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Notre Dame » Forums » Reviews
A Critical Review of a Good Game
There are already quite a few reviews for Notre Dame, but I found my assessment of the game is different than that of the median reviewer. I hope my review will help some of you decide if this game is for you or your group.

Looks & Contents

The quality of the components is quite high: a nice and originally designed board, some wooden pieces, a bunch of cardboard tiles, some decent quality cards. Nice art.

Rules & Gameplay

The rule book is well-written, no glaring shortcomings that I’m aware of. The different characters to bribe take some getting used to, expect to keep the rules at hand the first couple games. Afterwards, an occasional double-check may be necessary.

The rules are quite elegant and make for fast and fluent play. Downtime is low, which definitely is a plus. Brain burn or analysis paralysis is very unlikely as there are limited options at any given time. This may be considered a good thing, but I actually find this to be the biggest let-down of Notre Dame (more on this under ‘strategy & tactics’).
Luck plays a medium-important role; I find this usually does not determine, though it does influence, the outcome.

Player interaction is extremely limited. Everyone puts his cubes on his or her own part of town, and there is no way to actively affect another player in a way that really matters. Some people may be put off by this; I personally don’t think this is a big minus in this game as the downtime is so low. Also, you pass around action cards so it feels like you’re interacting even if you can’t really affect your fellow players.

Strategy & Tactics

These are heavily restricted by the action card drafting mechanic and the random nature of the available characters to bribe. This is my major gripe with the game. If you don’t like ‘thinky’ games and prefer to have a manageable set of options at any one time, skip this part and zoom right over to ‘In Conclusion’.

Strategy is actually non-existant (in my definition of strategy), since you cannot tell at what point of the game you will have access to which action cards or characters to bribe. This is more of a ‘go with the flow’ game, which is actually not really a problem at all.

The problem in my perception is that tactics are also heavily restricted by this.

There are at most three action cards to choose from at any one time. The cards after the first are leftovers from your neighbor, so the most important choice is the first one. Once the action cards are chosen, carrying out the associated actions takes a minimal thinking effort. The order in which the two actions are played is usually irrelevant.

There’s the ‘rat track’ to keep an eye on, but there are so many ways to manage this that in my experience it’s fairly easy to stay pestilence free. This is quite important as the penalty for an outbreak is quite heavy, and will recur every turn if you don’t do anything about it.

It’s always best to have at least one gold available for donation to Notre Dame, and to have one spare gold each turn to bribe a character (though sometimes this doesn’t work out). There are some interesting tactics here, especially with the effects that add or move around influence cubes. Still, it’s usually relatively clear what the best move is at any one time.

In Conclusion

Will you like Notre Dame? This depends on what you’re expecting from a game.

If you’re looking for a game that’s light, fast, fun, reasonably involved yet still easy enough to explain to non-gamers, go out now and buy Notre Dame.

If you’re looking for a game that supplies a worthy intellectual challenge and pits your tactical and strategical mettle against your cunning opponents, Notre Dame is probably not for you.

As I’m mostly interested in games of the second category, my score for Notre Dame is 7,5. This roughly translates to ‘good game that will see play from time to time’.
Chris Toussaint


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Quote:
Strategy is actually non-existant (in my definition of strategy), since you cannot tell at what point of the game you will have access to which action cards or characters to bribe. This is more of a ‘go with the flow’ game, which is actually not really a problem at all.


Well, you know which characters appear in which group of three (A, B, C). So you have to plan ahead, when to achieve certain goals (e.g. having two cubes in many sectors in Phase B or having three cubes in many sectors in Phase C). This planning ahead qualifies as strategy, doesn't it?


Jeff Two
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Jeff Two wrote:
Well, you know which characters appear in which group of three (A, B, C). So you have to plan ahead, when to achieve certain goals (e.g. having two cubes in many sectors in Phase B or having three cubes in many sectors in Phase C). This planning ahead qualifies as strategy, doesn't it?

Jeff Two


Umm... you could call that strategy, but (IMHO) that does not make this a strategical game. This is exactly why I added between brackets 'in my definition of strategy' :).

Cheers,
Frederik
Werner Baer
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I think there are about 3-5 different strategies out there (they tend to overlap a bit)

I always know what cards i have left in my stack for the current phase. I know what persons are left for the current phase. And in most cases, i know what cards my right-hand neighbour has left for the current phase, and can estimate from his layout which ones he will try to keep for himslef, and thus which ones i'm likely to get from him. I think that's a good amount of information.

I'm surprised you rate the game that high after you neglect the interactions by card passing, and treat it like multiplayer solitaire.
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I consider Notre Dame to be afirly light game as well. Most of what you do is simply making the best of the card you have it front of you and hoping for better next time. However, I still enjoy the game because it flows nicely and can be taught to almost anyone. Since I do not have an over-abundance of serious gaming friends those two points are important.

As for the comment about the gaming being mostly solitare, I can see some thruth in that as well. I can only think of three ways in which you actually compete with or influence the other players:
1) Competing for the limited number of messages
2) Competing for the bonus prestige of Notre Dame
3) Deciding what cards to keep and which to pass on

Other than that, each player is playing their own game on their own board. It dosen't bother me at all, but people who want a stronger sense of competition may be turned off.
Adam K
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I've played Notre Dame 3 times with 3 and 4 players, and I did really enjoy the game. However, the idea is too good for wasting on such a short game. And the money can only be used for two things.

I really like the design, although the colour of the purple cubes doesn't fit to the rest of the purple things. It's almost black and can easily get mixed up with the black plague marker.
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