and most of the creature special powers also fairly worthless. It's a drag on the game. Higher valued bets, the last row being worth something, and interim scoring opportunities ala El Grande would make the game much better.
The second problem is design. The spectator cards look exactly like the creature cards and are impossible to distinguish except by reading the fine print. They should have big words saying "Spectator" on them. And many of the creature cards have nearly the same coloration or name, making them hard to distinguish, too. There is no special corner symbol; you have to hold the cards so that the entire top of each card is visible. This makes setting up the game, and figuring out what you have in your hand difficult.
One other problem was remembering which creatures were eliminated from play each round at a quick glance. This information is important since you need to know how many creatures remain this round. Flipping over their card in the top row wasn't good enough, and in fact made it worse. Instead, we collected all the cards previously played on those creatures and made upside down piles in their column in the current row.
I think my problem last time also may have stemmed from too few players. You definitely need a full complement of betting to make the game interesting.
It's still not going to hit the table often.