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Bryan D
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First of all this is my first review of a game so it may be a bit different. Wow where do I start? This game was the first game fun enough to make me want to get on here and actually write a review. Dungeon Crawlers beware this game will have you sucked in and you may not find yourself comming home until around 6am. I will explain that later in the review.

I have played 4 games since yesterday. All of the games I played being the first quest Into the dark. I was overlord in the first game with 2 other players as the heroes(3Player game). In the other 3 games I was a hero with 2 other heroes and the overlord (4 player game). It was was a refreshing switch for me since I usually always dm in a game and figure out the rules to other games we play.

I will start off my review by saying that this is the first board game like this I have played and the game reminded me of D&D in some respects and a video game in others. I will try to compare them and give you my take on things.


The game reminds me of D&D because the heroes really have to work together as a team to get through a dungeon against the overlord (DM). You can pass items back and forth between players, shop in town to gear up, loot chests that may or may not be trapped, open doors that may be trapped, fall into pits, all the fun stuff that people who play rpg's love.

The overlord reads the little grey box chat on the quest page in the quest book just like a dm would read to players in a module. It is a 20 page quest book with 9 quests in it that shows you map setup and the chat boxes like I just mentioned. No it is not anywhere near as detailed like it would be in a rpg module but I think with a little creativity a person who liked roleplaying could fix that very easily.

Now before I turn off the people from the game that do not like video games I want to say that the rpg and video game elements are a nice mix.

You start off the game by picking your character from a set list of 20 characters. Yes you do not get to roll up your character like an rpg but there is enough variety where you should be able to choose a character with no problems. Some people may say this is to video gamey since you can not roll up your character and in video games you pick your character from a set list but just try to set your mind into it like a module where they give you pregen charcaters to choose from.

Each character is on a 5 inch by 4 inch card with a picture of the character on the card so you can find the miniature to it very easily. It also has the character stats, traits, special abilities, and starting skills.

I picked a random guy named Ispher from the 20 and he has 12 hearts(hitpoints), 4 Fatigue, 0 shield (armor), and 5 boot (move). When your hearts reach 0 your charcater is dead. The fatigue is used if you want to use extra move points or to use one to give an extra dice to an attack roll. The shield can change if you buy armor in town or get better armor from a chest, and the boot is how fast the character moves.

Each trait on the box shows a sword, bow, and some wierd mage symbol. The guy I picked has 1 black die on melee and 2 black die on the bow with 0 on the mage symbol. What this does is when you roll to hit a guy it will add how many ever dice it shows on the card for the attack you are doing. So if I want to melee a guy and have a sword equiped I can roll 1 extra black die. If I bought a bow and had it equiped it would add 2 extra black die to the roll.

Each character has a different special ability and I will not list this one because it may get someone confused that has not played the game. This ability does not change and stays the same always.

The starting skills are drawn from one of 3 decks of cards. It shows from left to right an axe, sword, and shield with a number, a helm and dagger with a number, and a open book with a number. This character has 1 by the axe sword and sheild so it would give the hero 1 skill related to a warrior, and also a 2 by the helm and dagger so you would draw 2 cards to give your character 2 types of skills related to a rogue. The book has no number but this would usually have something to do with a mage type of skill if it had a number there.

After you draw your skill cards you have 1 chance to trade in a card(skill) you don't really like. These skills stick with the character throughout the game so you can customise your charcater in some ways. Also by looking at the starting skills on the card it will kind of tell you if you want to play a warrior type, a rogueish type character, or a mage type character. I forgot to mention that not all the characters you can choose are human.

After you pick your character and skills you are going to want to shop. Each hero starts out with 300 gold. The things you buy are basic gear like a 1st level character would get playing D&D. Never fear as you go on through the dungeon you will get better gear so buy all the stuff you think you will need starting out. The prices range from a 25 gold dagger to a mage rune at 200 gold. Also you can buy potions at 50 gold a piece. A vitality potion will give your character all of his fatigue back and a healing potion will restore your characters wounds(hitpoint) by 3.

All right your character is all equiped and ready to go. Now each player sets their guy down in the start area on the board and gets ready to start playing. The overlord draws 3 overlord cards to start. These cards are what he uses to do very bad things to the heroes. I have talked alot about how to set up the hero side of things now I want to tell you about the overlord side of things.

As this review is a long one I want to pause and post this because I have bad luck sometimes with computers and I don't want anything bad happening and me loosing all I have wrote.







Last edited on 2008-01-02 10:24:18 CST (Total Number of Edits: 3)
Bryan D
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Ok I am back after posting and I want to say I hope you all liked what I have wrote so far. I started playing the game at 2 pm yesterday and ended up on a mad playing streak that lasted until 6am this morning.

The first game was here the other 3 were not. Yes for all you husbands out there this may be a very bad thing if your wives want it to be. I had some explaining to do this morning when I got home. She was gone most of the day yesterday and seen us setting up the game and everything. When she got home I was gone and that was around 10:30pm.

The first game we played lasted around 7 hours but we were getting a feel for how the game plays and also took alot of breaks playing for drinks etc. We liked it so much we decided to take it to my brother in laws and show him how to play. It was around 9:30 when we left and we had other stops to make so we arrived at his house at around 11pm. We played 3 other games and they lasted until 6am. So it took around 2 hours per game. These were 4 player games and the 1st 2 we lost and we won the last game.

Ohh well I will start back in. I got to play the overlord for the first game since I was the one to read the rules and figure stuff out. From a D&D stand point it was pretty fun because I told the other player from the beginning it was similar to D&D but the difference was the overlord is trying to take out the players to win the game. So it is more of a Overlord vs hero's then overlord keeps a balance vs the heroes. Any one who plays an rpg will know what I am talking about.

As the characters were choosing their skills and starting equipment I was putting together the map and getting all the creatures and pieces together in order to play. This is a pretty nice balance as we got done at around the same time.

I started talking about overlord cards earlier and I would like to tell you some more about them but first I better start into telling you about the start of the overlord turn.

The players in the game go first and then its the overlords round he starts the game with 3 overlord cards. On the start of the overlords turn you get threat tokens equal to the number of heroes on the board and you also draw 2 overlord cards. An example would be on turn one if you had 3 heroes you would get 3 threat tokens and draw 2 cards for 5 cards total.

The threat tokens are what is used to play the overlord cards. The overlord player can have no more then 8 overlord cards in his hand at one time. You can discard overlord cards at any time to gain more threat to play a card. It seems complicated but it is very simple. On the bottom of the card there is a number to the left and one to the right. The number on the left is how many threat tokens you need to play a card. The number on the right is how many threat tokens you get if you discard the card.

Each overlord card does something different. There are 4 different types of cards and they are event, power, trap, and spawn cards. The event cards help out your monsters by doing things to benifit them. The power cards cost alot of threat but they stay on the board after paying the threat cost and do various things to really help out the overlord player. The trap cards are just that they trap chests, doors, make pits for the heroes to fall in etc. Spawn cards let the overlord spawn monsters and you can only play one spawn card per turn.

The first step to the overlords round is drawing threat and drawing cards now I would like to talk about the next step which is spawning monsters. Just like in a video game like everquest or other mmorgs you can spawn monsters in this game but it has to beout of the heroes line of sight. Also you can't spawn a monster in an unexplored area of the dungeon. For a D&D player just think of this as a random encounter check.

Last in the overlords round is activating monsters. You can play all of your monsters one time in a turn by moving and attacking with them. After you have done this it is the hero's turn again.

I have told you about hero creation now I would like to tell you about what a hero can do on their turn. Any hero can move or act first just like in D&D. The people playing the hero figures decide who is going first then play their hero. I really like this as it leads to very good gameplay and does not limit the same heroes going at the same time each turn.

There are 3 steps in a heroes turn.At the start of a heroes turn is the refreshing card step. When a card is exhausted you turn it sideways to keep track of if a hero used it. This is usually a shield as they can prevent a hero from taking a wound.

The next step is equiping items. A character can have 2 weapons equiped. An example being a sword and sheild or another being a 2 handed bow etc. Each card has a hand at the bottom that shows if a weapon is one or 2 handed. Next you can have 1 armor equiped self explainitory ,3 potions same,2 others being like rings etc, and finally a player can have 3 items in his pack. So a break down of what a player can have would be 1 or 2 weapons, 1 armor, 3 potions, 2 other, and 3 spaces for items in your backpack.

To switch around these items on a heroes turn would cost 2 move actons. The guy I picked earlier in the review had a 5 on boot or to move so at the beginning of the turn if he wanted to equip different items he would only be able to use 3 more move to do other things in the action part of the turn.

Last is the action part of the hero turn. On this part of the turn the heroes can move on the board and attack. A hero must pick one of 4 things to do. Using this as an example if a character has 5 on move he could do one of these 4 things.
A. a Run action which would double the heroes speed. So he could move 10 spaces
B. a Battle action which would let a hero attack 2 times but not move. No move so only 2 attacks
C. an Advance action which would let a hero move his speed and attack.
So he can move 5 and attack. A hero can attack at any time in the move so a hero could move 3 spaces attack and fnish moving the other 2 spaces.
D. a Ready action which would let a hero move or attack then afterwards make a ready action which is one of 4 things them being
D1. Aim used when using a ranged weapon
D2. Dodge used when a player get hit to make the overlord rerol a dice
D3. Guard can make an attack on the overlords turn
D4. Rest this lets a hero regain all of his fatigue but he can not be hit by an attack on the overlords turn or the ready order would be gone.

Note at any time during these actions you could use your fatigue to give your character 1 point of move or to use an extra black dice when attacking. An example would be if you made a battle action you could attack the 2 times and then spend 2 fatigue to move your character 2 spaces. So fatigue really shines in this game.

Well I have talked alot about the hero's and overlord so now I want to talk about character death. When a character dies he restarts the game in town. This is kind of like respawning in a video game but I think it works out well here. I like it as it adds some balance to the game so once you loose your charcater it is not gone for good. In D&D terms I guess you could think of it as your charcater ressing.

I have neglegeted to mention conquest tokens and they are very important in the game as this is what makes the overlord win the game if you run out of these tokens. On the first quest you start out with 5 tokens and you loose tokens when the overlord runs out of overlord cards or your character dies. There is a penalty if your character dies so you will want to play smart. The hero I chose as an example looses 3 conquest tokens if he dies and it varies per hero. The conquest tokens are set in a pile for everyone to see. The heroes can also gain conquest tokens during play if they open chests activate glyphs etc.

Glyphs are teleporters so you can go to town in different parts of the dungeon. They have to be activated to use them so a hero has to make it to one to use it. It is a way to speed up game play so you don't have to go all the way to the beginning of the dungeon to go back to town.

Well that is about it for the review or overview of the game I hope you liked it. A lot of people could probally have summed it up in lesser words but this is my first time doing one so I am not to good at it. I have not rated it yet but I am giving it a 10 as I have really enjoyed the game greatly.

If you see any words with the letter i missing out of them please note my little one spilled pop on my computer desk while my nephew was on the compter. He did not notice it until the pop started going on my keyboard and my i key sticks sometimes.
Chris Christensen
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Nice write up.

Have the heroes won a game yet? I've played it twice so far and I've killed the heroes both times, once in the first room and once in the final room of quest 1.
Bryan D
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Yes on the last game we played out of the 4 the hero's won. I was using Ronan, my nephew Mad Carthos, and my brother in law was using Varikas the dead, and my brother was the overlord.

Basically we kept dieing by trying to go to area 2 first so we went to area 3 and then started clearing it out and I had the skill that added 2 to movement so I ran up opened the top door and grabbed the key then closed it. We then proceeded to go to area 4 to Narthak and it was a hard fight but we won with all of us dieing one time.

I think we had opened a silver chest and a bronze one adding to the conquest tokens. I am not sure of the total for conquest tokens but I know that the heroes could not die again so it came down to the last draw for us.

Vaikas had 2 wounds left and Ronan and Carthos just died. Vaikas used 2 fatigue to move 2 spaces then battled and missed the giant the first time then the second time he did I think 6 or so damage. Then Carthos ran in and had an item that gave +1 blast with one surge. His +2 damage helped on magic attacks and I can't remember what all special skills he had. Then I advanced Ronan in and I had the skill card that let you spend fatigue to make an extra ranged attack and ended up finishing him off. It was a close game and we lost the other 2. The ame where I was overlord was just me and my nephew and brother and they lost.

We also was playing on the first 2 games when you entered the area like area 1 all the monsters were placed on the board. The last game we played with monsters being placed on the board with los to the hero's and I think that it helped us out alot. I am not quite sure exatly which it goes by but I liked the los of the hero's when entering an area alot better.
Brian Kelley
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08
tibbs2 wrote:
Nice write up.

Have the heroes won a game yet? I've played it twice so far and I've killed the heroes both times, once in the first room and once in the final room of quest 1.


I've run it a few times. One time, when we had an experienced board gamer / RPGer involved, he realized that death != loss of items after the war of attrition was starting to weigh on the group (they hadn't figured out how to cover line of sight to prevent spawning). So he made a mad dash to get a chest opened so the treasure could be distributed because his death only lost 3 victory points and they had activated a glyph already. That changed the balance of play quite quickly based on what they got out of it, especially since the dice were with him and he survived the dash.
Daniel Scott
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Thanks for the review..

Im about to buy this game, and Im currently reading all about it, that I can get my hands on :)
 
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