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James McClellan
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Tannhäuser » Forums » Reviews
Review of Tannhauser, a Gamer's Skirmish game
Tannhauser is a classic skirmish game which means that it involves moving little soldiers around on a map so as to fight other little soldiers. Depending on how one defines a skirmish game there must be hundreds to thousands of possible competitors. In this review I'll try to explain what makes Tannhauser better than most of the competition.

OVERVIEW OF GAME PLAY
The basic game is very simple. You unfold the map, choose your miniatures, set them up and roll initiative. The player rolling the higher number [on a d10] decides which side will go first and that side activates a piece. The piece can now perform a move, at any time during which [beginning, middle or end] it may take an action. Then the other player activates one of their pieces, and so on alternately until everyone has moved/acted. Actions include attacking and various contests either with other players or with the board [thus achieving "objectives"]. All contests in Tannhauser, including attacks, work in the same way: the attacker rolls some d10s, counting 1-5s as failures and 6-10s as successes. Various circumstances allow one to add to the basic die roll but a 1 is always an unqualified failure and there are some circumstances in which 10 counts as a super-success. Then the defender rolls some dice and counts their successes. The side with the higher number of successes has won the contest, which can have various effects, the simplest being that the loser drops one or more levels of health.

So far, nothing special. And this is a VERY good thing, and key to why Tannhauser is such a class act. The basic mechanics of skirmish games have been around for ages and there really isn't a better way to do it than variable initiative and alternating turns. The people who designed this game KNEW THIS, and DID NOT FEEL THEY HAD TO SLAP ON A FANCY NEW MECHANIC JUST TO SHOW HOW CLEVER THEY ARE.

WHAT'S DIFFERENT AND EXCELLENT ABOUT TANNHAUSER
The key difference between Tannhauser and ALMOST all other competing games is that there is NO possibility of arguments arising over who can see or shoot at what [Wings of War and Axis and Allies miniatures are the other famous ones]. This is because the squares [actually, circles] on the board are colour coded, sometimes with only one colour, sometimes with several. If a circle shares a colour with the one you are on, you can see it and shoot at anything on it. If it doesn't, you can't. This is a BRILLIANT piece of game design which instantly removes the main source of bad feeling from skirmish gaming. [You'll find some people who disagree with this, claiming that they never have arguments over who can see what. Avoid such people, my friends. Either they are bullies or they don't know very much about skirmish gaming.]

OTHER NEAT THINGS ABOUT TANNHAUSER
I titled this piece "A Gamer's Skirmish Game" and I want to explain a little more what I mean by that. The designers have taken enormous trouble to remove all the potentially annoying things from the game. Thus, the pieces are nicely pre-painted, individual but instantly identifiable as to which side they are on. All the information you need to play the game is on the board, which is a cracking little piece of gamer artwork in its own right. And, get this, the game comes with an adequate supply of ziplock plastic bags for storing all the counters!!!!! Yes, there are counters, and the people who designed this game KNOW that you need zip-lock bags so's not to lose them!

WHY TANNHAUSER ISN'T 100% PERFECT
I thought about titling this section "What's wrong with Tannhauser?" but the truth is there is nothing specially wrong with it, by which I mean that any criticisms one can advance about its game play either are criticisms of all [or at least, many other] skirmish games, or they are things that some individuals might find annoying whilst others might find them good or at least accept them as part of the "flavour" of the game [combat is fast and brutal, for example: whether that's a good thing or not is pretty much entirely personal preference, it seems to me]. Hoever, I do think the flavour of this game is one of its weaknesses. It is supposed to be set in an alternate past where the Germans and Allies are still fighting out the Great War in 1949. In "Reality" it is a Pulp Game, think Indiana-Jones-in-the-Army versus Evil-Nazi-Occultists, some of whom are Cute-but-Evil. In short the back-story is a bit embarassing, though by no means as toe-curlingly awful as that of Crimson Skies, for example.

ODDS AND ENDS
The Tannhauser rule-book is nice to look at but a bit difficult to plough through compared for example to the excellent Battlelore manuals. Characters can be customised and advanced with equipment and skills and so far we haven't detected any major game-breaking combos that arise from this: on the contrary, normal grunts can still challenge and hurt heroes [a good thing]. And the game is cheap compared to most of the competition and VERY VERY cheap compared with things like Warhammer FB and Clix.

CONCLUSION
This is a seriously good game and if you enjoy skirmish games and agree about line of sight/shot being their major weakness you should consider getting it. Because it is so simple it is susceptible of development and home-customising, a feature it shares with Battlelore. Recommended.
Last edited on 2007-12-04 07:20:37 CST (Total Number of Edits: 1)
I didn't drive all the way down here to play a peace game
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legbiter wrote:
WHAT'S DIFFERENT AND EXCELLENT ABOUT TANNHAUSER
The key difference between Tannhauser and ALMOST all other competing games is that there is NO possibility of arguments arising over who can see or shoot at what [Wings of War and Axis and Allies miniatures are the other famous ones]. This is because the squares [actually, circles] on the board are colour coded, sometimes with only one colour, sometimes with several. If a circle shares a colour with the one you are on, you can see it and shoot at anything on it. If it doesn't, you can't. This is a BRILLIANT piece of game design which instantly removes the main source of bad feeling from skirmish gaming. [You'll find some people who disagree with this, claiming that they never have arguments over who can see what. Avoid such people, my friends. Either they are bullies or they don't know very much about skirmish gaming.]


I really couldn't disagree more with this. Just tried this game the other night and found the printing on the board was so dark it was very difficult to determine where walls and doorways were/weren't and which spaces were considered adjacent. I have lots of experience with skirmish-type mini games and agree LOS can at times be a problem, which is why I was keen to try this game. However, it's apparent they playtested it with nice, clearly marked prototypes then failed to do so with the artsy finished product, which in my case was next to unplayable. Perhaps my friend just was unlucky and got a defective overly dark board. I sure am glad I got to try his and didn't pay $60 for this myself, as I would have been pretty ticked off. I never had so much trouble with LOS using resin ruins or styrofoam boulders!

I do love me some mini games, though. Perhaps I should seek out a different copy of the game and try again.
Heidi DeWeese
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frankinla wrote:


I really couldn't disagree more with this. Just tried this game the other night and found the printing on the board was so dark it was very difficult to determine where walls and doorways were/weren't and which spaces were considered adjacent. I have lots of experience with skirmish-type mini games and agree LOS can at times be a problem, which is why I was keen to try this game. However, it's apparent they playtested it with nice, clearly marked prototypes then failed to do so with the artsy finished product, which in my case was next to unplayable. Perhaps my friend just was unlucky and got a defective overly dark board. I sure am glad I got to try his and didn't pay $60 for this myself, as I would have been pretty ticked off. I never had so much trouble with LOS using resin ruins or styrofoam boulders!

I do love me some mini games, though. Perhaps I should seek out a different copy of the game and try again.


I hate to do this but I must disagree strongly with this reply. I have played AT-43, Warhammer 40k, Bloodbowl, ASL, Confrontation, Heroclixs, and Mageknight all which you must use LOS during play. My opinion is that Tannhauser's color Pathfinding rules are very convenient and works very well. I think that in lower light environments that the colors could be a problem if you do not sit close to the board. Otherwise I could not see how it would be a problem.

My 11 year old has had a much easier time with Tannhauser than with any of my other mini games. Count the spaces, see if you have LOS, and roll is FAR better than: Declare the attack, measure for range, check to see if the rubber band or string touches a model or terrain, and then roll for attack. This is not even touching the issue of movement with such pieces. I have heard "You moved your model closer when you check for LOS." way too many times.

Plus for someone interested in trying a skirmish game the $60 price point is far less than most mini games. HeroClix you can buy for 20 to 30 dollars but it’s not a complete game until you have enough pieces to customize both of your builds which is a tad more than 60 bucks.

Last comment, for those who do not wish to have a skirmish game as a hobby (i.e. paint minis, make terrain, and spend a significant amount of time not playing the game) Tannhauser is a great start.
Ian Sanchez Moroni
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If I may say something, I found the board a bit too dark also, but nothing that hinders the gameplay. Also, sometimes, it gets hard to see if 2 circles are connected (again, nothing that hinders gameplay), althought I would like to see those problems solved (maybe if the game came with the official color map - available to download here at BBG, it would have spared me some headache)
b. portly
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Ianmoroni wrote:
...(maybe if the game came with the official color map - available to download here at BBG, it would have spared me some headache)


There are very handy (from the official french site) reference map PDFs here:

http://www.boardgamegeek.com/file/download/21271/tm-cryptes-...
http://www.boardgamegeek.com/file/download/21270/tm-ksiaz-av...

I printed out both on cardstock and they get passed around the table a LOT! It makes strategizing alot easier.

Great review! I couldn't agree more about the gameplay.

I've got to add how great the minis look - way better than Wizards of the Coast or Wizkids product.

As for the game fluff/setting - I couldn't disagree more. I'm pretty happy to see ANYTHING outside of the predominant Fantasy and Licensed Franchise memes. Original Settings is what makes this or a AT-43 really cool. Plus I always liked those Weird War comics.:)
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Mainboard wrote:
I hate to do this but I must disagree strongly with this reply. I have played AT-43, Warhammer 40k, Bloodbowl, ASL, Confrontation, Heroclixs, and Mageknight all which you must use LOS during play. My opinion is that Tannhauser's color Pathfinding rules are very convenient and works very well. I think that in lower light environments that the colors could be a problem if you do not sit close to the board. Otherwise I could not see how it would be a problem.

My 11 year old has had a much easier time with Tannhauser than with any of my other mini games. Count the spaces, see if you have LOS, and roll is FAR better than: Declare the attack, measure for range, check to see if the rubber band or string touches a model or terrain, and then roll for attack. This is not even touching the issue of movement with such pieces. I have heard "You moved your model closer when you check for LOS." way too many times.

Plus for someone interested in trying a skirmish game the $60 price point is far less than most mini games. HeroClix you can buy for 20 to 30 dollars but it’s not a complete game until you have enough pieces to customize both of your builds which is a tad more than 60 bucks.

Last comment, for those who do not wish to have a skirmish game as a hobby (i.e. paint minis, make terrain, and spend a significant amount of time not playing the game) Tannhauser is a great start.


Please don't hate to disagree. I'm quite glad to hear your point of view! Otherwise, I'm just a cranky bald ogre shouting at the wind. :) The game I described really did happen the other night amongst experienced mini gamers in a well-lit game store and we had a hard time. We used the side of the board with the various rooms on it. A few very dark murky areas were the worst, which looked to be either walls, railings, or doorways (possibly blocked or unblocked). It was impossible to tell whether some areas were passable or not. At one point, we were pleased to successfully deduce that at least one of those spots HAD be a doorway because otherwise one particular room would be impossible to reach by any means. You can imagine our frustration, I'm sure. I'm glad you and your 11 yr old are enjoying it. Our experiences with it are so different, I can only guess you have a more legible board.

Indeed, $60 is very inexpensive compared to what one spends on typical tabletop mini games, but quite a large price for a stack of cardboard that I would not play again, which was my point about the price.

If my friends want to sit down and work out some house rules to fix it, I'll try it again. There are so many good games out, I'm not all that motivated to pursue it myself. I messed with it for three hours and I'm done with it for now. I'll now let the fans go rave on about what an idiot I am. Have fun! :laugh:
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littlewars wrote:
There are very handy (from the official french site) reference map PDFs here:

http://www.boardgamegeek.com/file/download/21271/tm-cryptes-...
http://www.boardgamegeek.com/file/download/21270/tm-ksiaz-av...

I printed out both on cardstock and they get passed around the table a LOT! It makes strategizing alot easier.



Wow, thanks for the links! These are EXACTLY what we needed. Now I can try it again! thumbsup
tim Tim TIm TIM TIMMY!!
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I have played it a couple of times and really liked it! I feel the board is rather dark ( like in a good movie where they have the exciting parts so dark it is hard to see what is really going on and you feel kinda gipped by them not having better lighting ), but nothing that stopped us from playing, I didn't even think of it till I sawyou post on how dark it is, so I am thinking all the boards are dark, not just your friends.

I was wondering if they will come out with new boards for the game - hopefully brighter ones for us old guys with bad eyes!:D
tim Tim TIm TIM TIMMY!!
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Got in 2 more games tonight, I didn't like it as much as the first time!

the movement and line of sight system is great!:D But you have to know so many little things on all the weapons it is really tough remembering it all, I can't even imagine playing having a few brews or partying! They need little markers to put on the guys you move with, cause I have problems remembering who I went with. I am sure once you play a whole lot and have it down it goes faster and is easier, but that is a whole lot to remember all said and done!
It is a pretty long set up if you want to read all the packs and pick through all the options for what you start with, this is no light board game for sure.

A key is attack the guys that have not gone, so if you kill one , they don't get to attack. You need to know all your guys weapons and tokens to know if it is worth attacking him a 2nd time to get rid of him, or should you attack someone who hasn't attacked this turn yet. It has a lot of strategy to it, I will give it that.

We played the new scenerio with the Kruger chick, and it seemed pretty weird, and hard for the germans to win, I think you would have to play a lot to really figure this one out -the best place to drop in the guys, where to go first.

I did notice the back of the board ( the star - outside one I think ) is pretty tought telling where the walls are, you think you can go right at someone then upon a closer look you have to go way around.

I dropped my rating from a 8 to a 7, just so much to think about, you would have to play this one a whole lot to really grasp it and , twice as long I think to know all the weapons and tokens and what both sides can do!
Nathanael Cole

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I'm confused, Tom. Why did you drop your rating? Because the game has rules that you have to keep in mind, and that bothers you? Or because you don't like the rules? I do find it just a tad unfair for penalizing a game just because the game does what it is supposed to. If the rules were bad it would make sense... but penalizing your review because the rules are there at all?

I just played my first game last night. Being a veteran of much more intense games like Twilight Imperium, I found it pretty easy to remember what all my characters' gear did and all the mechanics. I really liked having so many options available, and the fact that I had to keep them all fresh in the mind made the strategy a lot more engaging and, ultimately, a lot more rewarding, win or lose.

I agree that the board could have had a tad more thought put into the layout, and the circles could have been better-defined. Some simple lines connecting the adjacent circles would have saved a LOT of time on our part last night discussing what is and is not adjacent. I'm considering drawing those lines myself.
Gregory Bay
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Hey. Appreciate the comments. This was a game that I thoroughly looked forward to but then got dissapointed because of all the flak. Your review gave me a new reavaluation of the game. A mini game for less than sixty bucks with expandability. Easy pathfinding as well. I am in.

Thank you.
Stephen Benoist
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There is NO LOS in Bloodbowl.

(Closest thing could be the range ruler, but it's a clear ruler with a dot on the base. Dot goes over the throwers head, ruler goes over the target square. Ball passes through every square under the ruler. No room for debate about "if" it touches a square)

Carry on :)
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