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Erik with a K
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Carcassonne - The Tower » Forums » Reviews
I Hate The Tower: A Fair and Balanced Review
The Tower is the first and only Carcassonne expansion hate. It casts a sadness across the landscape that not even diving into a swimming pool full of kittens and superballs can cure. However, it is far from the lowest-rated expansion on BGG, so I wonder if it's just me. Here's my review as a way to help me explore and cope with all this hate.

(Note on the ratings: The Quality score is based on the impartial, logical side of my brain. The Hate Factor speaks for itself. A Hate Factor of "1" is a mild, almost amusing annoyance like that time a gnat flew in my eye and didn't come out until 2 hours later. A Hate Factor of "10" is the equivalent of having someone misusing apostrophes while feeding me sun-dried tomatoes.)


Components:
The Tower comes packaged in a box slightly longer than the standard large expansions. It includes the attractive titular tower for drawing tiles. Also included are 30 wooden tower pieces designed for sturdy stacking, as well as creating a meeple steeple at the top. Also included are 18 new tiles, each with a tower base on the artwork.
Quality: 8/10

The long box makes this set a pain in the butt to organize on a shelf and look good. My OCD is in conflict between my desire to put the expansions in order of box size versus my need to have them in the order of their release. The Tower tile holder is totally useless to me since I prefer using the Traders and Builders drawbag instead. Since the Tower is the reason for the long box, I hate it even more. The tiles curry my favor however. Since each is clearly marked with a tower base, they're quite easy to spot during clean-up.
Hate Factor: 5/10


Rules/Gameplay:
The rules are about as easy to learn as they come. Tower pieces can be played in the place of a meeple and used to kidnap other meeples, which can then be bought back with a ransom of points or even hostage exchange. Meeples can also be placed at the top of a tower (a "meeple steeple") and permanently discontinue further building of that tower.

There is a lot of interesting planning involved with the Tower. Since a tower tile could be drawn and built upon at any time, you can't plan as far ahead as you normally would, forcing you to plan for the worst. If anything, this adds a sense of immediate strategy not found in other sets.

Perhaps this new random element is too random though. It can be frustrating for a player to lose the meeple he just played, particularly in 3-6 player games where someone else can immediately take over that feature on a tile out of the tower's range.

Overall, The Tower is a bit shallow for a big expansion and leaves something to be desired.
Quality: 6/10

The rules include words like "orthogonal" which make me feel smart because I know them without looking them up. Plus, Carc jargon like "meeple steeple" always puts a smile to my face. These are about the only good things I have to say about the Tower.

The random element is nerve-wracking. While Carcassonne has always had a lucky draw element, The Tower makes it feel like you get hit with multiple poker-esque bad beats, especially in multiplayer games where a mega-farmer far out of range is suddenly kidnapped by 5 colluding opponents. Worse yet, in every case I've tried to kidnap an opponent's meeple, they draw a tile that allow them to retake the feature with no further repercussion. All I get out of the deal is one less tower piece and a lost turn.

Nobody enjoys playing the tower. It just makes people angry at each other and beg for the game to end. I can even think of a few people who would rather watch the ABC Network's Friday night lineup than play with the expansion again.
Hate Factor: 8/10 (10 - 2 points for "orthogonal" and "meeple steeple")


Expansion Interaction:
The Tower is enhanced by playing with as many expansions as possible. Since the entire expansion is 18 tower base tiles, playing with the base set alone causes a tower base draw 1 in every 5-6 tiles. Meeples have a real hard time staying on the board this way. Playing a gigantic game of Carcassonne keeps this element far more balanced.

When the Princess and Dragon is added, there will no doubt be disputes over the dragon's appetite where towers and meeple steeples are concerned. Thankfully, HiG has all the answers right here on BGG.
Quality (no extra expansions): 5/10
Quality (played with 1 or more expansions): 7/10

Have you ever played a game of Carcassonne with all the expansions at once? It never, ever ends. I've coerced my fiancee into a few of these and she's loved me less every time we do. In fact, we stopped playing Carcassonne for months because of this and only got back into it when Abbey & Mayor came out. I guess this gripe doesn't have all that much to do with The Tower but with Carcassonne as a whole.
Hate Factor (no extra expansions): 7/10
Hate Factor (played with 1 or more expansions): 6.5/10


Overall:
The Tower provides some interesting, albeit too-random elements into Carcassonne and should be, at best, a tad likable with those who love a bit of evil injected into their games.
Quality (not an average): 5/10

It's safe to say I still hate this expansion. I think I hate it enough to become the guy who would complain about it every time someone else suggests it. I really don't want that, but The Tower drove me to it.
Hate Factor (not an average): 7.5/10
I surrender to destiny
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Quote:
It casts a sadness across the landscape that not even diving into a swimming pool full of kittens and superballs can cure.


Awesome. :cool:

We've only used the Tower once, and with the base game (plus big meeples, plus builders). And I really did like it. I'm not so sure I'd like it with other expansions mixed in due to the game length. Maybe with just I&C.

We really didn't like Princess and the Dragon, so for a more confrontational Carc game, The Tower will probably be the expansion of choice.

I'm thinking of breaking it out again this Friday to see how it plays with more than two.
Last edited on 2008-01-10 12:54:45 CST (Total Number of Edits: 1)
L C
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I didn't love you less because of playing a never ending game of Carcassonne. I hated you a little more because you wouldn't let me win.

:shake: :shake::shake::shake::shake:ninja:shake::shake::shake::shake:
Brian Cherry
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well... I must say, that was one of the most biased reviews I've ever read. Also, one of the most amusing.

Personally, I see the Tower as it's own entity. You can play a game of Carcassonne with any of the other expansions, but as soon as you put in the Tower (and I recommend not using other expansions) it becomes a game of THE TOWER. It seems to be it's own entity to me. Its more of a game of area control (eg. the piece I drew would be really great "here", but then I am getting too close to that tower, so I'll have to place it somewhere less perfect). Towers can be used to threaten an opponent, or cripple them.

Its a very different flavour. And a welcome change for those of us who have played "too" much vanilla Carcassonne and are tired of playing nicely :devil:

also, I must say that calling the Tower tile holder "useless" because you prefer the bag seems too opinionated to be constructive. (I use mine to store the tiles from all of the expansion in the longer than usual box, leaving more room on my shelf)

thanks for the review. I hope the title doesn't turn too many people off reading it entirely. It's a good read.
I surrender to destiny
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the1jugg wrote:
well... I must say, that was one of the most biased reviews I've ever read.


Reviews are supposed to be. ninja

(Except in Games Magazine where they're just lengthy game descriptions.)
Adrian Hague
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070809
I do enjoy Tower, but it don't arf make my head hurt...
Brian Cherry
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Drew1365 wrote:
the1jugg wrote:
well... I must say, that was one of the most biased reviews I've ever read.


Reviews are supposed to be. ninja

(Except in Games Magazine where they're just lengthy game descriptions.)


Opinionated? Yes. Biased? No. I dont think reviews need to be so one-sided.

"Nobody enjoys playing the tower. It just makes people angry at each other and beg for the game to end. "

If he hates it - fine. But, to imply that someone who hasn't tried it will hate it too is a shame.
Last edited on 2008-01-10 14:04:11 CST (Total Number of Edits: 1)
I surrender to destiny
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the1jugg wrote:
"Nobody enjoys playing the tower. It just makes people angry at each other and beg for the game to end. "

If he hates it - fine. But, to imply that someone who hasn't tried it will hate it too is a shame.


I just take that to mean that of those he played it with, nobody enjoyed it at all.

After all, I like it, but I certainly don't feel threatened because he doesn't.

People get too worked up about reviews around here.
Scott Firestone
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Drew1365 wrote:

People get too worked up about reviews around here.


Shut up, you zombie-hating jerk.
Roger Leroux
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the1jugg wrote:
Drew1365 wrote:
the1jugg wrote:
well... I must say, that was one of the most biased reviews I've ever read.


Reviews are supposed to be. ninja

(Except in Games Magazine where they're just lengthy game descriptions.)


Opinionated? Yes. Biased? No. I dont think reviews need to be so one-sided.

"Nobody enjoys playing the tower. It just makes people angry at each other and beg for the game to end. "

If he hates it - fine. But, to imply that someone who hasn't tried it will hate it too is a shame.


It's called satire (or at worst it's hyperbole). I think he nicely articulated what he didn't like about the Tower.
skippen
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erak wrote:
not even diving into a swimming pool full of kittens


That just sounds like it would hurt. A lot.
David Clark
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erak wrote:

(... A Hate Factor of "10" is the equivalent of having someone misusing apostrophes while feeding me sun-dried tomatoes.)


I never knew I had a brother...
Peter White
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cscottk wrote:
That just sounds like it would hurt. A lot.


All those adorable itty bitty razor sharp claws and teeth.... Not a pretty way to go methinks
suPUR DUEper
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070809
Have you tried the tower with the Jenga variant?
Josh Cappel
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Quote:
It's called satire (or at worst it's hyperbole).


A thought a hyperbole was what you ate your hypercereal out of.

~Josh
Erik with a K
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dcclark wrote:
erak wrote:

(... A Hate Factor of "10" is the equivalent of having someone misusing apostrophes while feeding me sun-dried tomatoes.)


I never knew I had a brother...


Well, my other brother always said I was adopted (and he loves tomato raisins).
Bill Shirley
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I love sundried tomatoes, and misused apostrophes just humor me and make me feel smart.
Ask Me About the Global Geek Photo Album Project (Erik Warnes)
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It seems, Erik, that we have more in common than a name. I was going to come here to write a review of the Tower much like this one, when I found this one already here!
Steve Wagner
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My wife got really mad while we were playing this game and she never gets mad during playing anything. I like the idea, but definately will not be playing it 2 players (or even 3) ever again.
kevin hoffer
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I have been getting a few people to play lately and we are getting a kick out of it. It's important for me to have a game that a mixed crowd (men/women, gamers/non, smart/not) can play as I honestly can't spend time going off to the game store and need ways to spend time with family that doesn't drive me nuts. So finding good expansions for Carcasonne (I can NOT bring myself to use the "Carc"!) is important.

Princess and the Dragon seems a little too nutso. Seems like the game won't be Carcasonne, but something very different (Magic Tunnels? Really?) I was hoping the Tower would be a nice addition, I'm embarrassed to say, because I like the idea of the tile holder being a tower. How neat!? Right?

But this addition of stealing people's meeples is troubling to me. I find non-gaming women (my wife, her friends, my sister, other various in-laws and cousins) do NOT like the offensive aspect of many games, and notice they apologize a lot more for "stealing" longest road, e.g. in Settlers. [note: I love this GENERALIZED difference between men and women and celebrate equality and subtle differences with simultaneous verve!] So I definitely don't want to try and add a system of stealing meeples who are even easier to get attached to (don't worry, I haven't named them yet.)

I am wary of actually getting any expansions as this is one of the fastest to explain, easy to set up, and fun to play games as it is. Settlers takes a while to set up, although everyone loves it. But I have yet to find another game I, the game geek, enjoy while also engaging all my non-gamer friends while playing and need to keep daunting rules for when I do make it to the game shop.
Last edited on 2008-06-24 14:14:52 CST (Total Number of Edits: 1)
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