geek
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
12
7 Posts
New Thread | Printer Friendly | Subscribe  | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Kristof Tersago
flag
Avatar
0506070809
El Capitán » Forums » Reviews
Tactical accounting
What’s it about?
The players build warehouses and fortresses in nine mediterranean harbours to collect money. Winner is he who has the most money after three rounds.


How does it work?
The game board consists of nine harbours where the players can play warehouses (max. 12 at each harbour) and fortresses (max. 2 per harbour).


During his turn a player can buy a travel card and has to build a warehouse or fortress or take a loan.
The travel cards are on display at the top of the board and depict either a destination, allowing the player to travel straight to this harbour, or a trip, showing from where to where a player can travel with his ship. The player can choose to purchase one or more of these cards for a price ranging from 1 to 6 money.
Now the player can move his ship to another harbour where he has to buy a warehouse or a fortress according to the cards he plays .
If you're out of money, you can always take a loan at the bank.

Once a player has build all his six warehouses of this round, the round ends and the scoring is triggered.


In every harbour the player with the most warehouses gets the amount of money of the next free field (e.g. red gets 12) and the player with the second most warehouses gets half of the first player. The player who has a fortress, also gets as much money as the second place.
An extra bonus is given for having warehouses in different harbours.

Players get new playing pieces and the next round start.

The game ends after three rounds when the player with the most money wins.

Where is the fun?
'El Capitan' is basically an area majority game with a heavy accountancy factor. Money is tight and since money is points at the end of the game, you need to do some serious profit calculation to find the best move.
The movement cards and the increasing and decreasing value of harbours makes timing of high importance in this game.
However since money is both the driving factor in the game and the goal of the game, there can be a leader-runaway problem.

Why should I like this?
- Heavy on money management
- The scoring of harbour makes timing and position very interesting.

Why shouldn’t I like this?
- Leader-runaway problem
- Might feel to abstract to some.

Final verdict
'El Capitan' is basically an area-majority game with heavy accountancy influences. It all comes down to timing and 'cost-effect'-calculation. So a great game if you like these two things but something to consider if you were looking for a shipping game.
Surya Van Lierde is pure Eurosnoot and proud of it!
flag
Avatar
08
Thanks, but what did you think of it for yourself?
Kristof Tersago
flag
Avatar
0506070809
We played the game yesterday and the atmosphere around the game was super. Partly due to the white wine but mostly due to the crowd. So my opinion is a bit biased but I liked the game. I'm not that much of a fan of area-majority games but I liked the timing element in this game. It can be found in several places. Not only do you clearly see it in the scoring of the harbours but it is also of importance as a tiebreaker in the scoring. The player who has the last house in the row has an advantage there.
Surya Van Lierde is pure Eurosnoot and proud of it!
flag
Avatar
08
I read the rules yesterday, and it seems like it's a very good game, but not a great one. I'll tell you what I think after I've played it. (not this weekend, coz I have to go to Spel 2007 :( )
Kristof Tersago
flag
Avatar
0506070809
Taht should be :) instead of :(
Surya Van Lierde is pure Eurosnoot and proud of it!
flag
Avatar
08
No, coz I have to man a boot and will have to play the same 3 games over and over in stead of a lot of different ones :(

The games are Chang Cheng, Café Race and Billance. Could be a lot worse, but still, I like variety.
Brad Stock
flag
Game Designer
The fighting to keep the most warehouses in a city and the tie-breaking mechanism, as well as the ability to build a fort a leach off of others' warehouse building, lends it a very competitive atmosphere. And yet it felt light and fun, not heavy and competitive. It seems like a game that will be easy to like and lend itself to many replays. Only played it once last night, but will return for more plays as quickly as possible. :)
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.