geek
Recently Viewed
Hot Games
Dominion
Agricola
Axis & Allies Anniversary Edition
Titan
Pirate King
Battlestar Galactica
Le Havre
Race for the Galaxy
Pandemic
Settlers of Catan, The
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Space Alert
Ghost Stories
Puerto Rico
Red November
Municipium
Arkham Horror
Power Grid
Twilight Struggle
Through the Ages: A Story of Civilization
Carcassonne
Race for the Galaxy: The Gathering Storm
Formula D
Last Night on Earth: The Zombie Game
Chicago Express
Stone Age
War of the Ring
Risk
A Touch of Evil, The Supernatural Game
Wasabi!
Tigris & Euphrates
World of WarCraft Miniatures Game
Apples to Apples
Galaxy Trucker
Ticket to Ride
Descent: Journeys in the Dark
Kingsburg
Twilight Imperium 3rd Edition
StarCraft: The Board Game
Monsterpocalypse
BattleLore
Bakugan Battle Brawlers
Scrabble
Age of Empires III: The Age of Discovery
Snow Tails
Caylus
After the Flood
Munchkin Quest
Playing Gods: The Board Game of Divine Domination
Carcassonne - The Catapult
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
5 Posts
New Thread | Printer Friendly | Subscribe | Bookmark
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
Nick K
Has anyone tried using scourge in the early game for defensive positions? It seems like with 8-9 health and requiring an air attack unit would make the scourge very hard to uproot in the first few turns
Mathias Simonsson
flag
I did use them succesfully to defend myself against a first round protoss rush, while i was teching to mutalisks. But they did go down the second round. (Although my mutas punished my enemy greatly for it. :angry: )
Dave J McWeasely
flag
Avatar
Scrouge are great.
Mutas are great.
The Zerg air track is the best air track.
Even though the Carriers and BCs can't easily be killed outside a base, there are only a few of them, and they come late.
Evan Champie
flag
This is also I think the silliest point of transistion from computer game to boardgame.

It seems to be one of the most jarring, technicalities of the SCTBG combat system that an non-attacking air-to-air suicide unit can hold of infinite waves of... zealots?

I'll get over it I guess.
Merlin Moncure
flag
I think the scourge are broken. An easy way to fix this is how you resolve retreats...see my thread here: http://www.boardgamegeek.com/thread/264385

 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.