Murder City
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Just Another Gamer Uploading A Review
1. Art and Style
The game has a ton of style, but not a lot of art. I would have liked to see different art for each evidence and murder card, but such is not the case. Still, they get the job done so to speak and really, I think the intent was for the player to create the scene with their own imagination. Having an image on the cards may have caused players to subconsciously feel constrained to that image rather than making up their own descriptions.
The game is very Cyberpunk and I think it does that rather well. Everything about the game is dark and gloomy, as it should be.
2. Game Bits
The worst part is trying to unwrap all of the tiny decks of cards. The cards themselves are typical in quality. The dice are a bit cheap looking, but hey, they're Chrome so it's all good. Well, not really chrome of course, but they look the part and since the Cyberpunk motto is Style over Substance, it works for me.
5. Mechanical Bits
Here's where I review the rules.
5.1 Rule Book
Pretty basic book. Just black and white standard paper, folded with some staples. Not glossy paper and no colour.
As is typical of White Wolf, story is important in everything and is thus mixed in with the rules. It's not always a great thing, but I do personally like the style as it helps you to get into the setting (an RPG called Agone did this as well). There are some cases where it might have been nice if some of the examples or pertinent rules were set apart from the main text.
5.2 Learning Curve
It's a pretty straight forward game that isn't difficult to learn. What can make it difficult is trying to play the game after only skimming over the rulebook. It's really best to just read the rules cover to cover and then play.
5.3 Luck Factor
With so many decks of cards, luck is bound to be a factor. You're trying to draw cards that are the same colour as your murders. It just isn't likely to always go in your favor which is where the other bit of luck comes into play; presenting your case. Since you have to create a story on the spot based on your cards (sort of like Once Upon A Time), the other players can get lucky and guess when you're totally bluffing.
5.4 Player Interaction
There's just tones of it. Players are constantly interacting by trading evidence, presenting the story of their case, playing leg work cards on each other, and so forth. This game really shines as you bring in more players. A player could take hardships to be auditor all the time and then accept bribes to rubber stamp your cases. Players could work together to build valid cases, trading evidence as needed, and then serving as each others auditors.
While I'm glad that 2 player is an option, this is certainly a game that is more fun and interesting with 3 to 5 players.
5.5 Are You Done Yet?
Waiting really isn't much of a factor. You won't be spending your time wandering off to the kitchen while your opponent spends hours debating all of their possible actions. For the most part, players can act at the same time. When one player is presenting a case, the other players can listen to their interesting tale.
6. Shall we play a game?
No doubt that I enjoyed playing the game and I look forward to playing again with more people. Clearly this game isn't for everyone. If you find that you like to run role-playing games, then I expect that you'll be more likely to enjoy this game. If you hate being a GM, then you're less likely to enjoy it because of the need to present your case as a story.
Keep in mind that the game isn't flawless. There are some quirks that could have been handled better, but none of them are so bad or impossible to get around as to make the game unplayable. It can be difficult to determine what evidence to challenge, but my wife was pretty good at nailing me almost every time I brought a case to trial with false evidence.
I would have preferred to pay a few dollars less than I did, but I certainly do not regret the purchase. I am curious to see if there will be any additions to the game.