The Hotness
Games|People|Company
Defenders of the Realm
Super Mario Bros. Card Game
Dominion
Attack of the Dead
Runewars
Dominion: Alchemy
All Things Zombie: The Boardgame
Duel in the Dark
Dungeon Lords
Agricola
War of the Ring Collector's Edition
Frontline D-Day
Thunderstone
Arkham Horror
Summoner Wars
Through the Ages: A Story of Civilization
Taktika
Star Fleet Scramble
Twilight Struggle
Race for the Galaxy
Hansa Teutonica
Washington's War
1989: Dawn of Freedom
Small World
Battlestar Galactica
Prophecy
Fairy Tale (Fan Expansion to Dominion)
Puerto Rico
Glory to Rome
Battles of Westeros
Stronghold
Chaos in the Old World
Endeavor
The Republic of Rome
Race for the Galaxy: The Brink of War
Le Havre
Adventure of D
Wars of the Roses: Lancaster vs. York
Pandemic
Warhammer: Invasion
Descent: Journeys in the Dark
Warlords of Europe
Tobago
Last Night on Earth: The Zombie Game
War of the Ring
Power Grid
Rezolution: A Dark Tomorrow
Space Hulk (3rd Edition)
Brass
Memoir '44
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
1 Posts
New Thread | Printer Friendly | Subscribe  sub options | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Charles Mead
United States
Los Angeles
California
msg tools
Runebound (Second Edition) » Forums » Variants
Runebound Combat Cards
Combat Cards
This variant requires 1 deck of standard playing cards for up to 4 players or 2 decks for 5 or more players.

Combat rolls (missile, melee, and magic) are resolved with the combat cards instead of dice. All other rolls in the game (e.g. skill checks, before combat rolls, etc.) are still resolved normally using dice.

Each player receives one suit of cards. The combat deck consists of 11 cards numbered 1 (the Ace) to 10 plus the Jack. The King is placed next to the hero card as a reminder of the player’s suit. The Queen is not used.

The player shuffles his combat deck, and deals 5 cards to himself and 5 cards to the player on his right (i.e. the player that precedes him in the playing order). The last card remains face down. To make a roll, both players choose a card, revealing their selection when both are ready (and have a selected card in hand). The sum of the two cards is the result of the roll. If a jack is played, the other card is doubled. Used cards are placed face up such that players may review what cards have already been played. The process is repeated after all of the cards are played.

Players must do a “roll” for each missile, melee, and magic combat, even in situations where the outcome is negligible – for example when defending against creatures that do no damage.

Designer's comments: The intent of this variant is to give players influence over the results of their rolls – allowing them to take measured risks and tradeoffs. Because there are only 11 cards, there is a great deal of information available to the player about what to expect which makes for some exciting decision making in combat.

The Queen Variant – include the queen in the deck and leave 2 cards face down. When a queen is played, the top face down card replaces the queen.
Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.