Re:2 player Variations?
fortinm (#22933), Thanks for your response. I'll do 2
posts and hopefully cover the 2 player variant for
Settlers fully. The variant as stated earlier involves
using a neutral player(white pieces). The dummy player
starts with 2 settlements and 2 roads. The dummy player
can only build roads thru the coarse of the game. The
dummy player cannot build on ports or buy cards. All they
can do is build roads and act as a trader of resources.
In order to play this 2 player variant, you need the base
game and a special trading chart which i created. Use the
standard Settlers set up and rules for the most part.
Trading and the Dummmy player: Players after rolling
production and before passing, can declare that they
would like to trade with the Dummmy player. The player
in question declares that they want to trade and 2 dice
are rolled( standard d-6 dice). The player then consults
the special trading chart in order to see what the
results are. The results are a proposed trade which the
player who rolled the dice may accept or decline. Again,
the proposed trade is optional. If a 7 is rolled then
no deal is declared and the players turn is automatically
over! I'll supply the chart in the next post.
Road Building and Resource cards involving the dummy
player: The dummy player tries to build as many roads as
it can through out the game. Besides trading resources,
that's all it does. The dummy player cannot own a port
and thus all bank trades are 4:1 ratio. If a dummy player
gets 4 resources of one type that are NOT brick or lumber,
then it must trade those 4 resources to the bank for
either brick or lumber. This is forced and is done
immediately! Examples: Dummy player has 4 sheep and
trades them to the Bank for 1 brick. Brick or lumber?
The dummy player must try to balance his Brick and lumber
resources as equally as possible. This rule influences
bank trades naturally.
When the dummy player has the resources to build a road
who places it? A roll off occurs between the two players.
High roll places it on the board using standard Settlers
rules. If a tie, re-roll.
Intial placement of Dummy settlements and roads: As
stated before, the dummy player starts with 2 roads and
two settlements(towns). How are they placed? Each player,
say Red and Blue, at the start of the game receive one
white settlement and road each for placement.
Placement order at the start of the game: Let's say Red
goes first and places a road and settlement. Then Blue
places a road and a settlement. Blue then goes again.
Then Red places it's second road and settlement. Then
Red places a white road and settlement. Then Blue places
a white road and settlement. Standard rules apply with
the collection of starting resources including the dummy
player. Note: If the dummy player can build a road right
away because it has a brick and lumber resource cards
from the start it builds the road immediately. Note:
If a 7 is rolled during the game the neutral player can
lose cards if it has more than a total of seven cards.
(If a 7 is rolled during trading with the dummy player
the player's turn ends immediately. No cards are lost
to the robber and no other effect occurs). I think
that's it. Optional Rule: Red player cannot trade with
the Blue player at all during the game. All trades are
port deals, bank trades and dummy trades.