Has anyone tried using scourge in the early game for defensive positions? It seems like with 8-9 health and requiring an air attack unit would make the scourge very hard to uproot in the first few turns
I did use them succesfully to defend myself against a first round protoss rush, while i was teching to mutalisks. But they did go down the second round. (Although my mutas punished my enemy greatly for it. )
Scrouge are great. Mutas are great. The Zerg air track is the best air track. Even though the Carriers and BCs can't easily be killed outside a base, there are only a few of them, and they come late.
This is also I think the silliest point of transistion from computer game to boardgame.
It seems to be one of the most jarring, technicalities of the SCTBG combat system that an non-attacking air-to-air suicide unit can hold of infinite waves of... zealots?