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Matt
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Ave Caesar » Forums » Reviews
Winnng the Favor of Caesar
Ave Caesar is a straight forward racing game. The object is to complete three laps around two tracks for a total of six laps. At the end of the race points are tallied and a winner declared.


Game Flow
Each player starts with a deck of 24 cards, a chariot and a roman coin. The cards are used to determine how far a player’s chariot can move. At the beginning of the game, each player shuffles their deck of cards and takes three cards off of the top of their deck keeping them secret from other players.

On a players turn, a player chooses a card from their hand, places it face up on the table, and moves the number of spaces indicated by the number on the card. The cards are numbered one through six. However, if a player is in the lead or tied with another player, they cannot use the number six card.

There is a possibility that a player can run out of cards before they finish three laps around the track. If that happens, the player is disqualified from the race. In order to avoid that from happening, it’s best to try and use the inside track as much as possible.

During the race each player must make a pit stop and hand in their Roman coin before they finish their third lap.


Bits
The components weren’t bad. The chariots and roman coins are not detailed, but serve their purpose. They seem to be made out of a hard rubber material. The board and cards are nicely done. The board is double sided and depicts a Roman Coliseum. Illustrations of spectators wearing colorful garb liven up the game board. And of course, Caesar looks on from his place of honor.

The cards are illustrated with roman soldiers and numbers. When we were dividing the cards up into the various colored piles, the yellow and brown cards looked very similar in color. Just keep that in mind if playing with those colors so you are sure not to mix them up.

Conclusion and Strategy Hints
This is a very light game with no downtime because all a player does on their turn is play a card and move their chariot piece forward. The only strategy to speak of is using the various bottlenecks on the board to temporarily stop other players from passing you. Keep in mind that you want to stay on the inside track when you can. There are less spaces on the inside of the track which not only will help you stay ahead, but will prevent you from running out of cards before the race is over.

Ave Caesar is an average game. It’s the kind of game that really isn’t all that different from a basic roll and move type game that you may find at Toys R Us. Though the production value is better than an average game, I couldn’t justify paying $28.00 for it. I just think that there are allot of better choices for $28.00.

My mantra is to always try a new game when the opportunity presents itself. A game one person may not think too highly of may turn out to be very t someone else. So, if you have an opportunity to try it before you buy it, I recommend that you give it a try. It’s a quick 30-minute game. What do you have to lose except the race and the favor of Caesar?
Last edited on 2007-12-09 19:33:28 CST (Total Number of Edits: 3)
Andrew Rae
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matt71 wrote:


Its the kind of game that really isnt all that different from a basic roll and move type game that you may find at Toys R Us.


Stop right there. I feel roll and move is a totally different mechanism. I think your single play of the game has left you missing the entire strategy aspect of the game.

Every turn you have a choice of three different cards to play from. You play one and recieve another one. You always have three cards to choose from. Do you use your high cards now to get to a lead, do you play a smaller card to block the path of your opponent. Even better do you surrender the lead so you have the options of using all your cards.

This is a game of optimisation where you map the best path given a limited horizon. As the game goes on your information increases because you know for example that all of your '6' cards have been played or are yet to play. Therefore it becomes a game of maneuvering and hand management aswell.

I am confident you have missed the whole point of the game. Give it a few tries and you will see what a simple easy to play filler it is, but you will also see a whole layer of depth you missed on the first play.

In my opinion it is a medium light game that does a great job of filling out sessions. If it is $28 then I agree that it is probably a little on the steep side.
Last edited on 2007-12-09 21:03:07 CST (Total Number of Edits: 1)
Nevin Ball
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I agree with citylife. It's a simple, strightforward game but there is some strategy involved (as citylife mentions). I find it to be a fun filler game after playing a long, complex game. It is also a good game to play with non-gamers.

Quote:
If it is $28 then I agree that it is probably a little on the steep side.


28 dollars? I paid $45 for mine at BGG.Con 2006. :shake:
Richard Scarry


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The gameplay is raised a notch by using the no-last-six and ramming variants.
Matt
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Maybe stating that this is a basic roll and move type game is oversimplified the game a bit. However, it's not far from it in my opinion.

Yes, there is strategy, but it's so easy and transparent that calling it strategy is overstating. I would play it again because it's not a horrible game but I wouldn't add it to my collection.
Last edited on 2007-12-11 23:12:54 CST (Total Number of Edits: 1)
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