
The intent of this review is not to explain the game but to give you an idea of the overall feel of this game to help you decide whether to purchase.
Why this game
I was looking for a game to satisfy the following criteria:
plays well with 2-players (and scales well with more players)
Medium weight (Not overly complex nor too one-dimensional)
Simple rules and gameplay
good replayability
The Game Essence
Attika is a game about ensuring sufficient space to build out your city-state. It is a resource management game at its heart with simple mechanics and no dice involved.
There are two paths to victory:
- be the first to connect two temples
- be the first to build all 30 of your buildings
Reflecting the victory conditions, gameplay reminds me of games such as "othello" since you are trying to connect between two endpoints and also "go" (albeit a less abstract and more easily understandable form of it) since you are trying to fence off land to expand your state. The use of resources also reminds me of "settlers" but this is only very cosmetic. The game also relies on frugal use of resources (efficiency) and good timing to ensure your strategy is executed according to plans.
Whilst initially appearing rather shallow game, with additional plays more subtle strategies and the potential of the game will begin to surface.
The Good
modular board ensuring good replayability
A game which manages to pack a number of decisions without being bogged down into details or calculations.
good mixture of planning and tactics as you react to your opponents state of play.
You want to do more than are allowed to - always a sign of a good game
Simple underlying resource management
The Bad
a dry and pasted on theme not necessarily fun - building competing greek city states may not be everyones cup of tea.
a slight kingmaker issue for more than two players.
The Final Verdict
Attika is a medium weight game which will appeal to a broad audience. It is heavier than games such as "ticket to ride" or "carcasonne" but lighter than brain-burners such as "Puerto Rico" or "Caylus" - so it will satisfy a niche in most game cabinets. It plays fairly quick without major analysis-paralysis problems. Its also couple friendly.
Recommended for times when you want to have a thinking game without spending 2-3 hours making complex decisions.


















