Incan Gold
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Can't Stop/Deal Or No Deal/DungeonQuest hybrid
(I have the Incan Gold edition)
It feels like Can't Stop.
It plays like Deal or No Deal.
Themed like a watered down Dungeon Quest.
And it works stupendously well.
Each turn you have the stupendous decision of:
Go or not.
That's it.
But this becomes a whopping psychological game of chicken while playing the odds.
Amazing. Simple and tense. A thing of beauty.
If the card is treasure, you split it to as many players, leaving remainders on the card. Less players continuing means more treasure per player, which means you want to keep exploring as long as possible.
Of course, hazards could make you lose everything. So you want to leave before losing it all.
Then theres the interesting "pick up the left over crap" rule. If you leave, you get to pick up the remainders that have been left behind. Of course, if a bunch of you leave, you split that too. And then the artifacts - worth 5 points, but only if you are the ONLY person to leave on that turn.
So, essentially, you want to stay the longest, or be the first to leave. Well, if you can leave alone. And hope people staying get trapped in a cave in.
Its a gambling game, pure and simple. Only, it ain't all that simple.
A 17 on a card is great if you're the only explorer. Not great if there's 4 of you. A 1 is a useless treasure, unless you're the only adventurer. The groans of dismay and squeals of delight on each card flip are hilarious.
A game is maybe 15 minutes of agonizing decisions.
Which is pretty much all anyone can ask for for a deck of cards with pretty pictures and a handful of nifty gems.
This is a wonderous, wonderous game for groups, great for non gamers (although the rules are not written in the clearest manner, and they should be taught the game).
Go get this game. That's really the bottom line. I think its the best little group playable filler I've seen.