The game log may be found here:
http://scmccarthy.googlepages.com/r2-wargamer777-vs-sevenspi...
The game got off to a strange start by giving Billy lots of musters, all of which he used on Isengard; and me, a king-in-one via Fear! Fire! Foes! on turn two. Contrary to my usual love of Strider, I went the adventuresome route and got an extra die, plus Pippin in Bree. Meanwhile, Helm's Deep was captured, the Fellowship had revealed in the High Pass, and Lorien was being eyed.
I managed to build up a noticable resistance force in Edoras, and when they got attacked, they retreated to Anorien, and then to Eastemnet with heavy losses. At this point the remaining elite ran towards Lorien, and the regular to Westemnet as Helm's Deep had been left unguarded. I managed to retake it and reinforce Lorien, too.
Sauron then went to war, and orcs from Dunland and Moria attacked Lorien. They attacked a couple times, with devastating effect, but then got overconfident with The Fighting Uruk-Hai. In the end, two elves plus Galadriel survived, and killed the last two orcs and four Nazgul in the last round. Meanwhile I was squeezing in a couple regulars in Bree, Dale, and Helm's Deep.
Helm's Deep got retaken, Lorien was re-besieged, and the Witch King headed for Rivendell via Angmar. The Fellowship, having faced a peaceful but annoying zero eyes during the Lorien battle, still made only slow progress, and though wanting to declare in Mordor turn 7 only rolled one character in six and were revealed on the elven ring move. Where's Strider when you need him, eh? In Dol Amroth, spitting out totally useless Palantir dice, that's where.
Anorien mustered a regular, who retook Edoras. Pippin gathered his forces into North Downs and Ranger'ed the Witch King for one. The Witch King ignored him and besieged Rivendell.
The Fellowship finally declared turn 8, with three corruption and five companions (Gandalf fell to the one random casualty, and Smeagol had appeared in the "Breaking" of the Fellowship). There were four eyes that turn, and the first tile was, annoyingly, an Eye. Galadriel killed it, but the redraw was an Eye too! The revealed Fellowship was immediately tracked down by an Orc Patrol, but the Orcs got a bit too excited and drew a third Eye. They moved again to reach step two, and next turn got On, On They Wented to stay at step two of Mordor. With 5 eyes, they didn't move a second time. The Free had extra dice, so they went for a military feint at the end of the turn. North Downs went to Mt Gundabad, which was empty, and Dale went towards Dol Guldur, which had one guy. Next turn, Mt Gundabad was walked into, but Billy had Shadow of Dol Guldur so the Free armies there abashedly Scouts'ed away. Undeterred, the ringbearers moved into the delicious fourth Eye tile. Delicious, because it exactly killed Gimli and Merry, leaving Gollum alone with a bunch of tiles that couldn't do enough damage, and couldn't reveal or stop. That was that...
Ring victory turn 10. Corruption was at 10. The Free and Shadow both had 2 points (Helm's Deep / Mt Gundabad), although both Rivendell and Lorien were on the brink of destruction.
(Edited to unbreak link to log file.)
Last edited on 2008-05-04 21:20:52 CST (Total Number of Edits: 1)































