Then Zombie Fluxx came out, oh boy, oh boy!!! Anything featuring zombies and the coins in my pocket burn so much!!!
You get a decent sized deck of cards (100) featuring a variety of zombie groups 'Creepers', and weapons/items 'Keepers', as well as a stack of 'brilliantly titled' Goal cards which depict the games aim.
The artwork is very good. Comical, colourful and well drawn, and the cards are a good size.
The basic rules are pretty easy to follow, then the game makes up it's own constantly changing ruleset as you lay down 'New Rule' cards. Sometimes things get a little out of hand. e.g. draw three, play five, discard back down to one etc, etc, but it all adds to the fun & chaos. Sometimes the rules do get reset back to normal & by this time you really feel the pressure lift.
The Creepers are great. Everytime you're requested to draw a card and you pick a Creeper it goes on the table in front of you and you draw again. During some bad shuffles we've had 6-7 drawn straight after each other. Don't worry about them harming you though, they mainly stop you from completing your Goal, although there is the odd occasion where a stack of Zombies are required, like with 'Zombie Baseball Team'. But most Goals require a zombie free area, and when you have cards like Chainsaw, Car, Baseball bat, Gasoline, you can usually knock a few into the discard pile, or into another players area.
Packaging is OK. The deck has to be split 50/50 to fit into the box along with the rulebook. I'd maybe have preferred a single deck package, but then the artwork would've probably been too small.
If you're a fan of Fluxx you'll enjoy Zombie Fluxx, If you're a fan of Zombies 'AND' Fluxx you'll absolutely love Zombie Fluxx.
Overall: 7.5 cans of Zombie Repellent out of 10.
Last edited on 2007-11-01 06:26:52 CST (Total Number of Edits: 2)

























