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Subject: Fluxx Refined
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James McAllister
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07
Zombie Fluxx is the latest game of Fluxx that I have played in over a year. I got completly burned out on the original version and all it's variants after playing it 2-3 times a week for months and months. I had introduced all of my non-gamer friends to the game, and they loved it (which is good!).

However, regular fluxx becomes repetitive once you realize the best way to win is to wait until you get a Play 3 rule on the board, while holding the 2 keepers and goal you need to win. There is no real reason to play a keeper or goal until then unless forced too.

With that weakness in mind, Zombie Fluxx is a huge improvement over original fluxx. No longer can you just automatically win when it seemed you had nothing because of the addition of Creepers to Keepers. Creepers are cards that if drawn, must be played as a keeper on yourself.

With almost every goal's winning condition, is a further condition that you cannot have any creepers in play infront of you. Don't despair, because there are ways to either ingore creepers, or kill them. However, the creepers never really go away. They either get passed to another person, or put back on top of the draw pile. As the game goes on, the number of creepers can really add up.

This huge number of creepers can be exploited by a few goals that require large numbers of creepers, instead of having none. In short, the addition of creepers tends to even out the game so that people won't win in the first few turns, and so that there is a point to playing good cards as you get them. If you can only play two cards, and you need to get rid of a creeper, you might as well play one of your keepers, then try to do something about that creeper.

Overall the number of cards that do things like steal keepers or skip turns seems to be greatly reduced in this set, making for less randomness. I can remember games of Fluxx where I would get skipped or reversed passed for a very long time, and someone would have won before I got to play a single card.

Overall, this is a big improvement over original Fluxx, and I look foward to playing it again. If you are burned out on Fluxx, I reccomend trying this out. It adds some strategy to an otherwise very random game.
 
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