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Jeremiah Lee
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One Against the Dead » Forums » Reviews
A Fun Game, Not a Deep Game
Short Review
This is a fun game to be used as zombie filler. It's free, solitaire, fun, and easy to play, you can't ask for much more. It does lack in challenge unless you're trying to save more than just yourself.

Components
Rules are available online, something like 5 printed pages. You use common objects for all the game pieces; coins as zombies (you need a lot, somewhere around 50-60), a pawn for the character (I used a shiny rock), a few poker chips for weapons (replaced by some printable cards), a full deck of cards as city blocks (including 2 jokers), and dice (recordkeeping, I only needed a couple).

Gameplay
Using action points, you make your move(s). You move your pawn from one city block (playing card) to the next, and then find out how many zombies are around (and/or weapons and people hidden in the city). Zombies add up quickly. If you have points left, you can move again.

Then the zombies move, just one block closer to you.

Then you attack them (with either fists, baseball bat, chainsaw, or shotgun). The zombies are tricky to kill, which is thematically nice, usually you just make them weaker.

Then the zombies attack, which is a simple calculation that takes away health.

Then, you start over with the your moves.

Interesting Mechanics
You can usually make two move two blocks in one turn (sometimes more if you play your cards right), so you're generally faster than the zombies who can only move one.

When fighting zombies, you pick up the zombies (coins) in your location and shake them in a cup. The damage you do to each zombie depends on if the coins land heads or tails up (and the weapon you're using).

Some city blocks are impassable (the face cards and aces), so you need to go quite a ways out of your way to get around the city blocks that are impassable.

What Makes This Game Tick
Hordes. This is where all the fun comes from. You can literally have a card with 30 zombies on it coming after you, and if you don't draw well, or you play the card in the wrong spot they could catch you. While it doesn't happen often (the game is pretty easy to win), when it does the mass of coins gives the 'overwhelmed by zombies' impression rather well.

What Goes Clunk
I found that most of the time, trying to help a person stuck in the city was suicide. It gave the zombies too much time to catch up. Same thing with the weapons, as it uses the same mechanic to find out how long it takes to get to them. It's variable, and I was getting high rolls (long 'finding' times), so maybe this was skewed for me.

The Bottom Line
As I stated in the short review, it's a fun game lacking a little bit in challenge. The challenge can be increased greatly by trying to save people trapped in the city.

It's worth playing, and it's worth pulling out every now and then for a quick solitaire game.
Aaron Tubb
United States
Atlanta
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Thanks for the review. I just played this several times recently.

I see what you mean when you say it isn't very difficult. One house rule I just tried is placing twice as many zombies as normal, but the extra zombies are all tails-side up lesser zombies. It definitely makes searching for a weapon early mandatory, and since the extra zombies are weakened lesser zombies, you can kill a good number of them once you find a weapon. I also ruled that a saved civilian can carry and use a weapon you find after rescuing them.
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