Recommend
78 
 Thumb up
 Hide
29 Posts
1 , 2  Next »   | 

300: The Board Game» Forums » Reviews

Subject: 300 Review: We march... from sacred Sparta... for glory! rss

Your Tags: Add tags
Popular Tags: [View All]
Mark Farr
Australia
Sydney
New South Wales
flag msg tools
mbmbmbmbmb
300: The Board Game » Forums » Reviews
300 Review: We march... from sacred Sparta... for glory!

300 Review: We march... from sacred Sparta... for glory!

Introduction

This is not my first review, but my first for a game that already has one. I had previously sought to avoid submitting reviews for games already covered, as there are plenty of prolific reviewers far more knowledgeable and articulate than I. I am making an exception for 300: The Board Game because it has really grabbed me. I feel it deserves a few ardent promoters, as it seems to have a fair number of automatic detractors because of the film. If you did not like the film, you might be put off by the game's faithful resemblance, but I think that there is more game here, and certainly more fun, than most people expect. Of course, the fact that I am taken with 300: The Board Game doesn't mean that you will be. You could check my game ratings and played list, but they are too poorly maintained to provide an accurate indication. I would like to make it easier by providing you with a short history of my time in the hobby.

The first game I purchased since I left the army in 1989 was Memoir '44. I bought it purely on a whim and was pleasantly surprised to find a boardgame so different from those I had played as a kid, that looked so good, and that was so entertaining. I quickly collected all the Days of Wonder "big box" games, with Ticket to Ride being the standout favourite in my family. I began to look for more and more games and that eventually brought me here, where I soon learned that Puerto Rico, Tigris & Euphrates and Caylus are the sort of games real gamers should be playing. I felt ashamed that I had been suckered into liking a kid's game and set about trying to collect and play proper games.

I then went through a phase (I'm almost through it, I think) of purchasing just about any game I did not already have, prioritising the higher ranked ones (when I could find them). Tigris & Euphrates and El Grande are two of my favourites. Twilight Struggle and Power Grid really appeal to me, but Caylus and far too many others remain unplayed, as my main gaming group is most often comprised of my wife and 8 year old son. My son is too young for most of these (clearly putting him well below average intelligence, judging by the reports of other people's children here) and my wife simply doesn't fancy them.

I consoled myself with the fact that I was merely playing these lesser games because my family liked them. It's like watching a "chick flick" because you have to let your wife pick a DVD (and then keep her company through it) every now and then. That makes it OK, doesn't it? Sure, I enjoyed aspects of these games, but that's similar to being tricked into smiling, laughing, or (dare I say it?) getting something in your eye during one of those emotionally manipulative "chick flicks", right? It doesn't mean anything.

It took me some time to make peace with the fact that I honestly like Ticket to Ride. I still like Memoir '44 too, far more than BattleLore, which I had purchased to replace Memoir '44 because it had some credibility (at least when I bought it). My favourites remain influenced by the people I can get to play them with, but I personally enjoy all of them. Leaving 300 out of it, at the time of writing, my top 10 games are:

Tigris & Euphrates
El Grande
Memoir '44
Power Grid
Mr. Jack
Star Wars: The Queen's Gambit
Fire & Axe: A Viking Saga
Ticket to Ride
Tikal
Carcassonne (played competitively, 2-player, with a seasoned opponent)

I hope that wasn't too long-winded, but I wanted to provide an idea of the sort of games I like, and my background, to enable you to better assess my opinion of 300: The Board Game. If there is nothing you enjoy on this list, you now know that I clearly like rubbish and can save yourself some time by not reading any further.


Components

When I arrived at the store to pick up my order of 300: The Board Game, I was immediately impressed by the box cover. It is slick and glossy, and the artwork so faithful to the film that nobody who has seen it will need to ask you what game it is (the unmistakable "300" splashed across it does help). Like or hate the film, this is a striking box.




The board is quite thick, sturdy and large. It measures 91 x 56 cm (36 x 22 inches), which is significantly larger than I thought it would be. This is apparently to give you more than enough room to arrange the bits (tokens) comfortably, which it certainly does, but it also adds to the whole experience. A nice big board just seems appropriate for an "over-the-top" encounter like this. Having received a fair number of warped boards in other games recently, it's nice to see a thick, solid board like this that readily lays completely flat. The artwork is not spectacular, but nonetheless very appealing to me. I have read comments that the rocks look like crumpled brown paper and they do a bit (see the background of the title image at the top of this review), but it's very easy to read the board (no confusing jumble of shapes and colours here). There are several small touches in this game that I love. For example, there is an arrow on the board to remind players that the Persians may only attack Spartan units in the Hot Gates with a maximum of 3 units. This arrow (see image below) is shaped like the stylised Persian arrows from the film (and graphic novel). A trivial thing for many, but for me, little touches like this make me feel that a lot of thought and passion went into this game.




I was not thrilled to see that the cards had sharp (90 degree) corners. In my experience, this is never a good sign, invariably indicating less than impressive card quality. These cards were no exception. I rounded the corners using my wife's scrapbooking corner punch (see image below), but could do nothing about their flimsiness. They are quite functional, but a little thinner and flimsier than I would have liked. I read somewhere that they (Neca, presumably) wanted to keep the cost of the game down. It certainly was a bargain. The staff at the store were very surprised by the price being so low. More than one person did a double take when handling the box. For what you get for your money, I shouldn't complain, but I would have been prepared to pay more for better (not that what I would do should influence any reasonable company's decision).




All units are represented as cardboard tokens, instead of miniature figures. I think many would have preferred to see minis, but again, this keeps the cost down. Personally, I rather like the tokens. Having the unit stats easily visible on the token, and being able to flip it over to the wounded side when wounded (when the stats can be different), is very handy. Also, with battle games, I have always felt that sculpted miniatures are best used in conjunction with 3D terrain, as they tend to make the 2D features on boards and maps look extra flat. By using tokens, this is avoided. The quality of the tokens is quite satisfactory. They are nice and thick, fairly easy to read, and come pre-punched.




The dice could perhaps be more thematic, maybe with a faux stone look about them, with numerals carved into the surface. As it is, they are made of a transparent red plastic more reminiscent of a casino. Again, I suspect it's a cost issue. These dice are exactly the same as the dice in Sin City, also from Neca. They don't bother me at all. They look quite attractive, and the translucent red on the sepia tones of the board does not look out of place to me.




Some people have been unhappy with the rules being on 3 separate sheets of paper, instead of in a book or pamphlet form. I have a fondness for laminating and have cut player aid pamphlets into single sheets from games such as Commands & Colors: Ancients and Tide of Iron in order to laminate them. The way I see it, Neca have just saved me some effort. One of the sheets, printed on only one side, contains simpler "First Play Rules" for those wanting to start off light (not that this is a heavy game by any means). The other two sheets, printed on both sides for a total of four pages, constitute the "Main Rulebook". Both are well laid out and easy to follow.

Overall, the components are good. There is a plastic box insert to hold everything and it does that job fairly well. The two recesses for the card decks (one Persian, one Spartan) are perhaps not quite deep enough (even without card sleeves), sometimes allowing the top few cards to slide around in the box, but that's not really an issue.


Gameplay

This really is a two-player game. It will support up to four, but you've still got two forces (Persians and Spartans) going up against each other. In a three-player game, two players share the Spartan forces. For a four-player game, there are two players on either side. I have so many games that do not support two players at all, or not very well, that I wanted this game to be two-player anyway. I will refer to the Spartan player(s) as simply "the Spartans", and likewise for the Persian player(s), from now on.

The Spartans set up their units on one side of the board (in the Hot Gates), and the Persians on the other (the Coastal Plain). Both areas are divided into two rows of spaces. This initial arrangement appears in the rulebook, but is very easy to remember. Both sides have a camp on their side of the board, behind their units, where their reinforcements reside. The Spartans have only 7 units as reinforcements to begin with (and can never get more), whereas the Persians have 4 leader/special units and 2 war beasts to begin with and the dead (except for leaders/specials) are continually recycled back into their reinforcement pool.

The game is played in 5 to 6 rounds. At the end of each round, Ephialtes (there is a token for him) moves one step closer on a track (the goat path) towards the Persian camp. When he gets to the last space on this track, the game ends. As there are 7 spaces on this track, and he starts the game in the first, this allows for 6 rounds. However, the Persians have a card in their deck that moves him one extra space as long as he is not already too close to the end. In a game in which this card is drawn in the first 4 rounds (the card cannot be played unless Ephialtes is at least 3 spaces away from the end), the number of rounds played could (and probably will) be only 5.

The Spartans win the game if they manage to accumulate 100 glory points. In a game with three or four players, the Spartan player who reaches 50 glory points wins the game. They gain these points by eliminating Persian units (the point value for each Persian unit is printed on the respective token) and for advancing out onto the Coastal Plain, towards the Persian camp (points are gained for moving into these spaces). They can lose points if the Persians advance into the spaces constituting the Hot Gates, and if Dilios (the storyteller) is eliminated. Losing any other unit, including Leonidas (their king), does not cost glory points but, as Spartan units are not recycled, losses will make it harder for them to win battles. The Persians win if they can hold out until Ephialtes makes it to the end of the goat track, or if they advance all the way to the Spartan camp, before the Spartans achieve their glory.

At the start of the game, the players draw the top 3 cards from their draw decks to form their initial hand. The first round then begins. A round is divided into 4 phases, performed in order, with both players acting in each phase.

The Draw Phase simply involves each player drawing one card from his deck and adding it to his hand (even on the very first round). There is no limit to the number of cards that can be held in hand, and no limit to how many can be played in a phase, round or game. The cards state when they may be played, naming the phase prominently in red text (the rest of the text is white).

The March Phase allows each player to reinforce and move units forward (each unit may move a maximum of one space). There are stacking limits (six units for spaces on the Coastal Plain, and three units for spaces in the Hot Gates). The Persians must move troops forward and reinforce if possible, reflecting the relentless onslaught of their forces (and giving the Spartans a fair shot at their goal). The Spartans may march forward if they wish, but are not compelled to. Should the Spartans reach the very last space before the Persian camp, they are returned to the Hot Gates where they can be set up as they wish (limitations permitting). The Persians can and must move forward only, to spaces within the same row, whereas the Spartans can move forward or sideways (from one row to the other), if they choose to move at all. Neither side can ever choose to move backwards.

Battles are resolved in the Battle Phase. If there are any spaces adjacent to each other that contain opposing forces (called "Battle Spaces"), a battle occurs. Battles follow a specific order that is really very simple and easy to follow. The battle start sees players alternate in playing cards (that must say "Battle Start") until both players pass in succession. Then, players add up the attack values of all their units involved in the battle (this value is printed on each unit token). This total is compared to a Battle Chart printed on the board, which gives the number of attack dice they roll. The total of the roll is the amount of damage inflicted on the opponent. Player then select casualties to satisfy the amount of damage inflicted on their units. There is no rolling of dice for defence. Instead, each unit has a defence value printed on it. Discarding a unit satisfies damage equal to this value. If there is less damage remaining to be satisfied than the defence value of a given unit, that unit may be flipped to the wounded side instead. If a wounded unit is used to satisfy even one point of damage, it is immediately considered killed and removed (but does satisfy the amount of damage equal to the defence value printed on the wounded side). All Spartan units may be wounded, but some Persian units (infantry and cavalry) have no wounded side and are always killed when used to satisfy damage. Any Persian units killed have their glory point value added to the Spartan score, before being added to the Persian reinforcement pool (except for the four leader/special units). If one of the forces completely eliminates the other, they have conquered that space and may immediately move into it, if they choose to. Furthermore, the units in space directly behind them may also advance. Since this advance is optional, the Persians may choose to advance only some of their units (Spartans can always choose to be selective when advancing). If the Spartans advance into a Coastal Plains space, they receive glory point equal to the value printed in that space (3, 6 or 12). If the Persians advance into a Hot Gates space, the Spartans lose glory points equal to the value printed in that space (3).

In the Ephialtes Phase, Ephialtes is moved one space closer to the Persian camp. If he has not yet reached the final space, and if the Spartans do not yet have sufficient glory points, a new round begins.

It does not seem like a lot happens, but the flow of the game and the solid, easy to follow rules make it very satisfying for me. I think there is a real polish to this game. I knew that the cards all had lines of dialog lifted directly from the film. This sounded like a bit of a gimmick to me when I first read it, but having played the game, I am very impressed with the way the effects of the card tie into the game. For example, the Spartan card "Nooo!", the anguished cry of the Captain when his son (Astinos) is killed, can only be played when Astinos is killed and the Captain is in a battle space, and the effect is that all Persian units opposing the Captain are eliminated. This kind of detail makes card plays feel so much richer. Not all the cards are this impressive. "Here We Stand!" simply adds one to the defence values of all Spartan units in a given battle, but I think such cards are necessary too.


Conclusion

I have tried this entire review to avoid using the word "elegant" to describe this game. Doing so would place it alongside all the other games thus described, and I think it stands out as offering something else. I have just over one hundred and eighty games, many of which have been described as elegant. Of those, precious few play as quickly, or cleanly, and with as much fun and order as this one. It is easily my most satisfying purchase in many months.

There are some games that turn out to be nice surprises. In particular, there are the sort that appear to be too simple, or too strange, to warrant your attention. I felt that way about Heroscape Master Set: Rise of the Valkyrie, never wanting to go near a game that featured World War II soldiers fighting against (and/or alongside) dragons, robots, knights, and/or all manner of beings and creatures. I eventually bought it anyway, for my son ("Yeah, right." I hear you say), mostly because the terrain building aspect looked interesting. It turned out that the simple (yet solid) rules made for a lot of fun with somehow more than it seems should be there. 300: The Board Game is the second game to offer the same sort of nice surprise, only the theme has never worried me (I have no issues with the film). I think I'll go and convince my son to play a few games with me as soon as I get up from the keyboard. I hope that you'll at least give this game a go, if ever you get the chance.
42 
 Thumb up
0.75
 tip
 Hide
  • [+] Dice rolls
The Real and Only
United States
Aubrey
Texas
flag msg tools
mb
THIS

IS


I N F O R M A T I V E !
16 
 Thumb up
0.05
 tip
 Hide
  • [+] Dice rolls
Aaron Gelb
United States
Los Angeles
California
flag msg tools
mbmbmbmbmb
Grrrroooooovy review! I'm all in!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
gregory duff
United States
Ft.Worth
Texas
flag msg tools
mbmbmbmbmb
Excellent review, Mark....I play the hell out of this game.....I recently played a three player....it rocked...I wanna purchase the Leonidas and Immortal figures to display while playing the game....my particular fave card is "Wall Of The Dead" whereby the Persian causulties are stacked in the Spartans battle space to deflect some of the battle dice barrage !!!!
There is a great depth of strategies that may be pursued by Persians and Spartans...my first war game....it has wet my appetite for more.....possibly Memoir 44 & Tide Of Iron.....the 300 Boardgame is awesome...thanks again for this review !!!!!!

Hats off to Andrew Parks for this fantastic game !!!!!!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Farr
Australia
Sydney
New South Wales
flag msg tools
mbmbmbmbmb
chezzilla wrote:
Excellent review, Mark....I play the hell out of this game.....I recently played a three player....it rocked...I wanna purchase the Leonidas and Immortal figures to display while playing the game....my particular fave card is "Wall Of The Dead" whereby the Persian causulties are stacked in the Spartans battle space to deflect some of the battle dice barrage !!!!
There is a great depth of strategies that may be pursued by Persians and Spartans...my first war game....it has wet my appetite for more.....possibly Memoir 44 & Tide Of Iron.....the 300 Boardgame is awesome...thanks again for this review !!!!!!

Hats off to Andrew Parks for this fantastic game !!!!!!


Thank you!

It's good to hear that it went well with three players. I should not have stressed that it's a two-player game, but more that it's a "two-sided" game. I got to use "Wall of the Dead" the other night and it's another example of how well thought out the cards are. They're not just pulled from the film to sound cool, they actually work!

chezzilla wrote:
Hats off to Andrew Parks for this fantastic game !!!!!!


Indeed! It's a shame that strong opinions on the film are keeping some people from looking at this game. Andrew really has done a great job.

I see you're a Mr. Jack fan, as am I. I missed comparing this game to it, as they have a fair bit in common. Both have set starting positions (which are easy to remember and setup), clear phases that are easy to remember and follow, clean and simple rules, a set number of turns to completion (someone can still win before) to keep games short and exciting, and both of them are a lot of fun to play!

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Barry Kendall
United States
Lebanon
Pennsylvania
flag msg tools
designer
mbmbmbmbmb
Very good review. I haven't found this in a store to view yet, and was on the fence, but your enthusiasm has turned the tide. Now, if I can just find the thing . . .
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Parks
United States
Somerset
New Jersey
flag msg tools
designer
publisher
mbmbmbmbmb
Mark, thanks so much for taking the time to compose this review. I'm very happy to hear that you are enjoying the game so much, and are discovering some of its strategic subtleties.

I also really enjoyed reading your gaming background, as it added a lot of extra meaning to your review of 300.

Thanks again,

Andrew

---------------------

Andrew Parks
Quixotic Games LLC

3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Parks
United States
Somerset
New Jersey
flag msg tools
designer
publisher
mbmbmbmbmb
Barry Kendall wrote:
Very good review. I haven't found this in a store to view yet, and was on the fence, but your enthusiasm has turned the tide. Now, if I can just find the thing . . .


Barry, check out your local Border's book store, as quite a few copies have been spotted in those stores. You can also order the game from Amazon.com, or have your local game store order the game directly from NECA by sending an email to sales@necaonline.com

Thanks!

Andrew
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Farr
Australia
Sydney
New South Wales
flag msg tools
mbmbmbmbmb
Andrew Parks wrote:
Mark, thanks so much for taking the time to compose this review. I'm very happy to hear that you are enjoying the game so much, and are discovering some of its strategic subtleties.


It's a pleasure, Andrew. I am beginning to see how agonizing it can be to decide whether or not to play the cards, when to play them, and how best to combine them. It's a great game. It really should get more exposure.

Andrew Parks wrote:
Barry Kendall wrote:
Very good review. I haven't found this in a store to view yet, and was on the fence, but your enthusiasm has turned the tide. Now, if I can just find the thing . . .


Barry, check out your local Border's book store, as quite a few copies have been spotted in those stores. You can also order the game from Amazon.com, or have your local game store order the game directly from NECA by sending an email to sales@necaonline.com

Thanks!

Andrew


Thanks Barry. It was a real mission getting hold of this game. I had placed an order with the only games store here that claimed they might be able to get it. This was back in June or July, I think, at least that far back. I had just given up on getting a copy and removed it from my hot 10 list (which I use to track games I want) when they phoned to say it had arrived. It attracted quite a lot of attention. I think I may just order some more copies, as they would make excellent gifts. I hope you manage to snag a copy. I really don't think that you'll be sorry.

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
gregory duff
United States
Ft.Worth
Texas
flag msg tools
mbmbmbmbmb
Barry: i purchased mine at the Borders Book Store here in Texas...they are carrying the game nationwide!!!! good luck !!!!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Donald Dennis
United States
Pawleys Island
South Carolina
flag msg tools
designer
publisher
mbmbmbmbmb
Great review. It's reviews like this that deserve full marks and GG award.

Thanks bundles.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Talbot
Canada
Fort Smith
Northwest Territories
flag msg tools
Be seeing you... -Alphonse
badge
mbmbmbmbmb
Excellent review.

I'm curious about the play time and setup time. Does it really only take 30 minutes to play? How long does it take for setup?

Chris
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Parks
United States
Somerset
New Jersey
flag msg tools
designer
publisher
mbmbmbmbmb
Hi, Chris.

The first couple of times you set up the game, you will be referring to the diagram and so it will probably take about 2 - 3 minutes. However, once you've played the game a few times, it only takes about a minute to set up.

Game times for experienced players average about 20 minutes. It's fast and bloody!

Andrew

--------------------

Andrew Parks
Quixotic Games LLC
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Talbot
Canada
Fort Smith
Northwest Territories
flag msg tools
Be seeing you... -Alphonse
badge
mbmbmbmbmb
Andrew Parks wrote:
The first couple of times you set up the game, you will be referring to the diagram and so it will probably take about 2 - 3 minutes. However, once you've played the game a few times, it only takes about a minute to set up.

Nice. I was worried that maybe it was a 30-minute game with setup that takes just as long.

Thanks.

Chris
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Farr
Australia
Sydney
New South Wales
flag msg tools
mbmbmbmbmb
ctalbot wrote:
Andrew Parks wrote:
The first couple of times you set up the game, you will be referring to the diagram and so it will probably take about 2 - 3 minutes. However, once you've played the game a few times, it only takes about a minute to set up.

Nice. I was worried that maybe it was a 30-minute game with setup that takes just as long.

Thanks.

Chris


Chris, as Andrew says, the setup does not take long at all. For the Persians, it's infantry in the front, cavalry behind them, then the Immortals. The two war beasts start as reserves, while the Persian hero characters go in the Persian camp. Very easy to remember, very easy to setup. The Spartan setup is not quite as straightforward, because their heroes start in set spaces (Leonidas, Stelios, Dillios, Astinos and the Captain) but still really quick to setup and fairly easy to remember.

I still rate this game as the nicest surprise of any of my acquisitions, and not just in a "better than expected" sense. It's good in it's own right.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Krzysztof Zięba
Poland
Kraków
flag msg tools
designer
No rest for the creative!
mbmbmbmbmb
Which such a good review it's really a shame that I simply won't get it in Poland I was looking forward to it ever since I've looked it up here on BGG, and I really loved both the comic book and the movie. Oh well, maybe some other time, I'll look for it if I go to England this year, maybe they'll have it.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Farr
Australia
Sydney
New South Wales
flag msg tools
mbmbmbmbmb
Lord_Kristof wrote:
Which such a good review it's really a shame that I simply won't get it in Poland I was looking forward to it ever since I've looked it up here on BGG, and I really loved both the comic book and the movie. Oh well, maybe some other time, I'll look for it if I go to England this year, maybe they'll have it.


Krzysztof, it wasn't that easy for me to get here in South Africa either. To date, mine is the only copy of the game I have seen. I asked a store to bring it in for me, they said they didn't think that they could, and then surprised me by phoning me a few months later to say that my game had arrived. They brought in just the one copy, but it got the staff talking, because it looked so good. Not enough to bring in more, it seems, but then the boardgame market is very small here, and they're really a comic store.

Try eBay, or something like that. It really is worth having. As an incredible bonus, it was one of the cheapest games I have ever purchased, making it excellent value for money. If you like the film and comic book, as you say, then you really should have a copy of this game. Good luck!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Krzysztof Zięba
Poland
Kraków
flag msg tools
designer
No rest for the creative!
mbmbmbmbmb
The thing is, I asked the biggest online board game store in Poland, if they were able to get the game for me, but they said that none of their distributors have it... I'm considering some other on-line store, but the shipping cost will simply kill me... :/
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Farr
Australia
Sydney
New South Wales
flag msg tools
mbmbmbmbmb
Same thing here, none of the distibutors had it (officially). I was told that they asked one of their distributors to grab it from somewhere else and include it in the order, as a favour, or something along those lines. I think I was very lucky.

I have subsequently recommended the game to my regular store, and the guy running wants to get some copies in, but their distributor (Alliance Games) just doesn't stock it.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Sosa
United States
Newark
Delaware
flag msg tools
I will break him.
mbmbmbmbmb
Mark I like your sense of humor! While my 8 year old can't play most of my games either, I do know of one sophisticated little 8 year old. Kids grow up with different interests, we've got to try to not be ashamed!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Parks
United States
Somerset
New Jersey
flag msg tools
designer
publisher
mbmbmbmbmb
Lord_Kristof wrote:
Which such a good review it's really a shame that I simply won't get it in Poland I was looking forward to it ever since I've looked it up here on BGG, and I really loved both the comic book and the movie. Oh well, maybe some other time, I'll look for it if I go to England this year, maybe they'll have it.


Hi, Krzysztof.

I know you mentioned to me that you eventually secured a copy of this, but I also wanted to let you know that, in the future, if you are looking for a NECA game, have your local store contact NECA's closest distributor to Poland:

PBM Express (www.pbmexpress.nl)

Thanks,

Andrew

-----------------------

Andrew Parks
Quixotic Games LLC
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Farr
Australia
Sydney
New South Wales
flag msg tools
mbmbmbmbmb
Belisarius88 wrote:
Mark I like your sense of humor! While my 8 year old can't play most of my games either, I do know of one sophisticated little 8 year old. Kids grow up with different interests, we've got to try to not be ashamed!


Thanks, Michael. Indeed, the little ones should be free to plot their own course, with some navigational assistance, naturally.

My boy has improved quickly. He's not going to beat anyone at Twilight Struggle any time soon (unless they play as poorly as I do), but he can play Cuba, Tikal and Colosseum well enough, none of which I thought he'd manage. It's fantastic when you see them actually formulate a plan, and even be sneaky about it. There's no doubt that playing games made him better at them, but I suppose that's an obvious observation. Still, it's wonderful to see.

Enjoy your gaming!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
The Mighty Greedo
United States
New Jersey
flag msg tools
mbmbmbmbmb
2 maNy wUrz...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Was George Orwell an Optimist?
United States
Corvallis
Oregon
flag msg tools
Horace Silver: The Cape Verdean Blues || Horace Parlan: Happy Frame of Mind || Dexter Gordon: Doin' Allright || Hank Mobley: Roll Call
badge
mbmbmbmbmb
My local Borders has this on closeout at 50% off - probably true at other Borders stores as well.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
The enclave, Newark
California
flag msg tools
5UIIIIII3R \/4C4Ti0I\I 15 h3r3!
mbmbmbmbmb
Sphere wrote:
My local Borders has this on closeout at 50% off - probably true at other Borders stores as well.

Yes! Tonight I picked up a copy for $15 at the Fremont Hub Borders in Fremont, CA.
I'm glad I didn't pay full price for this game as there is not a lot of 'stuff' within the box!

The game board is the best component, but I'm not sure I like the crumpled, grocery bag paper stock that depicts the mountainous terrain around the Hot Gates.

The directions are straightforward and easy to follow, but I wish their were produced as a booklet rather than three separate sheets of paper.

I'm looking forward to playing this game with my 8-years old son soon!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.