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Farid Widjaya
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This review will lightly discuss different aspects of Yspahan according to my experience in introducing & playing the game to my group. My hope is that after reading this light review you can be better informed in deciding whether Yspahan is the game for you.

As usual, here's a preface about me and my 'gaming group':

We are what some people here called the 'meh-gamers.' I'm the one that's crazed in this wonderful hobby, my wife is cringing at the money I spent on it, and my friends aren't exactly gamers. They like to socialize and have fun. Our gaming sessions usually consist of about 10 people where 2 simultaneous games are going on at the same time. We like our games to be pretty, exciting, non-complicated, and most importantly fun. The games we like are in the 2-3 on the weight rating. If this fits you and your group, then read on!



I stumbled upon Yspahan on Scott's video review site. His review was more than enough to interest me in the game. After finding out that it was also nominated as SDJ, I purchased the game.

If there's a common denominator among this year's SDJ nominee, is that almost all of them fills the slot of 'games that can be played under an hour.' This premise more than others drew me to Yspahan (and Thebes too), and let me just say that after playing both games I can say I like this niche of games, and will be looking forward to purchase Notre Dame and Arkadia.

So here's what I think about different aspects of Yspahan.

1. What's in the box



Yspahan comes in a nice colorful box. Inside the box are the game board, building board for each player, dice tower board, caravan board, cards, 12 dices, and a bunch of little wooden cubes and cameeples. Everything is well made and is suitable for the game, although I personally think the board & cubes could have been a little larger. I also think for the size of the components, the box is a bit unnecessarily too large.



I will say though that I love the board. The city of yspahan is nicely illustrated, and I love the way they use the shadow of the souks to denote the spots. The board is also sturdy and on par with your usual euro.

2. How to play



The rules/gameplay have been described in great length in other reviews, so I'm only going to touch on it briefly.

The game is played in the span of 3 weeks (21 days). The goal of the game is to get the most points which can be done by filling the souks with cubes, sending the cubes to the caravan, or building special buildings. The first player rolls the dices and choose his action by selecting a group of dice on the tower board, and after that those actions are no longer available for the other players at this turn. After all players play, the turn ends and the day changes.

Although some people may disagree, I think Yspahan very cleverly integrate Dices into the game in a way I have not yet seen in other games. Basically the dices determine what options are available for you on your turn, and although some people scoff this as a luck-fest mechanic, I think it forces you to play very tactically and adjusting your moves depending on what's available. In addition, you may also choose to nudge lady luck to your side by spending some golds for some additional dice, yet another mechanic I have not seen before.

3. My thoughts on..



a. Explaining the rules to newbies
This is where Yspahan shines. The game have many different layers but I find explaining the game to be very easy. After a mock turn or two everyone immediately understand how to play, and thats important for a game that's designed to fill the 45 minute time slot.

b. The Gameplay
Ever play a game where new players constantly asking you what are all the things they can do in their turn because there's so many? Well, not in Yspahan. Yspahan's gameplay is delightfully simple. On your turn the choices of actions that are available are very clear and non-intimidating for non/new gamers. People can simply choose to get gold, get camel, place cubes, move the supervisor, or pick a card. Simple actions that everyone can immediately see.

c. Tactics & Strategies aspect
However, behind the simple decisions, Yspahan manages to give you a surprisingly wide tactical aspects. Because there's only one thing you can do in your turn (other than building a building), you are forced to make tactical decisions which is hard to envision sometimes. Do you take lots of gold this turn over placing the cubes on that last spot? Do you move the supervisor to screw someone so he wont complete his souks? Do you take that special card that instead? This sense of urgency in choosing the right decision is heightened by the fact that the game ends rather quickly. There's plenty of strategies you can pursue from the beginning of the game, but the winner is usually someone who can adjust his strategy based on the dice rolls that are available to him.

d. Theme


Despite some people's complaints that the theme in Yspahan is pasted on, I do think they did a good job in creating an atmosphere that prevents the game from simply being a 'cube pusher' or 'area majority.' Like I mentioned above the game board is drawn very nicely that depicts the buildings in Yspahan, and I'm also glad they decided to use the cameeples too. (My wife refers to Yspahan as the 'camel game.' Therefore, while the theme is light, it is sufficient for what the game is and does a pretty good job at that.

e. Luck factor


Unless you absolutely hates dice, I dont think you will find luck to be much of an issue. Being able to adjust your tactics and strategy based on what's available for you is an aspect of Yspahan that I adore. This also opens up opportunity to play defensive or offensive. "Do I take what's available right now because it may not be available next turn, or do I take the other group because otherwise the next player is going to benefit greatly from it, or.." you get the idea. :)

f. Fun factor & conclusion

Yspahan is definitely a fun game. Everytime we're done playing a game I always find myself asking, "what could have happened have I choose to do this or that" - and the best thing is that I usually have the time and desire to immediately play again. This is a sign for a successful game. It does its role nicely - as a short, fun, and light game that presents multiple decisions without being a brain burner. It presents a wide range of decisions in a non-intimidating way. You can still casually chat with others while you play. It's definitely not 'epic' - which is why I think some people regarded the game as simply 'average.' I think we need to judge a game for what it's aimed for, and for its niche Yspahan surely hits a sweet spot. If you want epic, play TI3. If you want mathematical, play power Grid. If you want strategic bliss, then play Caylus. If you want a nice light filler that offers lots of tactical play? I wholeheartedly recommend Yspahan.
Travis Easton
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Nice review. I've been dying to get this game for a good while now, and while I don't foresee Santa or his elves bringing it to me despite valiant efforts on my part, I figure some cash I receive may go to it.
Scott Nelson
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Nice review.
Well, coming from a wife who plays, and no nearby locals who are everyday gamers, we need a lot of two player games. Though they did make a two player variant, it didn't seem like the same game. Mainly, you didn't do enough during the game. We read rules wrong first game and performed every action on the list of options for the dice. That broken rule actually made the game more fun for both of us. We didn't have to try to screw over the other by moving the dude, it simply was part of each turn, so we often used it to place cubes on the camel track since we did each icon by the dice track for that dice group. Then after playing it correctly twice, the game fell flat - dry, and monotonous. It was a consensus between me and my wife that Yspahan was better when we could do all the actions each turn, at least two player games were. 3+ games we played lacked as well. Doing each action available might even save those games. To each their own, I'm just calling it like I see it. Your opinions may vary.
I like all the options you have in Yspahan, and use of the cards is very important. Next to Caylus, this is the best Ystari out there. Amyitis feels very similar, but a lot longer.
Farid Widjaya
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ropearoni4 wrote:


Did you play the player 1 - player 2 - player 1 variant? In our gameplays that worked out pretty good. Feels a little different than a 3/4 players, sure, but still very accessible in my opinion.
Scott Nelson
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This is one of the version we played the first time. This is also when we played it wrong and enjoyed it more than later games. It kind of ruined it for us I guess being able to do 3 actions per dice taken, which included moving the guard a lot more often, usually for benefit of yourself rather than detriment to your opponent. If you have camels, have the guard walk by and place the cubes on the camel track. This method happened a lot more in the misplayed game, and it made the game more enjoyable. Every time I play it now it lacks something, and is rather dry and slow, very slow. I guess doing more stuff on your turn made it more fun. I don't play it now anymore. No one has a copy around here anymore - traded it off. I have Amyitis, which scratched a similar itch, and I am content that I will not have to work Yspahan into my gaming schedule with so many other games that feel less dry to me and my wife.
Chuck Pierce
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widjayaman wrote:
c. Tactics & Strategies aspect
However, behind the simple decisions, Yspahan manages to give you a surprisingly wide tactical aspects. Because there's only one thing you can do in your turn (other than building a building), you are forced to make tactical decisions which is hard to envision sometimes. Do you take lots of gold this turn over placing the cubes on that last spot? Do you move the supervisor to screw someone so he wont complete his souks? Do you take that special card that instead? This sense of urgency in choosing the right decision is heightened by the fact that the game ends rather quickly. There's plenty of strategies you can pursue from the beginning of the game, but the winner is usually someone who can adjust his strategy based on the dice rolls that are available to him.

After having played this game quite a few times, I'm convinced that there is only 1 viable strategy and that's the Caravan Strategy. Any other strategy is a waste of time. If everyone is playing the caravan strategy, it's an interesting game. Anyone not playing the caravan doesn't stand a chance of winning. For this reason, I hardly ever play this game anymore.

Chuck
Jeff M
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0507
Just played my 6th game today. Not a lot of games I can say that about (except your Catan or Carcassonne).

The mechanic with the dice is great, and makes each game different.

Only flaw so far is that I've won 5 times (2 of those times a 2 way tie) and only lost once. Surely that means the game is broken somehow :)
Scott Nelson
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How often is the supervisor moved in your games? to help you? to hurt you?
Chuck Pierce
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ropearoni4 wrote:
How often is the supervisor moved in your games? to help you? to hurt you?

Week 1 is spent getting cards and building the Hamman and Caravanserai (and usually the Paddock).
Week 2 and 3 build the corner souk in Barrel and hopefully the corner buildings in Sack and Vase. Then, spend the rest of the time moving the Supervisor to populate the Caravan (sacrificing camels and collecting/using cards). The supervisor is never moved to hurt me (I'm thankful if someone moves one of my pawns to the caravan), unless the supervisor is moved too far away for me to use it to move another of my pawns to the caravan track.

Considering that every pawn moved to the caravan is worth 3 pts, it will pay way more to play the caravan than to populate souks. Camels and caravans has to be the primary strategy to win this game. Everything is secondary or tertiary in importance.
Mark Tobeas
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Thanks for your wonderful review! Today, I'm gonna play the 2 players game.
 
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