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Beau Bailey
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0708
*Disclaimers* This is my first review and I have never played any form of Fluxx before.


Packaging: The game has a normal double deck card box with decent artwork on it. Definitely a more enticing package than the normal Fluxx games. However, as other reviewers have stated, I think this would have been better packaged in a single deck box so the it did not need to be split when being put away.

Components: You get 100 cards for your purchase and a double sided rule sheet. The cards are of decent quality with passable artwork throughout. The Keepers just have mediocre throughout but it is useable so I can't complain much. The Creeper cards have much better artwork with nice cartoony drawings of zombies.

Rules: I haven't played any other Fluxx but the rules were very easy to pick up and I had no trouble learning the game as I went. The only part that could have been spelled out clearer in the rules is that Zombies and Creepers are not interchangeable. I needed to pick this up from the context of one of the cards which said it counted Creepers and not Zombies. A simple line in the rules would have really made it easier to understand.

Gameplay: As far as I know, the gameplay is identical to Fluxx but with the addition of Creepers and Ungoals. Creepers automatically go into play when they are drawn and are then replaced with additional draw. Thus it is possible to draw and play numerous Creepers in a row. The only real game effect of the Creepers is to prevent you from winning though there are a few win conditions that require Creepers. The new Ungoals are endgame conditions that cause everyone to lose if the conditions are met. During the games I played, these were never really close to completion and were only played when somebody needed to play their whole hand. You are never that far away from winning in this game so I see no reason to ever force eveyone to lose.

Fun: I enjoyed playing the game and would definitely play again. There is really no skill or strategy involved, most of the time the cards give you an obvious course of action (ie. "If I play this card John wins, so I will play this other card instead). It might take a little too long for what it is, but after three plays I would still play the game again. The game might not mesh well with AP type players, as one of the guys playing spent inordinately long periods of time determining which cards to play. And this was on turns where he had to play ALL OF HIS CARDS anyways. He could not handle that there was almost no strategy in the game and kept wanting to make the game a lot more difficult than it is.

7/10: Recommended as a light filler when played with the right crowd.
Tony Vigil
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badweasel wrote:
Fun: I enjoyed playing the game and would definitely play again. There is really no skill or strategy involved, most of the time the cards give you an obvious course of action (ie. "If I play this card John wins, so I will play this other card instead). It might take a little too long for what it is, but after three plays I would still play the game again. The game might not mesh well with AP type players, as one of the guys playing spent inordinately long periods of time determining which cards to play. And this was on turns where he had to play ALL OF HIS CARDS anyways. He could not handle that there was almost no strategy in the game and kept wanting to make the game a lot more difficult than it is.


To your AP type player's credit/defense, it usually does matter what order you choose play your cards. It's not as simple as throwing them all down in any random order and ending your turn. The real fun is in finding the combos that could provide you with the win on that turn when you have lots of cards in hand and you must play all of them.
Bruce Crawford
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badweasel wrote:


Gameplay: As far as I know, the gameplay is identical to Fluxx but with the addition of Creepers and Ungoals. Creepers automatically go into play when they are drawn and are then replaced with additional draw. Thus it is possible to draw and play numerous Creepers in a row. The only real game effect of the Creepers is to prevent you from winning though there are a few win conditions that require Creepers. The new Ungoals are endgame conditions that cause everyone to lose if the conditions are met. During the games I played, these were never really close to completion and were only played when somebody needed to play their whole hand. You are never that far away from winning in this game so I see no reason to ever force eveyone to lose.


We played it for the first time on Monday, playing several games in a row. Very enjoyable and I am sure it will see some more play. Because it is simple and quick you get a "just one more game" feel to it. With respect to the Ungoal, we had a great time pointing out to the only player who didn't win a match that "even the zombie's won one..."

It's also tempting to play an Ungoal if you're really far behind with no chance of winning ("If I'm going down I'm taking you with me..")
Beau Bailey
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tjvigil66 wrote:

To your AP type player's credit/defense, it usually does matter what order you choose play your cards. It's not as simple as throwing them all down in any random order and ending your turn. The real fun is in finding the combos that could provide you with the win on that turn when you have lots of cards in hand and you must play all of them.


That's true, but he would have the same difficulty when all of his cards were of different types (Keepers, new rules, and goals) and no combo was possible. I didn't mind much, I just thought it was kind of funny and he complained a lot that the game was very difficult because of the lack of strategy.
Tony Vigil
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badweasel wrote:
tjvigil66 wrote:

To your AP type player's credit/defense...


That's true, but he would have the same difficulty when all of his cards were of different types (Keepers, new rules, and goals) and no combo was possible. I didn't mind much, I just thought it was kind of funny and he complained a lot that the game was very difficult because of the lack of strategy.


Point taken. I do know people like the person you are talking about. I don't even bother bringing these simpler beer and pretzel games to the table when they are present.
 
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