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Paulo Soledade
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Age of Steam » Forums » Reviews
Working on the Age of Steam
“Eye of the Needle”

There are some games that don’t give you the option to make good/bad decisions because they’re so tight that the only way of playing them is to reduce damage from the beginning until the end. Maybe that’s the worst thing about a game. You don’t play the game, the game plays you. Age of Steam is exactly the opposite and vice versa. It plays you until you’re able to realize that it’s time for you to play. Complicated? Well, so is the game.

“Working Girl”

Lot’s of people thinks about Age of Steam as a job. You have to wake up early in the morning, take a fast breakfast, getting all that traffic from home until the office and then, when you finally think you’re going to be rewarded for the time you’ve worked, the salary is so ridiculous that you decide to start building rails and issuing shares and all those things you do at work. By the time you got home, a new railroad is made and a new expense is coming.

I agree that Age of Steam is about having a job. At the start of the game you already know that expenses are coming at the end of the turn. The game makes you reconsider if you really want to play it. It keeps asking you over and over: “do you really want to play me?” And by then you have already, at least, four hundred reasons to give up. But then you think: “I can beat this guy! Can’t I?” This doubt, this uncertainty is what makes you win Age of Steam - let me rephrase it. It doesn’t make you win Age of Steam because this is one of those games that can’t be beaten. The game wins every time because it simply defeats you morally. When we have that doubt, we are showing the requested respect that allows victory. And a victory, by itself, is when the game let’s you achieve your own actions, your own responsibilities.

By the time we’re getting into the middle of the game, putting Age of Steam a bit apart and trying to compete with the other players is when the immense and intense responsibility that we’ve learnt in the previous turns has to show up. By that time we have to think: “Ok Mr Age of Steam. I’ve managed to come into this phase; do you allow me to continue and try to win this other guys playing with me? And then the game tells you: “I will if they will”.

“The Big Chill”

Responsibility is something that prevails when Age of Steam is at the table. I’ve never seen anybody winning the respect of Age of Steam getting defeated. No. If you accomplish to survive the job, meaning if you’re not eliminated from the game, the game deserves you. You’ve already won it. And then you could try to win the others. If you do, that’s ok. If you don’t that’s also ok. Why? Because, by this time, the game respects you. You’ve survived it. You’ve been played and played the most difficult game I know. Is this a good thing? Well, I must say that I don’t always like to work when playing but I often like to play when at work. You just have to choose. Wait. You don’t even have to choose. You could do both and that’s the beauty of it.

“The Left Hand of God”

“Links”. Love the word. It means left in German and connections in English. Well this has everything to do with Age of Steam: Making connections to build railroads. Improve you Engine Track to be able to make more links (cross more cities). The next player is always at your left except in this game! Well I guess left has nothing to do with Age of Steam but, either way, linking players to your left (and also to your right) is engaging enough to understand that Age of Steam plays with connections between players. I mean, the ownership of the lines are individual but the connections between them, the auction that provides the non-clockwise system that ruins the L-word (left) and the amazing interaction, makes this game one of the most incredible games I’ve ever played/worked on. Pay attention to this one if you didn’t already. I don’t know any game so difficult and so “putted together” like this one. Everything makes sense and it has the hand of God all over it.


I would like to finish this review with a sentence about Age of Steam's author, Mr Martin Wallace:

"Some men see things as they are and say why - I dream things that never were and say why not."
George Bernard Shaw



Note: I apologize for the poor English, mistakes and grammatical errors but this is not my first language. Try to ignore them, please.

Paulo Soledade

http://spielportugal.blogspot.com/
James Cheevers
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I have absolutely no idea what you just said...

... but I'll second it :D

Great review.
Paulo Soledade
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solove wrote:
I have absolutely no idea what you just said...

... but I'll second it :D

Great review.


Lol... I guess :)
Santiago Jiménez
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This officially the best review i have read in the Geek.

Kudos to Paulo!

BTW, Age of Steam is my top #1 game, and i totally agree with your point of view. You have to deserve the respect of the game to win it.
Paulo Soledade
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sajimenez wrote:
This officially the best review i have read in the Geek.

Kudos to Paulo!

BTW, Age of Steam is my top #1 game, and i totally agree with your point of view. You have to deserve the respect of the game to win it.


Gracias Santiago.
Lee Hancox
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Nice!
I like this, well written Sir!

I love AoS, I also enjoy a glass of wine or a beer or two when playing games on a weekend evening. Unfortunately AoS and alcohol do not mix, the lack of concentration fuelled by the Cab Sav usually means I am left to play AoS Mid week where I usually curb my drinking so that I can further focus on the task at hand, that being 'Surviving Age of Steam'.

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I totally agree. AoS feels like work. It will cause stress and brainburn. Both times I've played, it has left me exhausted, and with a headache.

I really don't enjoy it that much, it feels like studying calculus... like doing your taxes...like working...

Edit: Typos
Last edited on 2007-11-23 13:57:41 CST (Total Number of Edits: 1)
General Protection Fault
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At first I thought this was a bad review, because it confused the hell out of me, but then I thought about it, and Age of Steam confuses the hell out of me, so I think that means this is a good review. I think.

I'm so confused.
Richard Young
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Interesting - but sounding a lot like a very new player's reaction to the game, rather than a considered impression after a few playings. AoS does require that you think several turns ahead, and is viciously unforgiving of mistakes made in the first few turns.

However, while the threat of going bankrupt (early) never recedes entirely, the worst experiences will turn out to be those early ones when you were at the beginning of the learning curve. The math is simple to elementary, the pattern of the game quickly emerges after a game or two, and none of it is rocket science.

Granted, this game is nothing like Apples to Apples or Balloon Cup but neither should it be seen as a major brain-burner. For that you need to try 1830, or the Revolution: the Dutch Revolt.
Paulo Soledade
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Bubslug wrote:
Interesting - but sounding a lot like a very new player's reaction to the game, rather than a considered impression after a few playings.

However, while the threat of going bankrupt (early) never recedes entirely, the worst experiences will turn out to be those early ones when you were at the beginning of the learning curve. The math is simple to elementary, the pattern of the game quickly emerges after a game or two, and none of it is rocket science.


You're right about this. I've only played AoS 4/5 times until now.
For me, there are two main things about reviewing a game: being fair with the game itself and being fair with the players (those who read reviews and actually play the game). No matter how many times you've played this game, it will always be a terrific game and very difficult to master. The learning curve is not necessary to describe this. I don't have to play it 20 times to state that this game's principle is about trying to be superior to all players!
But, when you have all the skills you need to defeat the game (a few playings in your own words), then you could manage to be better than your co-players and win! :)
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Soledade wrote:
I don't have to play it 20 times to state that this game's principle is about trying to be superior to all players!

Isn't that true for every game? :)
Paulo Soledade
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generalpf wrote:
Soledade wrote:
I don't have to play it 20 times to state that this game's principle is about trying to be superior to all players!

Isn't that true for every game? :)


No. Not every game tries to win you. AoS plays against players. (Maybe I couldn't explain myself in a proper way and I apologize for that. English is not my mother language as you know) :)
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Soledade wrote:
No. Not every game tries to win you. AoS plays against players. (Maybe I couldn't explain myself in a proper way and I apologize for that. English is not my mother language as you know) :)

I didn't get that feeling when playing Age of Steam. I felt like I was directly playing the other players and the system only facilitated the interaction. Sure, it feels like an accomplishment to do well and avoid bankruptcy, but only on my FIRST game, where I managed to do that anyway.

Anyway, you're passionate about the game and I think that's great.
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Perhaps another way of expressing what I think you mean is that this game has a very small randomness quotient (luck). The only minor element of this is the initial seeding of the cubes on the board and the replenishment matrix. This is how a game with a fixed map gets its replayability. Later in the game the way the extra cubes get placed does involve some die rolling but you can see what is coming and where.

The point is that once the game is set up, the conditions are identical for everyone and how well you do is totally up to you. There are no "saving throws" or event cards that will leapfrog you past an opponent who is playing better than you. It is all about your skill at the game and not how lucky you are at rolling dice or pulling cards.

This also means it is not everyone's cup of tea. The random elements built into most Euros are intentionally designed to level the playing field; or, put another way, to let anyone win whether they really deserve to or not. Some see this as a good thing and is one of the reasons such games have become so popular. It is very important for prospective players of this game to understand that AoS is not at all like that.
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