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Mr. Chris
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Niagara » Forums » Reviews
Niagara - A (Slightly) Negative Review
Niagara has a strong reputation for family play and innovative game play, but I think the game has a few faults. Let me set the stage for these by saying that there are a number of reviews on this site that are spot on with their praise for this game. Instead of re-stating those points or all the rules for the game I just want to hit the main points.

1. The game board mechanic does not always work as intended.

The game board is set-up so that a row of plastic disks is placed into a recess in the board and forms a "river." This river is moved by placing new disks at one end and pushing the whole line of disks along.

The problem is that the disks do not always push each other along when a new disk is added. At the "folds" in the board these disks can be pushed under or over the disks in front of them if you aren't paying attention. (You won't be because you'll be watching to see if your canoe falls off the board.) Big deal right? Just fix the problem. AHA, now you will see the problem - YOU will fix the disks. If/When a disks get over/under near the fork in the river, you will have to decide which fork the disk will now travel. Multiply that by the number of times it happens a game and you have the potential for "fixing" the outcome - even unintentionally. If you are playing with children, you know the danger of being the "grown-up" who will be the one who fixes these problems.

The most effective way of reducing these events is to weigh down the board at the "folds." Unfortunately I feel that the board is already too crowded with canoes, paddle cards, and gems for something with enough weight to be placed on the board - especially in games with many players.

Conclusion: People play this game for the river mechanic - if it doesn't work it loses the "river" fun and becomes "movement penalty game mechanic" - possibly influenced by players.

2. The rules are more complicated than they need to be.

The rules do not lend themselves to an easy understanding of the game. I prefer to allow a first-time player skim the rules before trying to explain the game - usually while I set the game up. I would be very reluctant to hand this rulebook over to a new player - it confused me, and I had played the game before!

Conclusion: The game isn't difficult to teach, but you really need to have an experienced player to teach new players - the rulebook isn't a great introduction to the game.

3. The pieces are too similar in color, specifically the gems.

The object of the game is to collect gems from alongside the river. These gems are different colors. During game play, these gems may be mixed together on the gem holding spots and in the player's scoring area.

The blue and purple gems are too similar in color. During set-up, these gems may become intermixed and you may miss it if the wrong colored gem is under a pile of the correct color. Even more of a problem occurs when a gem is placed back on the bank. The worst problem occurs in identifying the gems in the player scoring area, where they may be no blue/purple gems to compare against.

Conclusion: Gems of the wrong color getting picked up at the wrong spot is fixable but can be tedious as long as you notice it in time. If the gem has already been scored, it's almost impossible to go back far enough and replay the game from the spot of the gem mistake.
I am not colorblind, but I would guess that the colors of the gems are especially troublesome.

Overall
Niagara is a good game, but at times I feel that I am "running" the game instead of "playing" the game. When the whole thing is working like it should, it is fun. When I need to "adjust" the board/disks, or to keep clarifying the color of the gems to family members - it can get slightly tedious.

Recommendations:
Watch a game before trying to play - the game teaches itself better than the instructions.
As a new player - play a few games solo (playing as multiple players) to learn the game.
Only share the back page of the rulebook with new players.
A house rule will need to be made about the "over-under disks" to prevent problems between little ones (or big ones I guess.)
You could play with alternate gems of your choice. These "gems" should be different colors AND different shapes.
Jon Culver
United Kingdom
Flitwick
Bedfordshire
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In all my games of Niagara I've never encountered the over/under problem that you describe. I can see it would be annoying but I wonder if it is something peculiar to your set? Or maybe we're just lucky.
Last edited on 2007-12-05 16:25:31 CST (Total Number of Edits: 1)
Bill
United States
Sayville
New York
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I've encountered the problem with my copy. It's kind of a pain.
Stephen Groves
New Zealand
Auckland
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The cool gimmick of the water disks is not perfect. I just find it gets stuck on occasion at the fork in the river and this just needs a little help sometimes. It's slightly cumbersome in practice but is worth it visually and there is deep satisfaction in seeing opposition canoes falling over the edge (for me anyway).

I can't say I've had problems with the colours though and it just gives you an excuse to ask someone across the table what gems they have highlighting how close to victory they are.

But as a family game it can be a bit diificult for kids to compete against adults as their moves can be obvious leaving gems open for the stealing.
Guy Riessen
United States
Novato
California
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GreatAtuin wrote:
I feel that I am "running" the game instead of "playing" the game.


This comment is spot-on, and my biggest beef with the game. I don't believe there is any "fixing" of the game going on though by adjusting how the river moves--it's been pretty clearly stated that the river is supposed to alternate which side is dropping. So it's not like it's supposed to be random (and if it is, that's a problem!) which side is going to go over the falls, so you just push the disks so that the river continues its alternating pattern. But the problem of having to "run the game" remains, and that's unfortunate. What's more unfortunate is that Tanga (or was it B&N?) sold copies super cheap, so it's not even really an item I can trade in a math trade...oh well.
Rob Brock
United States

Minnesota
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We have the over/under disk problem almost every game, but we haven't really considered it a problem. We just have one person gently push down on the fold in the board to flatten the river bottom as another person slides in the new river disks. If there is a hang-up, we always alternate the disks by convention to each branch of the river.

As far as the gem colors go, we generally play this game with 4-6 players, so it is very rare that anyone gets five of a kind or one of each. If someone gets close to five of a kind or one of each, others are trying to steal their gems going up-river. Victory in almost every game goes to the first person to collect seven gems, in which case the gem color is irrelevant.

Because of the relatively quick playing time, this is generally the first game we bring out with new gamers. In this case, I never even break out the rules, but just step them through a couple sample turns. Everyone picks it up quickly and wants to play it again.

Great counter-point review of the an excellent game!
Merric Blackman
Australia
Waubra
Victoria
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I've occasionally had the problem with the disks slipping, but not recently. It really depends on how you manage to arrange the river.

The game is really, really fun with the expansion.

Cheers!
Tim Stellmach
United States
Arlington
Massachusetts
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I do quite like Niagara, but I'll grant that all of your criticisms are valid. The poorly-written rules, in particular, were entirely avoidable.
Jedi Music
United States

Florida
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For us, holding the crease down with one finger while pushing the disks keeps them from slipping.

Every once in a while we'll forget, then...(I hope I can describe this well):
If it does slip, put them back into position... butbefore you do start the river move again, push the two disks closest to the falls (and therefore the whole river) "upstream" one disk worth...so that you truly can't tell which way the fork is going to go (like you would at the beginning of the game). Then move the river; that way, it retains the "random" element.
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