Okay, I was thinking, Hey, since I've lost every battle I've been in soundly, maybe I should have withdrawn instead?
Having looked at the Withdraw rules, though, now I'm thinking, Why? (I've posted the rules below). In order to withdraw, you have to be the Attacker, and even IF you succesffuly withdraw (which takes two lucky rolls), the opponent can just step up one space and attack you on the next Strategy Card played.
Or am I missing something?
16. WITHDRAWALS
16.1 In General
Withdrawals are a way for the current attacker (not necessarily
the original attacker) to break off from a battle. To withdraw,
the attacker must forfeit his chance to play a BC and roll less
than or equal to his commanding general's Battle Rating. The
defender can cancel the withdrawal by rolling less than or equal
to his commanding general's Battle Rating (the defender is not
required to roll). If the attacker's withdraw die roll was not
successful, or if the defender canceled the withdrawal, the
defender MAY immediately take the initiative and become the
attacker. There is no limit to the number of times you may
attempt to withdraw in a single battle.
16.2 A Successful Withdrawal
A successful withdrawal ends the battle and forces the
withdrawing player to move his army to an adjacent space
(exception: units that sallied forth from a besieged walled city
may withdraw back into it). Battle casualties are resolved
normally, but the Retreat Table is not used.
16.3 Restrictions on Withdrawals
• A withdrawing army may not split up.
• An army may not withdraw across a mountain pass (either
type), strait or by sea.
• You may not withdraw into a space containing an enemy
PC marker or enemy CU.
• You may not withdraw into the space from which the
enemy army entered the battle space. If the original attacker
withdrawals, then he must withdraw to the space from
which he advanced.
• You may not withdraw into a space containing a nonfriendly
tribe. (2-29-00)