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Beau Bailey
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Introduction:
I don't like Apples to Apples at all. I find it enjoyable for a very short period of time, and then it quickly grates on my nerves as everyone else insists on playing it. But Whoonu? Which is the same concept by slightly modified? It has to be about as horrible or worse right?

Components:
The game comes in a nice metal tin that can stand up to plenty of abuse, but unfortunately doesn't seal well at all. You can pretty much just turn the container upside down and the top falls off.

There are a collection of discs that are used for scoring and they come in 6 different colors representing the different point values. The game also comes with two thick stacks of cards that so far have stood up to an impressive amount of wear and abuse.

It also comes with a little envelope thingy, which may be the most horribly useless component in existence. You DO NOT need to use it, just ignore it and play with out it. It has no effect on the actual gameplay and actually makes the game take longer to play.

Rules:
Very simple and very straight forward. Deal out cards to all players (4 if you play by the instructions, but I have only played that way once) and one player becomes the judge and all other players pass a card to him. The judge then orders the cards from his least favorite to his most favorite. With the least favorite earning the least points, and the most favorite getting the most.

After this, the next player becomes the judge. That's it, that is the game as described in the rules. It's even pretty ambiguous as to what the "win" conditions are.

Thoughts:
Okay, first off the game "as is" is alright and a decent game. However, with a few modifications it becomes much better.

Most importantly, players are no longer allowed to replace cards after passing one to the judge. Deal out cards to each player so they each have one less than the number of people (ie. 6 players, each has 5 cards). This way, hand management is forced and prevents players from ignoring otherwise horrible like "electric toothbrush".

And another major point is to completely ignore any win conditions. When the base game is ambiguous, it is easy enough to drop them and not play for a score. Because of how easy it is to modify this aspect, the game quickly become a drinking game of choice with many of my friends. Various schemes are designed to fit the crowd based on what position your card was chosen.

In the end, I think I enjoy this game more than Apples to Apples because the players order them from least to most favorite. And have an actual basis for their subjectivity other than random choice. Yes, its a minor difference, but for me its enough to make me enjoy it way more than Apples to Apples.
7.5/10
 
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