I have played 4 games since yesterday. All of the games I played being the first quest Into the dark. I was overlord in the first game with 2 other players as the heroes(3Player game). In the other 3 games I was a hero with 2 other heroes and the overlord (4 player game). It was was a refreshing switch for me since I usually always dm in a game and figure out the rules to other games we play.
I will start off my review by saying that this is the first board game like this I have played and the game reminded me of D&D in some respects and a video game in others. I will try to compare them and give you my take on things.
The game reminds me of D&D because the heroes really have to work together as a team to get through a dungeon against the overlord (DM). You can pass items back and forth between players, shop in town to gear up, loot chests that may or may not be trapped, open doors that may be trapped, fall into pits, all the fun stuff that people who play rpg's love.
The overlord reads the little grey box chat on the quest page in the quest book just like a dm would read to players in a module. It is a 20 page quest book with 9 quests in it that shows you map setup and the chat boxes like I just mentioned. No it is not anywhere near as detailed like it would be in a rpg module but I think with a little creativity a person who liked roleplaying could fix that very easily.
Now before I turn off the people from the game that do not like video games I want to say that the rpg and video game elements are a nice mix.
You start off the game by picking your character from a set list of 20 characters. Yes you do not get to roll up your character like an rpg but there is enough variety where you should be able to choose a character with no problems. Some people may say this is to video gamey since you can not roll up your character and in video games you pick your character from a set list but just try to set your mind into it like a module where they give you pregen charcaters to choose from.
Each character is on a 5 inch by 4 inch card with a picture of the character on the card so you can find the miniature to it very easily. It also has the character stats, traits, special abilities, and starting skills.
I picked a random guy named Ispher from the 20 and he has 12 hearts(hitpoints), 4 Fatigue, 0 shield (armor), and 5 boot (move). When your hearts reach 0 your charcater is dead. The fatigue is used if you want to use extra move points or to use one to give an extra dice to an attack roll. The shield can change if you buy armor in town or get better armor from a chest, and the boot is how fast the character moves.
Each trait on the box shows a sword, bow, and some wierd mage symbol. The guy I picked has 1 black die on melee and 2 black die on the bow with 0 on the mage symbol. What this does is when you roll to hit a guy it will add how many ever dice it shows on the card for the attack you are doing. So if I want to melee a guy and have a sword equiped I can roll 1 extra black die. If I bought a bow and had it equiped it would add 2 extra black die to the roll.
Each character has a different special ability and I will not list this one because it may get someone confused that has not played the game. This ability does not change and stays the same always.
The starting skills are drawn from one of 3 decks of cards. It shows from left to right an axe, sword, and shield with a number, a helm and dagger with a number, and a open book with a number. This character has 1 by the axe sword and sheild so it would give the hero 1 skill related to a warrior, and also a 2 by the helm and dagger so you would draw 2 cards to give your character 2 types of skills related to a rogue. The book has no number but this would usually have something to do with a mage type of skill if it had a number there.
After you draw your skill cards you have 1 chance to trade in a card(skill) you don't really like. These skills stick with the character throughout the game so you can customise your charcater in some ways. Also by looking at the starting skills on the card it will kind of tell you if you want to play a warrior type, a rogueish type character, or a mage type character. I forgot to mention that not all the characters you can choose are human.
After you pick your character and skills you are going to want to shop. Each hero starts out with 300 gold. The things you buy are basic gear like a 1st level character would get playing D&D. Never fear as you go on through the dungeon you will get better gear so buy all the stuff you think you will need starting out. The prices range from a 25 gold dagger to a mage rune at 200 gold. Also you can buy potions at 50 gold a piece. A vitality potion will give your character all of his fatigue back and a healing potion will restore your characters wounds(hitpoint) by 3.
All right your character is all equiped and ready to go. Now each player sets their guy down in the start area on the board and gets ready to start playing. The overlord draws 3 overlord cards to start. These cards are what he uses to do very bad things to the heroes. I have talked alot about how to set up the hero side of things now I want to tell you about the overlord side of things.
As this review is a long one I want to pause and post this because I have bad luck sometimes with computers and I don't want anything bad happening and me loosing all I have wrote.
Last edited on 2008-01-02 10:24:18 CST (Total Number of Edits: 3)





















